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[MK8] Build fix OK - Kiri comments added
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@ -12,8 +12,8 @@ titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
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name = "Mario Kart 8 - <?=$title?>"
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name = "Mario Kart 8 - <?=$title?>"
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version = 2
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version = 2
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##don't scale any compressed format
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#[TextureRedefine] #Mshadow check
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#[TextureRedefine] #
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#width = 2048
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#width = 2048
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#height = 2048
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#height = 2048
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#overwriteWidth = <?=round($scaleFactorX*2048)?>
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#overwriteWidth = <?=round($scaleFactorX*2048)?>
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@ -86,7 +86,7 @@ height = 360
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #Dof,Bloom 0x816
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[TextureRedefine] # Bloom first mip, motion blur effect
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width = 320
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width = 320
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height = 180
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteWidth = <?=round($scaleFactorX*320)?>
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@ -113,7 +113,7 @@ height = 180
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #Dof,Bloom 1p 0x816
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[TextureRedefine] #bloom 2nd mip
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width = 160
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width = 160
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height = 90
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height = 90
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#formatsExcluded =
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#formatsExcluded =
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@ -163,7 +163,7 @@ formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine] # bloom
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[TextureRedefine] # bloom 3rd mip
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width = 80
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width = 80
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height = 45
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height = 45
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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@ -184,7 +184,7 @@ formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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#[TextureRedefine] # glossmap breaks x64 cube?
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#[TextureRedefine] # glossmap breaks 64 cube?
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#width = 64
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#width = 64
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#height = 64
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#height = 64
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@ -238,7 +238,7 @@ formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*32)?>
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overwriteWidth = <?=round($scaleFactorX*32)?>
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overwriteHeight = <?=round($scaleFactorY*64)?>
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overwriteHeight = <?=round($scaleFactorY*64)?>
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#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
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#[TextureRedefine] #
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#width = 32
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#width = 32
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#height = 32
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#height = 32
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x816,0x01a #0x816 exclude cube
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x816,0x01a #0x816 exclude cube
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@ -268,7 +268,7 @@ overwriteWidth = <?=round($scaleFactorX*16)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
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#[TextureRedefine] #M
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#width = 16
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#width = 16
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#height = 16
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#height = 16
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#formatsExcluded =
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#formatsExcluded =
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