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[Bayo2] Fix load screen
.. and particles
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@ -131,6 +131,13 @@ height = 176
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 176
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overwriteHeight = ($height / $gameHeight) * 176
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[TextureRedefine] # depth loading etc
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width = 256
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height = 256
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formats = 0x011
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Bloom Mip
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[TextureRedefine] # Bloom Mip
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width = 96
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width = 96
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height = 48
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height = 48
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@ -155,3 +162,17 @@ width = 48
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height = 32
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height = 32
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overwriteWidth = ($width / $gameWidth) * 48
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overwriteWidth = ($width / $gameWidth) * 48
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overwriteHeight = ($height / $gameHeight) * 32
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine] # particles
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width = 8
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height = 8
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formats = 0x01a
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overwriteWidth = ($width / $gameWidth) * 8
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overwriteHeight = ($height / $gameHeight) * 8
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[TextureRedefine] # grading?
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width = 4
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height = 4
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 4
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overwriteHeight = ($height / $gameHeight) * 4
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