Commit Graph

240 Commits

Author SHA1 Message Date
Michael
0968545190 force update 2 2019-01-06 15:09:34 -08:00
Michael
a3e675cba0 force update 2019-01-06 15:05:29 -08:00
getdls
dd38247ef6 [XCX] Shadow scaling updated 2019-01-06 16:49:36 +01:00
getdls
383517de0b [XCX] Format removed in source as well 2019-01-06 16:01:26 +01:00
getdls
047fa1e861 [XCX] Fix skell view, FX format conversion disabled
Breaks reflections... back to ugly sky
2019-01-06 15:52:04 +01:00
Michael
7086361a56 add two more Fatal Frame european uncensor patches 2019-01-05 19:51:10 -08:00
Michael
7b8cc287e6 Attempt to fix Fatal Frame EUR patches & fix some inconsistencies with packs 2019-01-05 17:35:10 -08:00
getdls
9bb45c0b83 [XCX] Re-re-adds custom shaders removed in red-sky fix as enhancements
Re-adds custom shaders  removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions and Intel GPUs
To-do Detecting res from shader instead of variables and new shader
dumps
Baseline is: Works on nvidia.  Intel/AMD/3dfx/Integrated GPUs, not my
problem.
2019-01-05 18:46:46 +01:00
getdls
128e8bc7aa [XCX] Default to performance build / remove custom shaders 2019-01-04 18:31:02 +01:00
Michael
ac0795526f Super Mario 3D World Circus inital scale
Thanks getdls for your rulesGen program, it helped a lot with this
There are still a few issues left with the stage such as effects like bloom suddenly dissapearing, but now the stage should look a lot better
2019-01-03 23:42:15 -08:00
Skal Fate
f40f861843
Botw Hetsu Menu Scale Fixup, Botw AA Update, DonkeyKong Name Fixup, XenobladeX AA Big Update (#316)
* Update and rename Resolutions/TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt

Fixed up game name

* Rename Resolutions/TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt

fixed up game name

* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt

name fix

* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt

name fix

* Update rules.txt

Korok Forest Hetsu Menu Fix

* Update rules.txt

Korok Hetsu Menu Fix

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Inventory aa slight upgrade

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

small fix up

* Rename Enhancements/TropicalFreeze_!AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt

name fix

* Rename Enhancements/TropicalFreeze_!AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt

name fix

* Rename Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt

name fix

* Rename Enhancements/TropicalFreeze_!AARemoval/rules.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/rules.txt

name fix

* Delete 497a209b49886520_0000000000000000_vs.txt

not needed hopefully

* Update and rename Enhancements/XenobladeX_!AARemoval/59df1c7e1806366c_00000000000003c9_ps.txt to Enhancements/XenobladeX_AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt

Proper Native AA and FXAA

* Update and rename Enhancements/XenobladeX_!AARemoval/rules.txt to Enhancements/XenobladeX_AntiAliasing/rules.txt

presets yeah baby
2019-01-03 21:39:34 -07:00
Michael
70f719731a Fix naming of ZombiU packs 2019-01-03 01:22:25 -08:00
Michael
1e84898525 add dr luigi packs
anti-aliasing is still a work in progress, need to figure out how to properly fix it
2019-01-02 15:03:32 -08:00
Michael
ac6fe92e64 fix botw switch videos 2018-12-31 17:14:31 -08:00
Michael
abe1b0ec59 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-12-31 01:44:46 -08:00
Michael
f702425c60 clean up BotW resolution pack, reduce color banding with GUI 2018-12-31 01:44:33 -08:00
getdls
b8a26a73c0 [YWW] Fix curtains 2018-12-30 14:19:06 +01:00
getdls
259845f117 [YWW] Add missing rounding resolutions, fix shadow scaling 2018-12-30 13:27:11 +01:00
Michael
9277c290aa fix RoL description error 2018-12-30 00:14:42 -08:00
Michael
cef816f42c enable native render for pokken resolutions (needs testing)
please let me know of any issues
2018-12-29 22:49:36 -08:00
Michael
a7ed0d6026 add some gamepad resolutions for HW 2018-12-25 20:49:16 -08:00
getdls
5216a78576 [HW] Deku tree fix
Scaling shadows wasn't as simple as the usual 0x005.. Breaks some
distant geometry.
2018-12-22 00:28:06 +01:00
getdls
9430933e80 [HW] Revert to basic shader fix
Didn’t realize that VS  uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime
2018-12-20 15:26:14 +01:00
Crementif
a59fb5f63a
[TMS] Fix error 2018-12-18 16:48:36 +01:00
Skal Fate
5a0097e4fe
Update 03285368cf940e37_0000000000000079_ps.txt
fixes a compile error of this shader in cemu Portuguese language localization
2018-12-14 20:49:18 -07:00
Skal Fate
6c969ff493
un-const the const nsbu (#299)
* Update 03285368cf940e37_0000000000000079_ps.txt

un-const the const

* Update 70b82af4d17024d2_0000000000000000_vs.txt

un-const the const

* Update ec4a85d51e778437_0000000000000000_vs.txt

un-const the const
2018-12-13 20:34:26 -07:00
Skal Fate
7e7636ab2a
Update rules.txt
gamepad fix
2018-12-11 18:11:53 -07:00
Crementif
c29d53bc43 [Pikmin 3] Add Shadows Pack and blur+bloom fixes
Also added Pikmin 3 to the list on the website.
2018-12-07 23:48:05 +01:00
Crementif
1aa019564f [NSMBU and SMM] Fix AA shaders
Might've been only a problem on AMD cards. Fixes https://github.com/slashiee/cemu_graphic_packs/issues/294
2018-12-07 23:00:21 +01:00
Michael
115be142f0 splatoon - fix #276 2018-12-06 16:50:41 -08:00
Michael
fe6a272876 [Pikmin 3] Scale more half-res formats, fix q-res scaling 2018-12-06 16:22:22 -08:00
Michael
7b7802ee1a Add inital Pikmin 3 pack
This should do for now, it's currently based off the title screen though
2018-12-05 17:26:17 -08:00
Skal Fate
5df59c72e3
Botw AA World/Inventory and FXAA Improved Further (#288)
* Update rules.txt

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

botw Improved Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Improved World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

update resolution pack shader code inventory aa

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

update botw world aa resolution pack
2018-12-03 21:42:04 -07:00
Skal Fate
3ff3c36a11
BOTW : Fixed up Inventory Native AA and FXAA World AA (#287)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Resolution pack Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
Resolution pack World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt
AA Pack

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
AA Pack

* Update rules.txt
AA Pack

Fixed up Inventory Native AA and FXAA World AA
2018-12-02 22:05:15 -07:00
Michael
906839bf6c do internal changes with pokken, enable 720 native render as a sneak peek for now
need more people to test other resolutions with native render
2018-12-01 22:36:49 -08:00
getdls
b054bc0892 [ZU] Remove broken shader
If devs can't be arsed to write useful release notes I can't be arsed to
figure what breaks
2018-12-01 13:07:12 +01:00
Michael
5a470c46f5 fix pokken texture overwrite resolutions 2018-11-30 22:38:34 -08:00
Skal Fate
f55f569783
Added 1600x900 Resolution to Packs that didnt have it (#286)
Added 1600x900 resolution to all packs that didn't have it.
2018-11-30 22:35:12 -07:00
Skal Fate
774b0a2fe7
Botw Inventory AA Fixup (#285)
* Delete disabled_58b8411478181d7f_0000000000000079_ps.txt

not needed

* Delete disabled_58b84124c01721ff_0000000000000079_ps.txt

not needed

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Inventory AA Fixup for 1080p by rounding up

. Anything between 720p-1080p (1.0-1.5) would get rounded down to 1.0 and therefore messy/fuzzy inventory especially in 1080p. The reason it got rounded down is because all the vector data types are initialized as integers instead of normal floats for accuracy.

* Update rules.txt

Added 1600x900 resolution per request, that resolution no longer glitches out due to cemu workaround. We may never know now lol.
2018-11-30 20:19:14 -07:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00