Commit Graph

14 Commits

Author SHA1 Message Date
Crementif
908ab8acdc Splitted SM3DW and CTTT. Added partial DoF and Bloom fix.
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
2017-10-09 21:26:07 +02:00
Michael
6eef6e0836 Rename Graphic Pack names to show full resolution instead 2017-09-11 19:13:38 -07:00
Darkemaste
f3e9672233 Vicious Update
Add graphic packs for Vicious Engine titles+several others, update
existing graphic packs, re-add gamepad rules to all graphic packs.
2017-07-13 02:19:36 -05:00
Michael
19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00
Michael
1cc783b315 [SM3DwW] get rid of dymanic resolution 2017-04-27 20:30:18 -07:00
Michael
ac457692dd Expand Quarter-Res Alpha: Everything else
Other games MAY need this, but we're not too sure.
2017-01-16 21:54:38 -08:00
Darkemaste
11ec851b31 Quarter-Res Alpha (#5) 2017-01-16 21:39:42 -08:00
Michael
351901e2a1 no words 2017-01-16 16:24:29 -08:00
Michael
ac106dfcfe Game. 2017-01-16 16:09:45 -08:00
Michael
82ea7b8ad2 THIS GAME I SWEAR 2017-01-16 15:24:51 -08:00
Michael
270ada1731 Remove unnecessary filters 2017-01-16 12:44:58 -08:00
Michael
f6c3195b2f Fix some formatting 2017-01-16 11:58:35 -08:00
Darkemaste
0c2bbcac2f SM3DW+CT:TT half-res alpha, XCX GCN4 workaround (#4) 2017-01-16 11:53:36 -08:00
Michael
2561ab9098 Start adding Preformance and Quality (Gamepad)
Preformance won't actually help much unless it's a GPU bottleneck.
2017-01-14 18:04:12 -08:00