diff --git a/Workarounds/WindWakerHD_FPSSlowdownFix/patches.txt b/Workarounds/WindWakerHD_FPSSlowdownFix/patches.txt index a48ceeec..e836cef4 100644 --- a/Workarounds/WindWakerHD_FPSSlowdownFix/patches.txt +++ b/Workarounds/WindWakerHD_FPSSlowdownFix/patches.txt @@ -5,3 +5,7 @@ moduleMatches = 0xB7E748DE [WWHDUS] ;Ported to US by M&M moduleMatches = 0x475BD29F 0x025AC25C = nop; SUSPEND OliveOperationMgrThread + +[WWHDJP] ;Ported to JP by Crementif +moduleMatches = 0x74BD3F6A +0x025AC24C = nop; SUSPEND OliveOperationMgrThread \ No newline at end of file diff --git a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt index b5c4a242..55929d6c 100644 --- a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt +++ b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt @@ -1,5 +1,5 @@ [Definition] -titleIds = 0005000010143500,0005000010143600 +titleIds = 0005000010143400,0005000010143500,0005000010143600 name = FPS Slowdown path = "The Legend of Zelda: The Wind Waker HD/Workarounds/FPS Slowdown" description = Fixes slowdown that could occur on weaker hardware. diff --git a/Workarounds/WindWakerHD_IntelFixes/patches.txt b/Workarounds/WindWakerHD_IntelFixes/patches.txt index 406bd48c..6d9aa51f 100644 --- a/Workarounds/WindWakerHD_IntelFixes/patches.txt +++ b/Workarounds/WindWakerHD_IntelFixes/patches.txt @@ -7,6 +7,7 @@ _emptyString = 0x10166948 0x0278EED8 = lis r0, _emptyString@ha 0x0278EEE4 = addic r0, r0, _emptyString@l + [WWHDUS] ;ported to US by M&M moduleMatches = 0x475BD29F @@ -15,3 +16,13 @@ _emptyString = 0x1016693C ;is_useSsaoDirectDraw 0x0278E618 = lis r0, _emptyString@ha 0x0278E624 = addic r0, r0, _emptyString@l + + +[WWHDJP] ;ported to JP by Crementif +moduleMatches = 0x74BD3F6A + +_emptyString = 0x1016695C + +;is_useSsaoDirectDraw +0x0278F0F8 = lis r0, _emptyString@ha +0x0278F104 = addic r0, r0, _emptyString@l \ No newline at end of file diff --git a/Workarounds/WindWakerHD_IntelFixes/rules.txt b/Workarounds/WindWakerHD_IntelFixes/rules.txt index 6bdb8932..0b753dac 100644 --- a/Workarounds/WindWakerHD_IntelFixes/rules.txt +++ b/Workarounds/WindWakerHD_IntelFixes/rules.txt @@ -1,5 +1,5 @@ [Definition] -titleIds = 0005000010143500,0005000010143600 +titleIds = 0005000010143400,0005000010143500,0005000010143600 name= Graphical fixes for Intel Integrated GPUs path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Intel Integrated GPU Fixes" description = Fixes graphical bugs while using an Intel iGPU. Don't use this if you're using a Nvidia or AMD GPU. diff --git a/Workarounds/WindWakerHD_PictoBox/patches.txt b/Workarounds/WindWakerHD_PictoBox/patches.txt index 22ae8456..a52c3eb7 100644 --- a/Workarounds/WindWakerHD_PictoBox/patches.txt +++ b/Workarounds/WindWakerHD_PictoBox/patches.txt @@ -15,6 +15,7 @@ _sub_exit = 0x022D0138 0x022D0130 = nop ; cmp r0, 3 0x022D0134 = nop ; bne 0x022D00F0 + [WW_EUR] moduleMatches = 0xB7E748DE @@ -30,4 +31,23 @@ _sub_exit = 0x022D013C #Third picture 0x022D0134 = nop ; cmp r0, 3 -0x022D0138 = nop ; bne 0x022D00F4 \ No newline at end of file +0x022D0138 = nop ; bne 0x022D00F4 + + +[WW_JPN] +moduleMatches = 0x74BD3F6A + +_sub_exit = 0x022D0140 + +#First picture +0x022D00F0 = nop ; cmp r0, 1 +0x022D00F4 = b _sub_exit ; beq 0x022D0140 + + +#Second picture +0x022D011C = nop ; cmp r0, 2 +0x022D0120 = nop ; bne 0x022D00F8 + +#Third picture +0x022D0138 = nop ; cmp r0, 3 +0x022D013C = nop ; bne 0x022D00F8 \ No newline at end of file diff --git a/Workarounds/WindWakerHD_PictoBox/rules.txt b/Workarounds/WindWakerHD_PictoBox/rules.txt index 2c7bb74e..c61b489c 100644 --- a/Workarounds/WindWakerHD_PictoBox/rules.txt +++ b/Workarounds/WindWakerHD_PictoBox/rules.txt @@ -1,5 +1,5 @@ [Definition] -titleIds = 0005000010143500,0005000010143600 +titleIds = 0005000010143400,0005000010143500,0005000010143600 name = Picto-Box Fix path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Picto-Box Fix" description = This is more of a cheat than workaround. Forces Lenzo to accept any pictures in the quest 'Lenzo's Research Assistant'. Made by Vladimir-1799.