From f4ca28a860ecd9f67c28b150fe1a9395659dca67 Mon Sep 17 00:00:00 2001 From: NAVras-Z <21133512+NAVras-Z@users.noreply.github.com> Date: Sat, 27 Jul 2019 08:04:27 +0800 Subject: [PATCH] [BotW] Fix 960x540 background ambient light, bloom (#385) ...And other texture cache's mismatch warnings. Separate slices of cubemap being caught by 32x16 resize is not fixed. --- .../BreathOfTheWild_Resolution/rules.txt | 1504 +++++++++-------- 1 file changed, 785 insertions(+), 719 deletions(-) diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index 010b3d69..e0c08f14 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -1,719 +1,785 @@ -[Definition] -titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = Resolution -path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" -description = Changes the games resolution. You cannot change resolutions on the fly. -version = 3 - -[Preset] -name = 1280x720 (16:9) (Default) -$width = 1280 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -# Performance - -[Preset] -name = 320x180 (16:9) -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 640x360 (16:9) -$width = 640 -$height = 360 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 960x540 (16:9) -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -# Common HD Resolutions - -[Preset] -name = 1600x900 (16:9) -$width = 1600 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 1920x1080 (16:9) -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 2560x1440 (16:9) -$width = 2560 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 3200x1800 (16:9) -$width = 3200 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 3840x2160 (16:9) -$width = 3840 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 5120x2880 (16:9) -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 10240x5760 (16:9) -$width = 10240 -$height = 5760 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -# Common Ultrawide Resolutions - -[Preset] -name = ----------------------------------- -$width = 2560 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 2560x1080 (21:9) -$width = 2560 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 3440x1440 (21:9) -$width = 3440 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 3840x1600 (21:10) -$width = 3840 -$height = 1600 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 4300x1800 (21:9) -$width = 4300 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -# Common 16:10 Resolutions - -[Preset] -name = ----------------------------------- -$width = 1440 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 1440x900 (16:10) -$width = 1440 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 1680x1050 (16:10) -$width = 1680 -$height = 1050 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 1920x1200 (16:10) -$width = 1920 -$height = 1200 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 2560x1600 (16:10) -$width = 2560 -$height = 1600 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 2880x1800 (16:10) -$width = 2880 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 3840x2400 (16:10) -$width = 3840 -$height = 2400 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 5120x3200 (16:10) -$width = 5120 -$height = 3200 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -# Other Uncommon Resolutions - -[Preset] -name = ----------------------------------- -$width = 640 -$height = 480 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 640x480 (4:3) -$width = 640 -$height = 480 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 1280x960 (4:3) -$width = 1280 -$height = 960 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 1920x1440 (4:3) -$width = 1920 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 640x512 (5:4) -$width = 640 -$height = 512 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 1280x1024 (5:4) -$width = 1280 -$height = 1024 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 1920x1536 (5:4) -$width = 1920 -$height = 1536 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 1 - -[Preset] -name = 5760x1080 (48:9) -$width = 5760 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 8640x1620 (48:9) -$width = 8640 -$height = 1620 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 14400x2700 (48:9) -$width = 14400 -$height = 2700 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -[Preset] -name = 21600x4050 (48:9) -$width = 21600 -$height = 4050 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - -# All 720p textures: -# - 0x001=World Lighting Red8 -# - 0x005=Link and Objects Depth -# - 0x007=World Lighting Red-Green Texture -# - 0x019=Menu Interface/GUI -# - 0x01a=Normals -# - 0x41a=Geometry rendering -# - 0x806=Wind/Fog -# - 0x80e=Depth stencil buffer -# - 0x816=Weapon and Objects Bloom -# - 0x820=Field Fog - -# Depth/Geometry/Shading Rendering -[TextureRedefine] -width = 1280 -height = 720 -formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820 -formatsExcluded = 0x008 # Game Load Opening Background Image -tileModesExcluded = 0x001 # For Video Playback -overwriteWidth = ($width/$gameWidth)* 1280 -overwriteHeight = ($height/$gameHeight)* 720 - -# Gamepad - background -[TextureRedefine] -width = 864 -height = 480 -formats = 0x019 -formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails -overwriteWidth = ($width/$gameWidth)* 864 -overwriteHeight = ($height/$gameHeight)* 480 - -# Gamepad - game render size -[TextureRedefine] -width = 854 -height = 480 -formats = 0x019 -formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails -overwriteWidth = ($width/$gameWidth)* 854 -overwriteHeight = ($height/$gameHeight)* 480 - -# All 1/2, 1/4 textures: -# - 0x001=World Lighting - Red -# - 0x005=Depth for Link and Objects -# - 0x019=GUI -# - 0x01a=Blurs and Normals -# - 0x80e=World and Objects Depth 32bit -# - 0x806=Wind/Fog -# - 0x816=World & Weapon Bloom -# - 0x820=Fog - -# Required 1/2 resolutions -[TextureRedefine] -width = 640 -height = 368 -formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a -formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images -overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = (($height/$gameHeight) * 368) + $heightfix - -# Required 1/2 resolutions -[TextureRedefine] -width = 640 -height = 360 -formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a -formatsExcluded = 0x431 -tileModesExcluded = 0x001 # For Video Playback -overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = ($height/$gameHeight) * 360 - -# Required 1/3 resolutions -[TextureRedefine] -width = 384 -height = 192 -formats = 0x001 # World lighting - Red -overwriteWidth = ($width/$gameWidth) * 384 -overwriteHeight = ($height/$gameHeight) * 192 - -# Required 1/4 resolutions -[TextureRedefine] -width = 320 -height = 192 -formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 192 - -# Required 1/4 resolutions -[TextureRedefine] -width = 320 -height = 180 -formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 180 - -# Required 1/6 resolution -[TextureRedefine] -width = 192 -height = 96 -formats = 0x007,0x806 # Used for Fog -overwriteWidth = ($width/$gameWidth) * 192 -overwriteHeight = ($height/$gameHeight) * 96 - -# Required 1/8 resolution -[TextureRedefine] -width = 160 -height = 96 -formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 96 - -# Required 1/8 resolution -[TextureRedefine] -width = 160 -height = 90 -formats = 0x001,0x005,0x007,0x806,0x80e,0x816 -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 90 - -# Required 1/10 resolution -[TextureRedefine] -width = 128 -height = 80 -formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a -overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 80 - -# Required 1/10 resolution -[TextureRedefine] -width = 120 -height = 75 -formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a -overwriteWidth = ($width/$gameWidth) * 120 -overwriteHeight = ($height/$gameHeight) * 75 - -# Required Fogs and Dust -[TextureRedefine] -width = 128 -height = 48 -formats = 0x806,0x816,0x005,0x007,0x820 -overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 48 - -# Required 1/13 resolution -[TextureRedefine] -width = 96 -height = 48 -formats = 0x816,0x80e # Used for bloom/depth -overwriteWidth = ($width/$gameWidth) * 96 -overwriteHeight = ($height/$gameHeight) * 48 - -# Required 1/16 resolution -[TextureRedefine] -width = 80 -height = 45 -formats = 0x816,0x806,0x007 # Used for bloom/fog -overwriteWidth = ($width/$gameWidth) * 80 -overwriteHeight = ($height/$gameHeight) * 45 - -# Required 1/16 resolution -[TextureRedefine] -width = 64 -height = 64 -formats = 0x80e # Used for depth -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 64 - -# 0x019 - GUI Requirements - -[TextureRedefine] -width = 128 -height = 720 -formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 720 - -[TextureRedefine] -width = 110 -height = 720 -formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 110 -overwriteHeight = ($height/$gameHeight) * 720 - -# 0x816 - Blooms & Effects - -# Heat wave effect -[TextureRedefine] -width = 1024 -height = 512 -depth = 1 -formats = 0x816 -overwriteWidth = ($width/$gameWidth) * 1024 -overwriteHeight = ($height/$gameHeight) * 512 - -# Sheikah slate scope -[TextureRedefine] -width = 512 -height = 256 -depth = 1 -formats = 0x816 -overwriteWidth = ($width/$gameWidth) * 512 -overwriteHeight = ($height/$gameHeight) * 256 - -# World bloom - -[TextureRedefine] -width = 256 -height = 128 -formats = 0x816 -tilemodes = 4 -overwriteWidth = ($width/$gameWidth) * 256 -overwriteHeight = ($height/$gameHeight) * 128 - -[TextureRedefine] -width = 128 -height = 64 -formats = 0x816 -tilemodes = 4 -overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 64 - -[TextureRedefine] -width = 64 -height = 32 -formats = 0x816 -tilemodes = 4 -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 32 - -[TextureRedefine] -width = 32 -height = 16 -depth = 1 -formats = 0x816 -tilemodes = 4 -overwriteWidth = ($width/$gameWidth) * 32 -overwriteHeight = ($height/$gameHeight) * 16 - -[TextureRedefine] -width = 24 -height = 16 -depth = 1 -formats = 0x816 -tilemodes = 4 -overwriteWidth = ($width/$gameWidth) * 24 -overwriteHeight = ($height/$gameHeight) * 16 - -[TextureRedefine] -width = 40 -height = 22 -depth = 1 -formats = 0x816 -tilemodes = 4 -overwriteWidth = ($width/$gameWidth) * 40 -overwriteHeight = ($height/$gameHeight) * 22 - -[TextureRedefine] -width = 20 -height = 11 -depth = 1 -formats = 0x816 -tilemodes = 4 -overwriteWidth = ($width/$gameWidth) * 20 -overwriteHeight = ($height/$gameHeight) * 11 - -# Great Fairy / Stable / Stores Viewports - -# Required, Great Fairy Full Resolution Viewports -[TextureRedefine] -width = 960 -height = 540 -formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 -tileModesExcluded = 0x001 # For Video Playback -overwriteWidth = ($width/$gameWidth) * 960 -overwriteHeight = ($height/$gameHeight) * 540 - -# Required, Great Fairy Full Resolution Viewports -[TextureRedefine] -width = 960 -height = 544 -formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 -overwriteWidth = ($width/$gameWidth) * 960 -overwriteHeight = ($height/$gameHeight) * 544 - -# Required Great Fairy Red Viewport and Depth port of the same size -[TextureRedefine] -width = 512 -height = 272 -depth = 1 -formats = 0x001,0x005 # Red Viewport / Depth -overwriteWidth = ($width/$gameWidth) * 512 -overwriteHeight = ($height/$gameHeight) * 272 - -# Required, Great Fairy Half Resolution Viewports -[TextureRedefine] -width = 480 -height = 272 -formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 -overwriteWidth = ($width/$gameWidth) * 480 -overwriteHeight = ($height/$gameHeight) * 272 - -# Required, Great Fairy Half Resolution Viewports -[TextureRedefine] -width = 480 -height = 270 -formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 -overwriteWidth = ($width/$gameWidth) * 480 -overwriteHeight = ($height/$gameHeight) * 270 - -# Required - Great Fairy background heatwave effect -[TextureRedefine] -width = 512 -height = 512 -depth = 1 -formats = 0x816 -overwriteWidth = ($width/$gameWidth) * 512 -overwriteHeight = ($height/$gameHeight) * 512 - -# Select-Menu Map -[TextureRedefine] -width = 1504 -height = 720 -formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 1504 -overwriteHeight = ($height/$gameHeight) * 720 - -# Select-Menu Map -[TextureRedefine] -width = 1500 -height = 720 -formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 1500 -overwriteHeight = ($height/$gameHeight) * 720 - -# Select-Menu Map Overlay -[TextureRedefine] -width = 1280 -height = 608 -formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 608 - -# Mini-map GUI -[TextureRedefine] -width = 192 -height = 192 -formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 192 -overwriteHeight = ($height/$gameHeight) * 192 - -# Red Viewport -[TextureRedefine] -width = 1920 -height = 912 -formats = 0x001 -overwriteWidth = ($width/$gameWidth) * 1920 -overwriteHeight = ($height/$gameHeight) * 912 - -# 3D Map Ganons Castle & Beasts -[TextureRedefine] -width = 512 -height = 288 -formats = 0x01a,0x80e -overwriteWidth = ($width/$gameWidth) * 512 -overwriteHeight = ($height/$gameHeight) * 288 - -# Improve Color Banding for GUI Format 0x019 -# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM - -[TextureRedefine] -width = 1280 -height = 720 -formats = 0x019 -overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 720 - -[TextureRedefine] -width = 640 -height = 368 -formats = 0x019 -overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix - -[TextureRedefine] -width = 640 -height = 360 -formats = 0x019 -overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = ($height/$gameHeight) * 360 - -[TextureRedefine] -width = 320 -height = 192 -formats = 0x019 -overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 192 - -[TextureRedefine] -width = 320 -height = 180 -formats = 0x019 -overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 180 - -[TextureRedefine] -width = 128 -height = 720 -formats = 0x019 -overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 720 - -[TextureRedefine] -width = 110 -height = 720 -formats = 0x019 -overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth) * 110 -overwriteHeight = ($height/$gameHeight) * 720 +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = Resolution +path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" +description = Changes the games resolution. You cannot change resolutions on the fly. +version = 3 + +[Preset] +name = 1280x720 (16:9) (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +# Performance + +[Preset] +name = 320x180 (16:9) +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 640x360 (16:9) +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 960x540 (16:9) +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +# Common HD Resolutions + +[Preset] +name = 1600x900 (16:9) +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 1920x1080 (16:9) +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 2560x1440 (16:9) +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 3200x1800 (16:9) +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 3840x2160 (16:9) +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 5120x2880 (16:9) +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 10240x5760 (16:9) +$width = 10240 +$height = 5760 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +# Common Ultrawide Resolutions + +[Preset] +name = ----------------------------------- +$width = 2560 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 2560x1080 (21:9) +$width = 2560 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 3440x1440 (21:9) +$width = 3440 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 3840x1600 (21:10) +$width = 3840 +$height = 1600 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 4300x1800 (21:9) +$width = 4300 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +# Common 16:10 Resolutions + +[Preset] +name = ----------------------------------- +$width = 1440 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 1440x900 (16:10) +$width = 1440 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 1680x1050 (16:10) +$width = 1680 +$height = 1050 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1920x1200 (16:10) +$width = 1920 +$height = 1200 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 2560x1600 (16:10) +$width = 2560 +$height = 1600 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 2880x1800 (16:10) +$width = 2880 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 3840x2400 (16:10) +$width = 3840 +$height = 2400 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 5120x3200 (16:10) +$width = 5120 +$height = 3200 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +# Other Uncommon Resolutions + +[Preset] +name = ----------------------------------- +$width = 640 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 640x480 (4:3) +$width = 640 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1280x960 (4:3) +$width = 1280 +$height = 960 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1920x1440 (4:3) +$width = 1920 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 640x512 (5:4) +$width = 640 +$height = 512 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1280x1024 (5:4) +$width = 1280 +$height = 1024 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1920x1536 (5:4) +$width = 1920 +$height = 1536 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 5760x1080 (48:9) +$width = 5760 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 8640x1620 (48:9) +$width = 8640 +$height = 1620 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 14400x2700 (48:9) +$width = 14400 +$height = 2700 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 21600x4050 (48:9) +$width = 21600 +$height = 4050 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +# All 720p textures: +# - 0x001=World Lighting Red8 +# - 0x005=Link and Objects Depth +# - 0x007=World Lighting Red-Green Texture +# - 0x019=Menu Interface/GUI +# - 0x01a=Normals +# - 0x41a=Geometry rendering +# - 0x806=Wind/Fog +# - 0x80e=Depth stencil buffer +# - 0x816=Weapon and Objects Bloom +# - 0x820=Field Fog + +# Depth/Geometry/Shading Rendering +[TextureRedefine] +width = 1280 +height = 720 +formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820 +# formatsExcluded = 0x008 # Game Load Opening Background Image +tileModesExcluded = 0x001 # For Video Playback +overwriteWidth = ($width/$gameWidth)* 1280 +overwriteHeight = ($height/$gameHeight)* 720 + +# Gamepad - background +[TextureRedefine] +width = 864 +height = 480 +formats = 0x019 +# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails +overwriteWidth = ($width/$gameWidth)* 864 +overwriteHeight = ($height/$gameHeight)* 480 + +# Gamepad - game render size +[TextureRedefine] +width = 854 +height = 480 +formats = 0x019 +# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails +overwriteWidth = ($width/$gameWidth)* 854 +overwriteHeight = ($height/$gameHeight)* 480 + +# All 1/2, 1/4 textures: +# - 0x001=World Lighting - Red +# - 0x005=Depth for Link and Objects +# - 0x019=GUI +# - 0x01a=Blurs and Normals +# - 0x80e=World and Objects Depth 32bit +# - 0x806=Wind/Fog +# - 0x816=World & Weapon Bloom +# - 0x820=Fog + +# Required 1/2 resolutions +[TextureRedefine] +width = 640 +height = 368 +formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a +# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = (($height/$gameHeight) * 368) + $heightfix + +# Required 1/2 resolutions +[TextureRedefine] +width = 640 +height = 360 +formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a +# formatsExcluded = 0x431 +tileModesExcluded = 0x001 # For Video Playback +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +# Required 1/3 resolutions +[TextureRedefine] +width = 384 +height = 192 +formats = 0x001 # World lighting - Red +overwriteWidth = ($width/$gameWidth) * 384 +overwriteHeight = ($height/$gameHeight) * 192 + +# Required 1/4 resolutions +[TextureRedefine] +width = 320 +height = 192 +formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + +# Required 1/4 resolutions +[TextureRedefine] +width = 320 +height = 180 +formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 + +# Required 1/6 resolution +[TextureRedefine] +width = 192 +height = 96 +formats = 0x007,0x806 # Used for Fog +overwriteWidth = ($width/$gameWidth) * 192 +overwriteHeight = ($height/$gameHeight) * 96 + +# Required 1/8 resolution +[TextureRedefine] +width = 160 +height = 96 +formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 + +# Required 1/8 resolution +[TextureRedefine] +width = 160 +height = 90 +formats = 0x001,0x005,0x007,0x806,0x80e,0x816 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 + +# 1/10 resolution; Break 960x540 background: ambient light, bloom +# +# [TextureRedefine] +# width = 128 +# height = 80 +# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a +# overwriteWidth = ($width/$gameWidth) * 128 +# overwriteHeight = ($height/$gameHeight) * 80 +# +# [TextureRedefine] +# width = 120 +# height = 75 +# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a +# overwriteWidth = ($width/$gameWidth) * 120 +# overwriteHeight = ($height/$gameHeight) * 75 + +# Required Fogs and Dust +[TextureRedefine] +width = 128 +height = 48 +formats = 0x806,0x816,0x005,0x007,0x820 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 48 + +# Required 1/13 resolution +[TextureRedefine] +width = 96 +height = 48 +formats = 0x816,0x80e # Used for bloom/depth +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 48 + +# Required 1/16 resolution +[TextureRedefine] +width = 80 +height = 45 +formats = 0x816,0x806,0x007 # Used for bloom/fog +overwriteWidth = ($width/$gameWidth) * 80 +overwriteHeight = ($height/$gameHeight) * 45 + +# Required 1/16 resolution +[TextureRedefine] +width = 64 +height = 64 +formats = 0x80e # Used for depth +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 64 + +# 0x019 - GUI Requirements + +[TextureRedefine] +width = 128 +height = 720 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 110 +height = 720 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 110 +overwriteHeight = ($height/$gameHeight) * 720 + +# 0x816 - Blooms & Effects + +# Heat wave effect +[TextureRedefine] +width = 1024 +height = 512 +depth = 1 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 1024 +overwriteHeight = ($height/$gameHeight) * 512 + +# Sheikah slate scope +[TextureRedefine] +width = 512 +height = 256 +depth = 1 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 256 + +# World bloom + +[TextureRedefine] +width = 256 +height = 128 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 128 + +[TextureRedefine] +width = 128 +height = 64 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 64 + +[TextureRedefine] +width = 64 +height = 32 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] # catches cubemap! 32x32, 16x16 +width = 32 +height = 16 +depth = 1 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 16 + +[TextureRedefine] +width = 24 +height = 16 +depth = 1 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 24 +overwriteHeight = ($height/$gameHeight) * 16 + +[TextureRedefine] +width = 40 +height = 22 +depth = 1 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 40 +overwriteHeight = ($height/$gameHeight) * 22 + +[TextureRedefine] +width = 20 +height = 11 +depth = 1 +formats = 0x816 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 20 +overwriteHeight = ($height/$gameHeight) * 11 + +# Great Fairy / Stable / Stores Viewports + +# Required, Great Fairy Full Resolution Viewports +[TextureRedefine] +width = 960 +height = 540 +formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 +tileModesExcluded = 0x001 # For Video Playback +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 540 + +# Required, Great Fairy Full Resolution Viewports +[TextureRedefine] +width = 960 +height = 544 +formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 544 + +# Required Great Fairy Red Viewport and Depth port of the same size +[TextureRedefine] +width = 512 +height = 272 +depth = 1 +formats = 0x001,0x005 # Red Viewport / Depth +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 272 + +# Required, Great Fairy Half Resolution Viewports +[TextureRedefine] +width = 480 +height = 272 +formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 272 + +# Required, Great Fairy Half Resolution Viewports +[TextureRedefine] +width = 480 +height = 270 +formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 270 + +# Required - Great Fairy background heatwave effect +[TextureRedefine] +width = 512 +height = 512 +depth = 1 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 512 + +# Select-Menu Map +[TextureRedefine] +width = 1504 +height = 720 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 1504 +overwriteHeight = ($height/$gameHeight) * 720 + +# Select-Menu Map +[TextureRedefine] +width = 1500 +height = 720 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 1500 +overwriteHeight = ($height/$gameHeight) * 720 + +# Select-Menu Map Overlay +[TextureRedefine] +width = 1280 +height = 608 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 608 + +# Mini-map GUI +[TextureRedefine] +width = 192 +height = 192 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 192 +overwriteHeight = ($height/$gameHeight) * 192 + +# Red Viewport +[TextureRedefine] +width = 1920 +height = 912 +formats = 0x001 +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 912 + +# 3D Map Ganons Castle & Beasts +[TextureRedefine] +width = 512 +height = 288 +formats = 0x01a,0x80e +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 288 + +# Improve Color Banding for GUI Format 0x019 +# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM + +[TextureRedefine] +width = 1280 +height = 720 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 640 +height = 368 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix + +[TextureRedefine] +width = 640 +height = 360 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 320 +height = 192 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 320 +height = 180 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 128 +height = 720 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 110 +height = 720 +formats = 0x019 +overwriteFormat = 0x01f +overwriteWidth = ($width/$gameWidth) * 110 +overwriteHeight = ($height/$gameHeight) * 720 + +# Fix texture cache's mismatch warnings + +[TextureRedefine] # 1280x720; Map: travel confirm menu background blur +width = 1280 +height = 288 +depth = 1 +formats = 0x19 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 288 + +[TextureRedefine] # same as above +width = 1280 +height = 278 +depth = 1 +formats = 0x19 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 278 + +[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth +width = 512 +height = 256 +depth = 1 +formats = 0x1 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] # 640x360 mip 2; same as above +width = 256 +height = 128 +depth = 1 +formats = 0x1 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 128 + +# Uncomment if HUD setting is Pro +# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD +# width = 128 +# height = 64 +# depth = 1 +# formats = 0x1 +# tilemodes = 4 +# overwriteWidth = ($width/$gameWidth) * 128 +# overwriteHeight = ($height/$gameHeight) * 64 + +[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture +width = 293 +height = 185 +depth = 1 +formats = 0x1a +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 293 +overwriteHeight = ($height/$gameHeight) * 185 + +# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips +# width = 64 +# height = 64 +# depth = 1 +# formats = 0x1 +# tilemodes = 4 +# overwriteWidth = ($width/$gameWidth) * 64 +# overwriteHeight = ($height/$gameHeight) * 64