Commit Graph

16 Commits

Author SHA1 Message Date
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
SkalFate edition
2017-11-07 19:52:21 +08:00
NAVras-Z
a2630204fc [BotW] contrasty experimental saturation... again
only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e revert 'contrasty saturation'
the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f [BotW] contrasty add experimental saturation
adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
0eb4cbda21 [BotW] contrasty also revert rules.txt
forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
NAVras-Z
d07d537ce3 [BotW] fix potential bug in contrasty
credit @alexkiri
2017-10-23 06:12:42 +08:00
NAVras-Z
8a17072910 [BotW] revert "contrasty happens before tone mapping"
credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com, also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00
NAVras-Z
b57325dee4 [BotW] contrasty with option to only adjust bloom
the side-effect of current high res bloom, is that it's too concentrated, thus the option for ppl(me :P) who want to only adjust bloom.
simply change #define only_adjustbloom to 1 to use this option
2017-10-20 01:37:24 +08:00
NAVras-Z
129e8af0e8 [BotW] update contrasty, mainly add more tonemaps
Also move credits to rules.txt, they're too much

Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
2017-10-19 10:26:55 +08:00
NAVras-Z
01f2f10337 [BotW] make contrasty happen before tone mapping
*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
NAVras-Z
ecc4ae4653 [BotW] new shader to host contrasty
this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Michael
b5a47f43fe General cleanup 2017-10-07 07:37:25 -07:00
Michael
268abc5f22 [Mario Kart 8] Adjustable Bloom 2017-06-07 17:59:16 -07:00
getdls
214c858cce [BOTW] Contrasty
Add - Configurable contrast/colour preference shader. v2 less agressive
commit
2017-06-07 20:36:28 +02:00