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https://github.com/cemu-project/cemu_graphic_packs.git
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[XCX] Aspect ratio fixes
This commit is contained in:
parent
048d8a435c
commit
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1415
Source/XenobladeX/21eafb6c514a4b35_0000000000000000_vs.txt
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1415
Source/XenobladeX/21eafb6c514a4b35_0000000000000000_vs.txt
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File diff suppressed because it is too large
Load Diff
531
Source/XenobladeX/6093720c5ca6289c_0000000000000000_vs.txt
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531
Source/XenobladeX/6093720c5ca6289c_0000000000000000_vs.txt
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@ -0,0 +1,531 @@
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<?php
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$width = $argv[1];
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$height = $argv[2];
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$aspect = $width / (float)$height;
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if (round($aspect*100.0) == 178)
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exit(1);
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$aspect = number_format((float)$aspect, 3, '.', '');
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?>
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 6093720c5ca6289c
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//lensflare
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uniform ivec4 uf_remappedVS[8];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0xf5f0a000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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layout(location = 2) in uvec4 attrDataSem2;
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layout(location = 3) in uvec4 attrDataSem3;
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layout(location = 4) in uvec4 attrDataSem4;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xy = attrDataSem0.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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attrDecoder.xyz = attrDataSem1.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
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R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder = attrDataSem4;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
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R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(uf_remappedVS[0].x)),-(intBitsToFloat(uf_remappedVS[0].y)),-(intBitsToFloat(uf_remappedVS[0].z)),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[0].x)),-(intBitsToFloat(uf_remappedVS[0].y)),-(intBitsToFloat(uf_remappedVS[0].z)),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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// 1
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
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PS1i = floatBitsToInt(tempResultf);
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// 2
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R0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[0].x)), intBitsToFloat(PS1i)));
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R0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[0].y)), intBitsToFloat(PS1i)));
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R0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[0].z)), intBitsToFloat(PS1i)));
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// 3
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predResult = (0.5 > intBitsToFloat(uf_remappedVS[1].w));
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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R10i.xyz = ivec3(uf_remappedVS[1].x,uf_remappedVS[1].y,uf_remappedVS[1].z);
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// 1
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R6i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) + -(intBitsToFloat(uf_remappedVS[2].x)));
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R6i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) + -(intBitsToFloat(uf_remappedVS[2].y)));
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// 2
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R6i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) + -(intBitsToFloat(uf_remappedVS[2].z)));
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}
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activeMaskStack[1] = activeMaskStack[1] == false;
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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// 0
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R10i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) + intBitsToFloat(uf_remappedVS[3].x));
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R10i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) + intBitsToFloat(uf_remappedVS[3].y));
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R6i.x = uf_remappedVS[1].x;
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PS0i = R6i.x;
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// 1
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R10i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) + intBitsToFloat(uf_remappedVS[3].z));
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// 2
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R6i.y = uf_remappedVS[1].y;
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R6i.z = uf_remappedVS[1].z;
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}
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activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983) + 0.5));
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PV0i.x = R123i.x;
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R127i.y = ((0.0 > intBitsToFloat(R2i.x))?int(0xFFFFFFFF):int(0x0));
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R126i.z = ((intBitsToFloat(R2i.y) > intBitsToFloat(0x41400000))?int(0xFFFFFFFF):int(0x0));
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R1i.w = 0x3f800000;
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PV0i.w = R1i.w;
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R125i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x42800000));
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PS0i = R125i.y;
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// 1
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R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
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PV1i.x = R7i.x;
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PV1i.y = R7i.x;
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PV1i.z = R7i.x;
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PV1i.w = R7i.x;
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R127i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
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PS1i = R127i.w;
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// 2
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R2i.y = tempi.x;
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R1i.z = 0;
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PS0i = R1i.z;
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// 3
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PS0i),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
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PS1i = R122i.x;
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// 4
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R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R7i.x)));
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y)));
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R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e22f983));
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PV0i.z = R127i.z;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 5
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i)));
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R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[6].w)));
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R1i.z = 0;
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
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R127i.x = floatBitsToInt(sin((intBitsToFloat(PV0i.z))/0.1591549367));
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PS1i = R127i.x;
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// 6
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R123i.x = floatBitsToInt(((R127i.y == 0)?(intBitsToFloat(PV1i.w)):(-(intBitsToFloat(PV1i.w)))));
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PV0i.x = R123i.x;
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R123i.z = floatBitsToInt(((R127i.y == 0)?(intBitsToFloat(PV1i.x)):(-(intBitsToFloat(PV1i.x)))));
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PV0i.z = R123i.z;
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R0i.w = floatBitsToInt(1.0);
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R127i.w = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367));
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PS0i = R127i.w;
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// 7
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backupReg0i = R126i.z;
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R11i.x = floatBitsToInt(intBitsToFloat(R1i.x) + 0.5);
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R123i.y = ((R126i.z == 0)?(PV0i.z):(0));
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PV1i.y = R123i.y;
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R126i.z = ((backupReg0i == 0)?(PV0i.x):(0x3f800000));
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PV1i.z = R126i.z;
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R12i.y = floatBitsToInt(intBitsToFloat(R1i.y) + 0.5);
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PS1i = R12i.y;
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// 8
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backupReg0i = R127i.w;
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.x)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.x)));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w)));
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PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.y)), intBitsToFloat(R127i.w)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i)));
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PS0i = R127i.w;
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// 9
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z));
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PV1i.x = R127i.x;
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PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), -(intBitsToFloat(backupReg0i))));
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// 10
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x)));
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PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z));
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// 11
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y)));
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PS1i = R122i.x;
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// 12
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.x)));
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R126i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3a4ccccd));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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R127i.w = floatBitsToInt(tempResultf);
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PS0i = R127i.w;
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// 13
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
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PS1i = R126i.x;
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// 14
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ab60b61));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w)));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.w)));
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R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
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PS0i = R2i.z;
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// 15
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backupReg0i = R0i.x;
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backupReg1i = R0i.y;
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backupReg2i = R0i.z;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R2i.w = tempi.x;
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PS1i = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(PS0i));
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// 16
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PV0i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(R2i.z));
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R126i.z = ((0.0 > intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0));
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PV0i.z = R126i.z;
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.x)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R127i.w));
|
||||
PS0i = R0i.x;
|
||||
// 17
|
||||
R6i.x = ((PV0i.z == 0)?(PS0i):(0x3f800000));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = R0i.y;
|
||||
// 18
|
||||
backupReg0i = R1i.z;
|
||||
R8i.y = ((R126i.z == 0)?(PV1i.y):(0x3f800000));
|
||||
R1i.z = ((R126i.z == 0)?(backupReg0i):(0x3f800000));
|
||||
R4i.w = ((R126i.z == 0)?(R0i.w):(0x3f800000));
|
||||
// 19
|
||||
predResult = (intBitsToFloat(R2i.w) > intBitsToFloat(R3i.y));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(R2i.w));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(R3i.y));
|
||||
// 1
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
// 3
|
||||
backupReg0i = R11i.y;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(R3i.z) > intBitsToFloat(R2i.w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R2i.w));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R3i.w)));
|
||||
// 1
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
// 3
|
||||
backupReg0i = R11i.y;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].x) * intBitsToFloat(0x41000000));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) * intBitsToFloat(0x41000000));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R2i.z));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(R2i.z));
|
||||
R127i.w = 0;
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedVS[6].z)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = PV0i.z;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0);
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[6].z)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = 0;
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.5);
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = PV1i.x;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = PV1i.w;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
|
||||
// 3
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = R125i.w;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i));
|
||||
PS1i = R127i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 4
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PS1i));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(R125i.w)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
|
||||
// 5
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS0i));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.x));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R127i.w));
|
||||
PS1i = R6i.y;
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R126i.w));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)));
|
||||
PV0i.w = 0;
|
||||
R9i.y = ((0.0 >= intBitsToFloat(R11i.y))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R9i.y;
|
||||
// 7
|
||||
backupReg0i = R8i.y;
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.y));
|
||||
R8i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R0i.x));
|
||||
R0i.w = ((PS0i == 0)?(R6i.x):(0x3f800000));
|
||||
R0i.z = ((PS0i == 0)?(backupReg0i):(0x3f800000));
|
||||
PS1i = R0i.z;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R0i.xy),0.0).x);
|
||||
R1i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R1i.xy),0.0).x);
|
||||
R6i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R2i.wy),0.0).x);
|
||||
R3i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R3i.xy),0.0).x);
|
||||
R2i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R2i.xz),0.0).x);
|
||||
R8i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R6i.wy),0.0).x);
|
||||
R7i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R7i.xy),0.0).x);
|
||||
R9i.x = floatBitsToInt(textureLod(textureUnitVS0, intBitsToFloat(R8i.zy),0.0).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = ((R9i.y == 0)?(R1i.z):(0x3f800000));
|
||||
PS0i = R125i.w;
|
||||
// 1
|
||||
backupReg0i = R9i.y;
|
||||
backupReg1i = R5i.x;
|
||||
R127i.x = floatBitsToInt(min(-(intBitsToFloat(PV0i.x)), intBitsToFloat(0x45fef900)));
|
||||
PV1i.x = R127i.x;
|
||||
R9i.y = ((backupReg0i == 0)?(R4i.w):(0x3f800000));
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R11i.x)) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
backupReg0i = R5i.y;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.x));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.x));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R12i.y)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R5i.y;
|
||||
// 3
|
||||
R126i.x = ((0.0 > intBitsToFloat(PV0i.y))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.y = ((0.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
R127i.z = ((0.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R3i.x));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R2i.x));
|
||||
// 4
|
||||
R125i.x = ((0.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
|
||||
R127i.y = ((0.0 > intBitsToFloat(PV1i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R8i.x));
|
||||
R126i.w = ((PV1i.y == 0)?(0):(0x3e4ccccd));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R7i.x));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((0.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
R125i.y = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3dcccccd));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.x));
|
||||
// 6
|
||||
backupReg0i = R126i.w;
|
||||
R124i.y = ((0.0 > intBitsToFloat(PV1i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
R126i.w = ((R126i.x == 0)?(backupReg0i):(PV1i.z));
|
||||
PV0i.w = R126i.w;
|
||||
// 7
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3dcccccd));
|
||||
// 8
|
||||
R126i.y = ((R127i.z == 0)?(R126i.w):(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd));
|
||||
// 10
|
||||
R127i.z = ((R127i.y == 0)?(R126i.y):(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
// 11
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0x3dcccccd));
|
||||
// 12
|
||||
R127i.y = ((R125i.x == 0)?(R127i.z):(PV1i.z));
|
||||
PV0i.y = R127i.y;
|
||||
// 13
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd));
|
||||
// 14
|
||||
backupReg0i = R127i.y;
|
||||
R127i.y = ((R127i.x == 0)?(backupReg0i):(PV1i.w));
|
||||
PV0i.y = R127i.y;
|
||||
// 15
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd));
|
||||
// 16
|
||||
R126i.w = ((R125i.y == 0)?(R127i.y):(PV1i.y));
|
||||
PV0i.w = R126i.w;
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3dcccccd));
|
||||
// 18
|
||||
R127i.z = ((R124i.y == 0)?(R126i.w):(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0x3dcccccd));
|
||||
// 20
|
||||
R123i.y = ((R124i.y == 0)?(R127i.z):(PV1i.w));
|
||||
PV0i.y = R123i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
// 22
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R4i.w;
|
||||
// 23
|
||||
PV1i.z = ((0.0 >= intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
// 24
|
||||
R0i.x = ((PV1i.z == 0)?(R0i.w):(0x3f800000));
|
||||
R0i.y = ((PV1i.z == 0)?(R0i.z):(0x3f800000));
|
||||
R0i.z = ((PV1i.z == 0)?(R125i.w):(0x3f800000));
|
||||
R0i.w = ((PV1i.z == 0)?(R9i.y):(0x3f800000));
|
||||
}
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = <?=$aspect?> ;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.z));
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
}
|
||||
}
|
121
Source/XenobladeX/fa7054d25fd49999_0000000000000000_vs.txt
Normal file
121
Source/XenobladeX/fa7054d25fd49999_0000000000000000_vs.txt
Normal file
@ -0,0 +1,121 @@
|
||||
<?php
|
||||
$width = $argv[1];
|
||||
$height = $argv[2];
|
||||
|
||||
$aspect = $width / (float)$height;
|
||||
|
||||
if (round($aspect*100.0) == 178)
|
||||
exit(1);
|
||||
|
||||
$aspect = number_format((float)$aspect, 3, '.', '');
|
||||
?>
|
||||
|
||||
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader fa7054d25fd49999
|
||||
//lock line combat
|
||||
uniform ivec4 uf_remappedVS[4];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem1.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0);
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
|
||||
// 0
|
||||
R126f.x = R1f.w * 1.0;
|
||||
R127f.y = mul_nonIEEE(R1f.y, R1f.w);
|
||||
R127f.z = mul_nonIEEE(R1f.x, R1f.w);
|
||||
R127f.w = 1.0;
|
||||
PV0f.w = R127f.w;
|
||||
R127f.x = mul_nonIEEE(R1f.z, R1f.w);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R0f.x = dot(vec4(R2f.x,R2f.y,R2f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)));
|
||||
PV1f.x = R0f.x;
|
||||
PV1f.y = R0f.x;
|
||||
PV1f.z = R0f.x;
|
||||
PV1f.w = R0f.x;
|
||||
R1f.w = 1.0;
|
||||
PS1f = R1f.w;
|
||||
// 2
|
||||
tempf.x = dot(vec4(R2f.x,R2f.y,R2f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R0f.y = tempf.x;
|
||||
R3f.x = R127f.z * intBitsToFloat(0x41200000);
|
||||
PS0f = R3f.x;
|
||||
// 3
|
||||
tempf.x = dot(vec4(R2f.x,R2f.y,R2f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R0f.z = tempf.x;
|
||||
R3f.y = R127f.y * intBitsToFloat(0x41200000);
|
||||
PS1f = R3f.y;
|
||||
// 4
|
||||
tempf.x = dot(vec4(R2f.x,R2f.y,R2f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R0f.w = tempf.x;
|
||||
R3f.z = R127f.x * intBitsToFloat(0x41200000);
|
||||
PS0f = R3f.z;
|
||||
// 5
|
||||
R3f.w = R126f.x * intBitsToFloat(0x41200000);
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = <?=$aspect?> ;
|
||||
// *(origRatio / newRatio)
|
||||
// export
|
||||
gl_Position = vec4(R0f.x*(origRatio / newRatio), R0f.y, R0f.z, R0f.w);
|
||||
// export
|
||||
passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
// export
|
||||
passParameterSem1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
||||
// 0
|
||||
}
|
Loading…
Reference in New Issue
Block a user