diff --git a/Resolutions/HyruleWarriors_Resolution/rules.txt b/Resolutions/HyruleWarriors_Resolution/rules.txt index def75cc9..0828cc2b 100644 --- a/Resolutions/HyruleWarriors_Resolution/rules.txt +++ b/Resolutions/HyruleWarriors_Resolution/rules.txt @@ -244,8 +244,8 @@ $scaleBlur = 1.0 [TextureRedefine] width = 1280 height = 720 -#formats = 0x816,0x810,0x433,0x431,0x41a,0x011,0x001,0x01a -formatsExcluded = 0x431,0x433,0x008 +#formats = 0x816,0x810,0x433,0x431,0x41a,0x008,0x011,0x001,0x01a +formatsExcluded = 0x431,0x433 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 diff --git a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt index aa8b1ddb..b9fd1ac5 100644 --- a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Graphics/Performance Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of certain effects in the game to increase performance. version = 3 [Preset] diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index 397f16e6..6b5df90b 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -204,6 +204,7 @@ $aspectRatio = (16.0/9.0) width = 1920 height = 1088 #formats = 0x011,0x01a +formatsExcluded = 0x008 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088