Michael
1fa7d3f406
Remove packs that have build scripts
2017-10-17 21:01:59 -07:00
Michael
4db62448b4
Merge pull request #113 from rajkosto/veyorphp_pull
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Execute build.sh during appveyor build phase using Cygwin
2017-10-17 20:52:18 -07:00
Rajko Stojadinovic
8907bd5edf
Put back missing version directive from previous config
2017-10-18 05:50:06 +02:00
Rajko Stojadinovic
1058f99020
Execute build.sh during appveyor build phase using Cygwin
2017-10-18 05:31:55 +02:00
Michael
28416bd718
Add Captain Toad build scripts
2017-10-17 19:16:46 -07:00
Michael
437a91aa02
Add Bayonetta and Bayonetta 2 build scripts
2017-10-17 19:06:31 -07:00
Michael
14a772239c
Add more SM3DW build resolutions
2017-10-17 18:56:50 -07:00
Michael
d2d955825a
[AppVeyor] Ignore other branches
2017-10-17 18:35:30 -07:00
Michael
a20d9c34c8
[Sploot] add 1440 & 2160 UW and 900p pack
2017-10-17 16:23:43 -07:00
Michael
76e5ab599b
Add higher depth to Sploot build
2017-10-17 16:20:29 -07:00
Michael
16365d54f3
[Sploot] Add build script
2017-10-17 15:50:26 -07:00
Alex Chirila
876cc190d4
[BotW] Added build script
2017-10-18 00:38:23 +03:00
alexkiri
60ee19f9af
Merge pull request #109 from slashiee/fixedRadiusBlur
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[BotW] Added fixed radius blur shaders
2017-10-17 12:52:44 +03:00
Joel
240aabc99b
[BOTW] Change name of AdjustableBloom pack to AdjustableFog
2017-10-17 11:39:03 +02:00
Michael
8c93b4338a
Merge branch 'master' into fixedRadiusBlur
2017-10-16 21:28:10 -07:00
NAVras-Z
4e7269b450
[BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
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dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
Michael
59ade1d925
Fix github site on readme.txt
2017-10-15 22:54:24 -07:00
Michael
1d06e60f7d
Update appveyor readme
2017-10-15 22:49:47 -07:00
Michael
5ba5748a7d
Fix AppVeyor (again)
2017-10-15 22:17:18 -07:00
Michael
08758f68cb
Fix AppVeyor build
2017-10-15 22:14:49 -07:00
Michael
1290855b2f
Add readme that nobody will read
2017-10-15 22:08:40 -07:00
Michael
719e9099ea
Remove Blur shaders from SM3D
2017-10-15 11:15:57 -07:00
Michael
4050d02415
Remove the rest of the old blur shaders
2017-10-15 11:00:12 -07:00
Michael
7f35e4ab0a
[MK8] Add The Void
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Name taken from here: https://www.twitch.tv/videos/49924757
Replaces Mario Kart Circuit
2017-10-14 18:01:11 -07:00
lasyan3
8eb5083548
Update patches.txt
2017-10-14 21:51:11 +02:00
lasyan3
d09d54e137
Update patches.txt
2017-10-14 21:50:57 +02:00
lasyan3
dff35d5361
Update patches.txt
2017-10-14 21:50:32 +02:00
Alex Chirila
52ec5df12c
[BotW] Added fixed radius blur shaders
2017-10-14 16:52:40 +03:00
Alex Chirila
a08f02bbb4
[BotW] Removed yet more blur shaders, a blur fix will follow
2017-10-14 16:16:51 +03:00
lasyan3
9ff1fb6664
Add modification packs for Xenoblade Chronicles X
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Add 2 new packs. One that increases collectibles range, other that allow customization of drop ratio for enemies loot.
2017-10-14 11:15:34 +02:00
NAVras-Z
6f5bfdfaf2
remove blur shaders ( #107 )
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* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.
Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
2017-10-14 10:39:05 +02:00
NAVras-Z
3e2c260094
[BotW] fix camera... again
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_'tough luck, nightwings'_
2017-10-14 08:49:32 +08:00
Alex Chirila
b254e944ab
[BotW] AO Fix and some AA Restore extra bits
2017-10-14 01:03:09 +03:00
NAVras-Z
94870ed334
...copy-paste error
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fuzzy head
ps: 1.33333333 is actually the original offset is this shader, divide by it then left with whatever you need
maybe could also change vertex shader tho
2017-10-13 13:24:25 +08:00
NAVras-Z
5fb6f76021
[BotW] fix sth i just broke... (camera dof)
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dang thought they gonna be fine without these which apparently not
2017-10-13 12:32:15 +08:00
NAVras-Z
d3de96e30e
[Splatoon] adapted some blur related shaders from BotW to Splatoon
2017-10-13 11:52:35 +08:00
NAVras-Z
6c05eebe65
[BotW] blur shaders updates and fixes
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update this first before adding splatoon
caution: gpu taxing at high res, if get framerate drop, try replacing them with ones from lower res, bloom will appear smaller and brighter (concentrated)
hope cemu will get more specific texture exclude so we don't have to upscale the blurs...
any advice on optimization is appreciated
2017-10-13 11:48:39 +08:00
Michael
3b479af442
[BotW] Add 30fps lock
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no more rivatuner
2017-10-12 18:46:00 -07:00
Michael
aabf270f37
[BotW] Change scaling for high shadows to 16x
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[Aqua TV] Remove Space in folder names
2017-10-12 18:39:46 -07:00
Alex Chirila
28b6c3f4b4
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-10-13 00:32:09 +03:00
Alex Chirila
d3d202d464
[BotW] Updated AARemoval, removed files that interfered with the restored AA
2017-10-13 00:31:46 +03:00
Rajko Stojadinovic
97b0d9ce27
Update "Source code" and build script to work with php7 (default on win10 linux subsystem ubuntu)
2017-10-12 23:23:48 +02:00
Rajko Stojadinovic
070bf8e649
Merge branch 'master' of github.com:slashiee/cemu_graphic_packs
2017-10-12 22:54:08 +02:00
Rajko Stojadinovic
a1fcd184fb
Add sample "Source code" and build script for Super Mario 3D World
2017-10-12 22:53:47 +02:00
Alex Chirila
d64ade46e8
[BotW] Added ReflExtra - Enhanced Reflections
2017-10-12 22:28:16 +03:00
Alex Chirila
74da3e3dd6
[BOTW] Correct reflections
2017-10-12 09:34:05 +03:00
Alex Chirila
a12e7da0e2
[BOTW] Antialiasing restoration v2 code cleanup
2017-10-12 09:28:24 +03:00
Michael
e0a9a61734
[Sploot] oops
2017-10-11 22:08:07 -07:00
Michael
60cc53ddfd
[Sploot] 2160p player name scaling
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Prep for next cemu version
2017-10-11 22:07:07 -07:00
alexkiri
b8b8cfec0f
[BOTW] Antialiasing restoration v2 ( #104 )
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* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Updated FXAA implementation. Integrated Contrasty.
* Moved some defines to make more readable/editable
* Sharper detail settings, to make it look better at native res.
* Native AntiAliasing Restoration.
* Antialiasing restoration, removed unnecessary files.
* Edited Contrasty to be disabled by default
* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls
* Antialiasing restoration, part 2
2017-10-12 00:49:34 +02:00