Add Enthusiast Graphic Packs

5K 8K, 10K graphic packs, gamepad included. This category isn't for
performance!
This commit is contained in:
Darkemaste 2017-01-20 00:15:07 -06:00
parent 6fef7b3cda
commit f9ba818f2c
15 changed files with 626 additions and 0 deletions

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 2880p (5K)"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 5120
overwriteHeight = 2880
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 2880
# Multiplayer-Mode Resolution half-res (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 1440
# MKTV output
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2144
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1074
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 4320p (8K)"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 7680
overwriteHeight = 4320
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 4320
# Multiplayer-Mode Resolution half-res (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 2160
# MKTV output
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5760
overwriteHeight = 3240
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5760
overwriteHeight = 3216
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880
overwriteHeight = 1608
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 5760p (10K)"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 10240
overwriteHeight = 5760
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 5760
# Multiplayer-Mode Resolution half-res (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 2880
# MKTV output
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 7680
overwriteHeight = 4320
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 7680
overwriteHeight = 4288
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2144

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 4512
overwriteHeight = 2880
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 4000
overwriteHeight = 2400
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 4000
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 2256
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 2000
overwriteHeight = 1200
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2000
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1281
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642
overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 6768
overwriteHeight = 4320
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 6000
overwriteHeight = 3600
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 6000
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 3384
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 3500
overwriteHeight = 1800
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 3500
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1281
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642
overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 9024
overwriteHeight = 5760
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 8000
overwriteHeight = 4800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 8000
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 4512
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 4000
overwriteHeight = 2400
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 4000
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures1
overwriteWidth = 1281
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642
overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

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[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 2880p (5K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 4320p (8K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 5760p (10K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 2880p (5K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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@ -0,0 +1,15 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 4320p (8K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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@ -0,0 +1,15 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 5760p (10K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2560
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2560
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440