diff --git a/Resolutions/PacManGhostlyAdventures2_Resolution/rules.txt b/Resolutions/PacManGhostlyAdventures2_Resolution/rules.txt new file mode 100644 index 00000000..8df7792d --- /dev/null +++ b/Resolutions/PacManGhostlyAdventures2_Resolution/rules.txt @@ -0,0 +1,130 @@ +[Definition] +titleIds = 000500001017E600,000500001017E500,0005000010182300 +name = Resolution +path = "PAC-MAN & the Ghostly Adventures 2/Graphics/Resolution" +description = Changes the resolution of the game. Made by Slashiee & ICUP321. +version = 4 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Common HD Resolutions + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 7680x4320 +$width = 7680 +$height = 4320 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] # TV Resolution +width = 1280 +height = 720 +formatsExcluded = 0x031,0x033 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 640 +height = 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 320 +height = 192 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 320 +height = 180 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 160 +height = 96 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 + +[TextureRedefine] +width = 160 +height = 90 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 \ No newline at end of file diff --git a/Resolutions/PacManGhostlyAdventures_Resolution/rules.txt b/Resolutions/PacManGhostlyAdventures_Resolution/rules.txt new file mode 100644 index 00000000..641d57ee --- /dev/null +++ b/Resolutions/PacManGhostlyAdventures_Resolution/rules.txt @@ -0,0 +1,130 @@ +[Definition] +titleIds = 0005000010146300,0005000010147900,000500001014F300 +name = Resolution +path = "PAC-MAN & the Ghostly Adventures/Graphics/Resolution" +description = Changes the resolution of the game. Made by Slashiee & ICUP321. +version = 4 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Common HD Resolutions + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 7680x4320 +$width = 7680 +$height = 4320 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] # TV Resolution +width = 1280 +height = 720 +formatsExcluded = 0x031,0x033 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 640 +height = 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 320 +height = 192 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 320 +height = 180 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 160 +height = 96 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 + +[TextureRedefine] +width = 160 +height = 90 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 \ No newline at end of file diff --git a/Resolutions/RaymanLegends_Resolution/rules.txt b/Resolutions/RaymanLegends_Resolution/rules.txt index dfd8d7de..e48cc0e3 100644 --- a/Resolutions/RaymanLegends_Resolution/rules.txt +++ b/Resolutions/RaymanLegends_Resolution/rules.txt @@ -96,6 +96,7 @@ overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 +tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 @@ -109,4 +110,54 @@ overwriteHeight = ($height/$gameHeight) * 480 width = 856 height = 480 overwriteWidth = ($width/$gameWidth) * 856 -overwriteHeight = ($height/$gameHeight) * 480 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] # Half-Res +width = 960 +height = 544 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 544 + +[TextureRedefine] +width = 960 +height = 540 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 960 +overwriteHeight = ($height/$gameHeight) * 540 + +[TextureRedefine] # Screen Gradient +width = 640 +height = 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 448 +height = 240 +overwriteWidth = ($width/$gameWidth) * 448 +overwriteHeight = ($height/$gameHeight) * 240 + +[TextureRedefine] +width = 428 +height = 240 +overwriteWidth = ($width/$gameWidth) * 428 +overwriteHeight = ($height/$gameHeight) * 240 + +[TextureRedefine] +width = 288 +height = 160 +overwriteWidth = ($width/$gameWidth) * 288 +overwriteHeight = ($height/$gameHeight) * 160 + +[TextureRedefine] +width = 285 +height = 160 +overwriteWidth = ($width/$gameWidth) * 285 +overwriteHeight = ($height/$gameHeight) * 160