diff --git a/src/BreathOfTheWild/Mods/ExtendedMemory/patch_extendedHeaps.asm b/src/BreathOfTheWild/Mods/ExtendedMemory/patch_extendedHeaps.asm index 919acb0b..4aa44892 100644 --- a/src/BreathOfTheWild/Mods/ExtendedMemory/patch_extendedHeaps.asm +++ b/src/BreathOfTheWild/Mods/ExtendedMemory/patch_extendedHeaps.asm @@ -5,11 +5,11 @@ moduleMatches = 0x6267BFD0 0x02C5E660 = lis r9, 0x8B60 ; add 0x50000000 to main gameheap which by default has a fixed size of 0x3B600000. Can't make it larger due to overlay arena being in the way -SaveAreaHeapSize = 8 * 1024 * 1024 ; 8MiB (default is 2312KiB) -TriggerParamHeapSize = 8 * 1024 * 1024 ; 8MiB (default is around 2616KiB) -HavokMainHeapSize = 80 * 1024 * 1024 ; 80MiB (default is 30MiB) -PhysicsTempLowHeapSize = 512 * 1024; 512KiB (default is 128KiB) -PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB) +SaveAreaHeapSize = 8 * 1024 * 1024 ; 8MiB (default is 2312KiB) +TriggerParamHeapSize = 8 * 1024 * 1024 ; 8MiB (default is around 2616KiB) +HavokMainHeapSize = 80 * 1024 * 1024 ; 80MiB (default is 30MiB) +PhysicsTempLowHeapSize = 512 * 1024 ; 512KiB (default is 128KiB) +PhysicsSystemHeapSize = 512 * 1024 ; 512KiB (default is 128KiB) ; GameDataHeap 0x032015E0 = lis r3, (SaveAreaHeapSize@ha + TriggerParamHeapSize@ha) @@ -33,19 +33,18 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB) 0x037fd6d4 = lis r3, PhysicsSystemHeapSize@ha ; Terrain Scene -0x02C5A208 = lis r3, 0x400 #lis r3, 0x140 +0x02C5A208 = lis r3, 0x400 ; lis r3, 0x140 ; KingSystem -> ForestRenderer -0x0338cdbc = lis r3,0x80 # lis r3,0x30 +0x0338cdbc = lis r3, 0x80 ; lis r3,0x30 ; KingSystem -> ForestRenderer -> ForestRenderer - WorkHeap -0x033C9D80 = lis r3, 0x20 # lis r3, 0xC - - +0x033C9D80 = lis r3, 0x20 ; lis r3, 0xC ; Overlay arena 0x030AA5F4 = lis r7, 0x4000 ; expand overlay arena root heap size to 0x40000000 (1GiB) from default 0x1C000000 (448MiB). Can't make it larger due to forground bucket memory being in the way (starts at 0xE0000000) - ; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB) + ; Extra size for overlay arena from rules.txt is 0x24000000 (576MiB) + ; Overlay arena -> FixedHeap ; FixedHeap seems to store terrain renderer among other things 0x034ED614 = lis r3, 0x0C20 + 0x1000 ; add 256MiB @@ -80,7 +79,7 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB) 0x0340f33C = nop ; ForResourceS -0x0340f3f4 = lis r0,0x940 + 0x1000 ; add 256MiB +0x0340f3f4 = lis r0, 0x940 + 0x1000 ; add 256MiB ; ForResourceL ; 0340F370 addis r26, r26, 0x20 @@ -89,7 +88,13 @@ PhysicsSystemHeapSize = 512 * 1024; 512KiB (default is 128KiB) 0x340F370 = lis r26, 0x2200 ; add around 288MiB ; PlacementMgr heap -0x037c0f30 = li r28,0x5a + 0x40 ; in MiB +0x037c0f30 = li r28, 0x5a + 0x40 ; in MiB + +; Some pool size related to PlacementMgr ? +0x02c4136c = li r10, 0x1000 + 0x400 +0x02c413f0 = li r10, 0x1000 + 0x400 +0x02c43e64 = li r10, 0x1000 + 0x400 +0x02c46340 = li r10, 0x1000 + 0x400 ; Increase the size of the resource heap for small resources. When using mods like e.g. draw distance this would likely be the reason why it would spawn panic moons.