From f8b059a5fe7520225c55dee7b1b3f690d53b5bb5 Mon Sep 17 00:00:00 2001 From: epigramx Date: Fri, 3 Jan 2020 09:48:12 +0200 Subject: [PATCH] [BotW] more accurate description of static FPS++ A wrong fps estimation can have visual artifacts among others. Even an estimation without visual artifacts will not be accurate emulation unless the fps was constant anyway. --- Mods/BreathOfTheWild_StaticFPS/rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mods/BreathOfTheWild_StaticFPS/rules.txt b/Mods/BreathOfTheWild_StaticFPS/rules.txt index af8bb21c..b4608155 100644 --- a/Mods/BreathOfTheWild_StaticFPS/rules.txt +++ b/Mods/BreathOfTheWild_StaticFPS/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Static FPS Mod path = "The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod" -description = "Simplified FPS++ to keep behavior closer to the default game. Don't mix dynamic and static mods. It requires that you can maintain the target FPS." +description = "Do not mix this with FPS++ as it is a simplified version of it. It removes the dynamic-timestep part in order to provide more accurate emulation because it does not estimate the current fps while it keeps the performance boosts. For the most accurate and bug free emulation use it on 30FPS mode." version = 4 [Preset]