diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt index 651060e3..ffc01e5a 100644 --- a/Enthusiast/BreathOfTheWild_2880p/rules.txt +++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt @@ -12,21 +12,18 @@ overwriteHeight = 2880 [TextureRedefine] #TV2 width = 1280 height = 721 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 5120 overwriteHeight = 2884 [TextureRedefine] #TV3 width = 1280 height = 608 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 5120 overwriteHeight = 2432 [TextureRedefine] #TV4 width = 1152 height = 648 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 4608 overwriteHeight = 2592 @@ -48,30 +45,30 @@ height = 288 overwriteWidth = 2560 overwriteHeight = 1152 -[TextureRedefine] #q-res1 -width = 320 -height = 180 -formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -overwriteWidth = 1280 -overwriteHeight = 720 +#[TextureRedefine] #q-res1 +#width = 320 +#height = 180 +#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game +#overwriteWidth = 1280 +#overwriteHeight = 720 -[TextureRedefine] #q-res2 -width = 320 -height = 145 -overwriteWidth = 1280 -overwriteHeight = 580 +#[TextureRedefine] #q-res2 +#width = 320 +#height = 145 +#overwriteWidth = 1280 +#overwriteHeight = 580 -[TextureRedefine] #q-res3 -width = 320 -height = 144 -overwriteWidth = 1280 -overwriteHeight = 576 +#[TextureRedefine] #q-res3 +#width = 320 +#height = 144 +#overwriteWidth = 1280 +#overwriteHeight = 576 -[TextureRedefine] #o-res1 -width = 160 -height = 90 -overwriteWidth = 720 -overwriteHeight = 360 +#[TextureRedefine] #o-res1 +#width = 160 +#height = 90 +#overwriteWidth = 720 +#overwriteHeight = 360 [TextureRedefine] # O width = 80 diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt index 5354736f..e84fce6c 100644 --- a/Enthusiast/BreathOfTheWild_4320p/rules.txt +++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt @@ -12,21 +12,18 @@ overwriteHeight = 4320 [TextureRedefine] #TV2 width = 1280 height = 721 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 4326 [TextureRedefine] #TV3 width = 1280 height = 608 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 3648 [TextureRedefine] #TV4 width = 1152 height = 648 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 6912 overwriteHeight = 3888 @@ -48,30 +45,30 @@ height = 288 overwriteWidth = 3840 overwriteHeight = 1728 -[TextureRedefine] #q-res1 -width = 320 -height = 180 -formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -overwriteWidth = 1920 -overwriteHeight = 1080 +#[TextureRedefine] #q-res1 +#width = 320 +#height = 180 +#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game +#overwriteWidth = 1920 +#overwriteHeight = 1080 -[TextureRedefine] #q-res2 -width = 320 -height = 145 -overwriteWidth = 1920 -overwriteHeight = 870 +#[TextureRedefine] #q-res2 +#width = 320 +#height = 145 +#overwriteWidth = 1920 +#overwriteHeight = 870 -[TextureRedefine] #q-res3 -width = 320 -height = 144 -overwriteWidth = 1920 -overwriteHeight = 864 +#[TextureRedefine] #q-res3 +#width = 320 +#height = 144 +#overwriteWidth = 1920 +#overwriteHeight = 864 -[TextureRedefine] #o-res1 -width = 160 -height = 90 -overwriteWidth = 960 -overwriteHeight = 540 +#[TextureRedefine] #o-res1 +#width = 160 +#height = 90 +#overwriteWidth = 960 +#overwriteHeight = 540 [TextureRedefine] # O width = 80 diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt index d59511cc..d53decd5 100644 --- a/Enthusiast/BreathOfTheWild_5760p/rules.txt +++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt @@ -12,21 +12,18 @@ overwriteHeight = 5760 [TextureRedefine] #TV2 width = 1280 height = 721 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 10240 overwriteHeight = 5768 [TextureRedefine] #TV3 width = 1280 height = 608 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 10240 overwriteHeight = 4864 [TextureRedefine] #TV4 width = 1152 height = 648 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 9216 overwriteHeight = 5184 @@ -48,30 +45,30 @@ height = 288 overwriteWidth = 5120 overwriteHeight = 2304 -[TextureRedefine] #q-res1 -width = 320 -height = 180 -formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -overwriteWidth = 2560 -overwriteHeight = 1440 +#[TextureRedefine] #q-res1 +#width = 320 +#height = 180 +#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game +#overwriteWidth = 2560 +#overwriteHeight = 1440 -[TextureRedefine] #q-res2 -width = 320 -height = 145 -overwriteWidth 2560 -overwriteHeight = 1160 +#[TextureRedefine] #q-res2 +#width = 320 +#height = 145 +#overwriteWidth 2560 +#overwriteHeight = 1160 -[TextureRedefine] #q-res3 -width = 320 -height = 144 -overwriteWidth = 2560 -overwriteHeight = 1152 +#[TextureRedefine] #q-res3 +#width = 320 +#height = 144 +#overwriteWidth = 2560 +#overwriteHeight = 1152 -[TextureRedefine] #o-res1 -width = 160 -height = 90 -overwriteWidth = 1281 -overwriteHeight = 721 +#[TextureRedefine] #o-res1 +#width = 160 +#height = 90 +#overwriteWidth = 1281 +#overwriteHeight = 721 [TextureRedefine] # O width = 80 diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index bc32e5ad..709bcfb7 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -12,21 +12,18 @@ overwriteHeight = 1080 [TextureRedefine] #TV2 width = 1280 height = 721 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1920 overwriteHeight = 1082 [TextureRedefine] #TV3 width = 1280 height = 608 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1920 overwriteHeight = 912 [TextureRedefine] #TV4 width = 1152 height = 648 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1728 overwriteHeight = 972 @@ -48,30 +45,30 @@ height = 288 overwriteWidth = 960 overwriteHeight = 432 -[TextureRedefine] #q-res1 -width = 320 -height = 180 -formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -overwriteWidth = 480 -overwriteHeight = 270 +#[TextureRedefine] #q-res1 +#width = 320 +#height = 180 +#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game +#overwriteWidth = 480 +#overwriteHeight = 270 -[TextureRedefine] #q-res2 -width = 320 -height = 145 -overwriteWidth = 480 -overwriteHeight = 218 +#[TextureRedefine] #q-res2 +#width = 320 +#height = 145 +#overwriteWidth = 480 +#overwriteHeight = 218 -[TextureRedefine] #q-res3 -width = 320 -height = 144 -overwriteWidth = 480 -overwriteHeight = 216 +#[TextureRedefine] #q-res3 +#width = 320 +#height = 144 +#overwriteWidth = 480 +#overwriteHeight = 216 -[TextureRedefine] #o-res1 -width = 160 -height = 90 -overwriteWidth = 240 -overwriteHeight = 135 +#[TextureRedefine] #o-res1 +#width = 160 +#height = 90 +#overwriteWidth = 240 +#overwriteHeight = 135 [TextureRedefine] # O width = 80 diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index 33fad619..02cf0327 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -12,21 +12,18 @@ overwriteHeight = 1440 [TextureRedefine] #TV2 width = 1280 height = 721 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1442 [TextureRedefine] #TV3 width = 1280 height = 608 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1216 [TextureRedefine] #TV4 width = 1152 height = 648 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2304 overwriteHeight = 1296 @@ -48,30 +45,30 @@ height = 288 overwriteWidth = 1280 overwriteHeight = 576 -[TextureRedefine] #q-res1, main bloom, AO -width = 320 -height = 180 -formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -overwriteWidth = 640 -overwriteHeight = 360 +#[TextureRedefine] #q-res1, main bloom, AO +#width = 320 +#height = 180 +#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game +#overwriteWidth = 640 +#overwriteHeight = 360 -[TextureRedefine] #q-res2 -width = 320 -height = 145 -overwriteWidth = 641 -overwriteHeight = 291 +#[TextureRedefine] #q-res2 +#width = 320 +#height = 145 +#overwriteWidth = 641 +#overwriteHeight = 291 -[TextureRedefine] #q-res3 -width = 320 -height = 144 -overwriteWidth = 641 -overwriteHeight = 289 +#[TextureRedefine] #q-res3 +#width = 320 +#height = 144 +#overwriteWidth = 641 +#overwriteHeight = 289 -[TextureRedefine] #o-res1 -width = 160 -height = 90 -overwriteWidth = 320 -overwriteHeight = 180 +#[TextureRedefine] #o-res1 +#width = 160 +#height = 90 +#overwriteWidth = 320 +#overwriteHeight = 180 [TextureRedefine] # O width = 80 diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index 8db27bb7..a1416abe 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -12,21 +12,18 @@ overwriteHeight = 2160 [TextureRedefine] #TV2 width = 1280 height = 721 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 2163 [TextureRedefine] #TV3 width = 1280 height = 608 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 1824 [TextureRedefine] #TV4 width = 1152 height = 648 -formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3456 overwriteHeight = 1944 @@ -48,30 +45,30 @@ height = 288 overwriteWidth = 1920 overwriteHeight = 864 -[TextureRedefine] #q-res1 Main bloom pass, AO -width = 320 -height = 180 -formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -overwriteWidth = 960 -overwriteHeight = 540 +#[TextureRedefine] #q-res1 Main bloom pass, AO +#width = 320 +#height = 180 +#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game +#overwriteWidth = 960 +#overwriteHeight = 540 -[TextureRedefine] #q-res2 -width = 320 -height = 145 -overwriteWidth = 960 -overwriteHeight = 435 +#[TextureRedefine] #q-res2 +#width = 320 +#height = 145 +#overwriteWidth = 960 +#overwriteHeight = 435 -[TextureRedefine] #q-res3 -width = 320 -height = 144 -overwriteWidth = 960 -overwriteHeight = 432 +#[TextureRedefine] #q-res3 +#width = 320 +#height = 144 +#overwriteWidth = 960 +#overwriteHeight = 432 -[TextureRedefine] #o-res1 -width = 160 -height = 90 -overwriteWidth = 480 -overwriteHeight = 270 +#[TextureRedefine] #o-res1 +#width = 160 +#height = 90 +#overwriteWidth = 480 +#overwriteHeight = 270 [TextureRedefine] # O width = 80