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[XCX} Skell view fix, AA sharpen fix,
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@ -253,7 +253,7 @@ R4i.x = ((PV0i.w == 0)?(R127i.x):(R127i.z));
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R4i.y = ((PV0i.w == 0)?(R127i.w):(R126i.y));
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R4i.y = ((PV0i.w == 0)?(R127i.w):(R126i.y));
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R4i.z = ((PV0i.w == 0)?(R126i.z):(R126i.w));
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R4i.z = ((PV0i.w == 0)?(R126i.z):(R126i.w));
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}
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}
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vec2 uv = gl_FragCoord.xy / (vec2(1280.0, 720.0)*uf_fragCoordScale);
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vec2 uv = gl_FragCoord.xy / textureSize(textureUnitPS1, 0);
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vec4 sharpColour = vec4(texture(textureUnitPS1, uv).xyz - edgeStrength(uv) * sharpen_strength, 1.0);
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vec4 sharpColour = vec4(texture(textureUnitPS1, uv).xyz - edgeStrength(uv) * sharpen_strength, 1.0);
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// export
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// export
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@ -79,7 +79,7 @@ overwriteHeight = <?=round($scaleFactorY*480)?>
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[TextureRedefine] # half-res alpha
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[TextureRedefine] # half-res alpha
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width = 640
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width = 640
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height = 360
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height = 360
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formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
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formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
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tileModesExcluded = 0x001
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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