getdls
4d6cdbec21
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-12 19:10:36 +01:00
getdls
a096202fca
[XCX] Added cross fade brighness fix
...
Second shader interpolates the grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
getdls
596e66f7c8
[XCX] Rescale of shadows dof, bloom, motion blur, bias fixes etfc
...
See issue tracker for more details
https://github.com/slashiee/cemu_graphic_packs/issues/132
2017-11-12 13:32:43 +01:00
getdls
5191a80a5c
Merge remote-tracking branch 'refs/remotes/origin/experimental'
2017-11-12 12:45:32 +01:00
getdls
918d447755
[XCX] Movies, shadows, dof, bloom is now fixed in shaders
...
Add - Fix for stasis move
Add - Remove undomment fpr bloom and DOF resolution fixed in shades
2017-11-12 12:34:56 +01:00
Jamie
ef1d1a093c
ClarityGFX
...
Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd
ClarityGFX
...
Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
bdfc0e1667
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-11 17:33:33 -08:00
Jamie
8aedceadac
ClarityGFXq
...
Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Milan
e856898571
Merge branch 'master' into master
2017-11-11 13:21:48 +01:00
Jamie
02b3a4634d
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-10 19:51:32 -08:00
Jamie
97a504d9b1
ClarityGFX
...
New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Milan
69df0e76f6
Add quarter resolution scaling
...
Doesn't have any camera bugs anymore so made everything on by default.
2017-11-10 23:49:14 +01:00
Jamie
a8a64de1fe
ClarityGFX
...
Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45
ClarityGFX
...
Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8
ClarityGFX
...
Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb
ClarityGFX
...
Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370
ClarityGFX
...
Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a
ClarityGFX
...
Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Milan
1d5ae33a01
[WindWakerHD] Add optional half res scaling.
...
Off by default, so be sure to enable it if you want it.
2017-11-09 22:47:48 +01:00
Milan
500b81c09f
[WindWakerHD] Added half res scaling
...
By popular requests. Needs to be tested first.
2017-11-09 21:35:25 +01:00
Jamie
3991feee73
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9
Clarity GFX
...
Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
Milan
f3ded524aa
Merge pull request #8 from slashiee/master
...
Merged Slashiee's changed
2017-11-08 16:29:33 +01:00
NAVras-Z
82f206c67f
[BotW] update contrasty
...
clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007
Clarity GFX
...
Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3
Clarity GFX
...
Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3
Clarity GFX
...
Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
...
Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
ed3ef4b909
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-07 19:25:09 -08:00
Jamie
abc63dd890
Clarity GFX
...
Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
d94fba8560
[BotW] add cloud vs
...
this should fix misplaced cloud in 1.2.x and beofre
2017-11-08 07:48:11 +08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
...
this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
...
SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490
Clarity GFX
...
Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b
ClarityGFX
...
Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Alex Chirila
65a07ce78d
[BotW] Added Monochromia - Sin City inspired Mod
2017-11-07 02:17:25 +02:00
Jamie
5da2653bae
Clarity GFX
...
Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68
Clarity GFX
...
Fixed Problem with Bloom and normalzied / Unnormalized values, Removed some Clamp values from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3
Added CleanCameraRune Pack
...
Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
NAVras-Z
600e35054a
[BotW] minor bugfix for blurs
...
h horizontal X
v vertical Y
2017-11-05 16:47:50 +08:00
Michael
5531e638a2
remove problematic graphic pack
2017-11-04 11:57:44 -07:00
Alex Chirila
5fa4b2a7fe
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 15:38:14 +02:00
Milan
f1b1da3ca3
Fix failing builds
...
Description is now fully enclosed, so there's nothing escaping it.
Previously (discovered by NAVras), the brackets (and possibly other stuff) wouldn't be escaped and would result it a failed build.
2017-11-04 14:16:58 +01:00
Jamie
135226e205
Clarity GFX
...
Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
Alex Chirila
be7333c8fd
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 11:41:30 +02:00
NAVras-Z
a2630204fc
[BotW] contrasty experimental saturation... again
...
only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e
revert 'contrasty saturation'
...
the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f
[BotW] contrasty add experimental saturation
...
adjust native saturation found in shader
2017-11-04 04:21:20 +08:00