Update comments on Splatoon GFX Pack

This commit is contained in:
Michael 2017-10-25 14:36:13 -07:00
parent bcd8faae76
commit f6b3065491

View File

@ -15,14 +15,14 @@ version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
formatsExcluded = 0x19,0x1a formatsExcluded = 0x00000019,0x0000001a
overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?> overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
formats = 0x19,0x1a formats = 0x00000019,0x0000001a
overwriteFormat = 0x1f overwriteFormat = 0x1f
overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?> overwriteHeight = <?=round($scaleFactorY*720)?>
@ -30,14 +30,13 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures formatsExcluded = 0x0000041a,0x00000431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?> overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?> overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*320)?> overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?> overwriteHeight = <?=round($scaleFactorY*180)?>
@ -65,24 +64,24 @@ height = 252
overwriteWidth = <?=round($scaleFactorX*448)?> overwriteWidth = <?=round($scaleFactorX*448)?>
overwriteHeight = <?=round($scaleFactorY*252)?> overwriteHeight = <?=round($scaleFactorY*252)?>
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8; Need to confirm on Cemu 1.11.0 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8; need to find format
width = 128 width = 128
height = 128 height = 128
formats = 0x41A formats = 0x0000041a
#overwriteWidth = <?=round($scaleFactorY*128)?> #overwriteWidth = <?=round($scaleFactorY*128)?>
#overwriteHeight = <?=round($scaleFactorY*128)?> #overwriteHeight = <?=round($scaleFactorY*128)?>
[TextureRedefine] # player icon - GL_RGBA8; Need to confirm on Cemu 1.11.0 [TextureRedefine] # player icon - GL_RGBA8; doesn't scale properly yet, uncomment with caution
width = 256 width = 256
height = 256 height = 256
formats = 0x01a formats = 0x0000001a
#overwriteWidth = <?=round($scaleFactorY*256)?> #overwriteWidth = <?=round($scaleFactorY*256)?>
#overwriteHeight = <?=round($scaleFactorY*256)?> #overwriteHeight = <?=round($scaleFactorY*256)?>
[TextureRedefine] # player name - GL_RGBA8 [TextureRedefine] # player name - GL_RGBA8
width = 128 width = 128
height = 32 height = 32
formats = 0x01a formats = 0x0000001a
overwriteWidth = <?=round($scaleFactorX*128)?> overwriteWidth = <?=round($scaleFactorX*128)?>
overwriteHeight = <?=round($scaleFactorY*32)?> overwriteHeight = <?=round($scaleFactorY*32)?>