16 Commits

Author SHA1 Message Date
j5155
11d8f04a67
[BotW] Add 3:2 aspect ratio and resolutions for it (#577) 2022-12-20 16:13:23 -08:00
Michael
e8bbd153d5 [BotW] Add 1280x800 to 16:10 list 2022-03-09 19:37:38 -08:00
Crementif
57300c7aa2
[BotW] Add Xbox Button Layout pack, fix grass on UW res, day time pack!
* Can now use the Xbox Button Layout graphic pack to swap the ABXY buttons around to follow the standard Xbox Controller layout. Will still have to download file mods for PS4/PS5 controllers.
* Fully fix grass on ultrawide resolutions, since distant grass was apparently also bugged!
* Rewrite the time mod to work much better since previously it could sometimes be kinda buggy. You can now also force a time of day.
2022-01-28 16:59:38 +01:00
Crementif
84fb724c9e
[BotW] Fix centered HUD mode
Forgot how I made my original formula for the edge HUD, but now I finally understand MATH!
2022-01-21 18:59:15 +01:00
Crementif
4cdffcaef2
[BotW] Centered Ultrawide HUD option, Grass Culling Fix
Also massively shrinks down the size of the GUIScreens patch since I removed the unnecessary gunk.
2022-01-19 03:35:06 +01:00
Crementif
24141bfbaa
[BotW] Fix location being stretched and unfix cutscene
Apparently lowering the FPS doesn't fix the opening cutscene completely while setting the FPS to 30FPS does. Needs a more extensive fix, so for now I can remove some of the limitations.
2021-12-30 18:53:56 +01:00
Crementif
5df0a53ba6
[BotW] Fix master mode icon 2021-12-30 03:59:20 +01:00
Crementif
9292e84b81
[BotW] Fix static FPS, multiple ultrawide GUI fixes, more cutscenes fixes
Should fix #540
2021-12-30 03:52:28 +01:00
Michael
fa88d23023 [BotW] Add two resolutions to Ultrawide
1720x720 (half of 3440x1440), 2100x900 (21:9 for 900p)
2021-12-27 12:47:59 -08:00
Crementif
a55219ea79
[BotW] Fix ultrawide cutscenes properly and fix grass maybe 2021-12-27 03:23:34 +01:00
Crementif
f5d223813b
[BotW] Menu speed hotfix and hold back ultrawide cutscenes for now 2021-12-27 01:11:30 +01:00
Crementif
39a464b65e
[BotW] Major FPS++ improvements, tree/shadow draw distance, ultrawide GUI
Made by Exzap, me and Skalfate.
2021-12-26 20:31:17 +01:00
Crementif
5a583d6ea3
[BotW] Fix single 32:10 resolution 2021-05-21 17:49:43 +02:00
Crementif
8ecc22ace1
[BotW] Add Hexaae's clarity preset and add new resolution 2021-02-04 22:33:57 +01:00
Crementif
852e4800bc
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501

Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
2021-01-31 15:17:10 +01:00
Crementif
ca22977ef0
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:

General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.

Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!

Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.

Is this FPS++ 2.0?!

* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.

Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!

Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00