Commit Graph

1195 Commits

Author SHA1 Message Date
Michael
b1c05b4e8c Re-add shader edits from last night
Sonic Lost World blur
Super Mario Maker blur
Tokyo Mirage Sessions blur
2018-05-13 13:20:13 -07:00
Michael
39ab9e4638 Fix upload for travis 2018-05-13 13:15:35 -07:00
Michael
e041adc33b Re-add AppVeyor so things don't immediately break 2018-05-13 13:10:37 -07:00
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00
Michael
13d82b81f8 Revert "add more resolutions"
This reverts commit c0e6520d1dfded6a1cdef17f76015d3d8f91d86b.
2018-05-13 13:53:19 +02:00
Crementif
fa9719f1c3 [BotW] Fix lava waterfall/lake Nvidia artifacts
Thanks to crispylegs for reporting this lava lake spot which turned out to be a slightly different shader to the main lake shader.
2018-04-13 20:03:51 +02:00
Michael
07e39a5c60
Fix ending video for MK8 2018-04-11 16:37:52 -07:00
Crementif
22e3a5cf7e Add Nvidia (water)fall artifact fix 2018-04-10 21:30:52 +02:00
Crementif
bf2862e4dd Rename Fluid to Glitch Artifacts & add ice artifacts fix
This fix might only apply to artifacts found on the reflective ice on a frost talus fight.
This pack also got renamed due to being used in many more spots besides lava and water. I don't have a great name for it, so I choose this because it's easy to understand for normal people without a clue.
2018-04-10 12:41:43 +02:00
Michael
a8b767a6f7 Add Splatoon No HUD
Based off of Xalpheno's UW hack
2018-04-09 19:05:02 -07:00
Crementif
2c47597e91 [BotW] Add Nvidia workaround for fluid artifacts 2018-04-10 00:46:17 +02:00
Michael
174ce136bd
Disable player name scaling 2018-04-08 16:35:58 -07:00
Michael
b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00
SteveLeafo
38d4c00f6d Add Giana Sisters: Twisted Dreams 2018-04-08 09:25:04 +02:00
Milan
91bdffd0da Fix high-res shadows & end-screen 2018-04-07 22:19:35 +02:00
Milan
8848092651 Fix Monochromia transparent Link
The shaders don't have an description because my Nsight crashed (it's that stable again).
2018-04-07 15:07:48 +02:00
Milan
9291560429
Added warning for drop ratio mod
Can alter item drops in certain quests which makes the quest impossible, suggested by jumpluff on discord.
2018-04-05 16:30:20 +02:00
Michael
418fb7d4ed Add April Fools packs 2018-04-02 22:30:01 -07:00
Michael
847911a0a6 [Splatoon] Add Squid Sisters UW fix
Before - https://user-images.githubusercontent.com/15317421/38182136-3a4d8c76-35ec-11e8-9c88-049e1d553bb4.png
After - https://user-images.githubusercontent.com/15317421/38215786-bdd25676-367d-11e8-9436-769fb7916b5b.png

rules.txt fixes the low resolution - https://cdn.discordapp.com/attachments/235194499343712256/430488023550132225/unknown.png
2018-04-02 22:21:38 -07:00
Michael
c854a5eea0 [Monochromia] Change priority
Fixes colored cloud issue
2018-04-01 22:57:21 -07:00
Michael
38c4c5ec78 remove april fools stuff 2018-04-01 19:50:27 -07:00
Michael
f4e7ecae47 [Splatoon] Fix AMD bugs 2018-04-01 12:30:07 -07:00
Michael
307fb07fc2 [Pokken] Fix shadows 2018-04-01 01:37:23 -07:00
getdls
4bce482979 [XCX] copy paste fix 2018-03-31 02:58:33 +02:00
getdls
5dd2f2aed5 [XCX] Minor improvements - Shadows and AO
Shadows - More values scaled, details
AO - Less banding
2018-03-31 02:37:06 +02:00
getdls
486a20ec2a [XCX] Brighter night values 2018-03-28 01:04:06 +02:00
getdls
f5f38ce2fe [XCX] Aspect ratio fixes 2018-03-26 21:19:39 +02:00
getdls
048d8a435c [XCX} 21:9 gui - Remove game fixes from GUI fix
since game fixes are scaled in source
2018-03-24 12:58:54 +01:00
getdls
ce2af98152 [XCX] test 1080 scaling 2018-03-23 23:35:59 +01:00
getdls
b6ca418e2e [XCX] Fixes for aspect ratio move
Gameplay fixes done,
21:9 GUI fixes next
2018-03-23 00:58:56 +01:00
getdls
b9c2518696 [XCX] Fixes for aspect ratio move... 2018-03-22 23:30:12 +01:00
getdls
e73208884e [XCX] gameplay aspect ratio fix - Motion streaks 2018-03-22 23:20:53 +01:00
getdls
50460168a8 [XCX} Fixes for aspect ratio move... more to come.. 2018-03-22 21:50:40 +01:00
getdls
06f22fabc2 Revert "[XCX] Move gameplay aspect ratio fixes to source"
This reverts commit a1b79084c3.
2018-03-22 21:49:37 +01:00
getdls
a1b79084c3 [XCX] Move gameplay aspect ratio fixes to source
[XCX] Move gameplay aspect ratio fixes to source

Separates GUI and gameplay aspect ratio fixes.
Gameplay fixes are built and included for any none 16:9 aspect ratio
graphic pack
2018-03-22 21:35:22 +01:00
getdls
97140a765d Test auto scaling aspect fixes 2018-03-22 21:09:35 +01:00
getdls
7e1658790b Revert "[XCX] 21:9 fix reveal intro"
This reverts commit 096a97b3e3.
2018-03-22 19:45:19 +01:00
getdls
096a97b3e3 [XCX] 21:9 fix reveal intro 2018-03-22 01:05:19 +01:00
getdls
696d9f0d07 [XCX] Re-add sharpen pass as default setting
XCX engine quick/cheap blur AA combined with a sharpen pass.
This aproximates original setting but scales to any res.
Edit sharpen_strength to personal preference
const float sharpen_strength = 0.2;  //0 off, 1 full (edge haloing)
note, off = use only blur aa
2018-03-19 22:40:37 +01:00
getdls
9a9362e0c3 [XCX] 21:9 fix flashlight, blur scaling less aggressive on low res 2018-03-19 00:09:03 +01:00
getdls
da421eb94a [XCX] scaling test, to be reverted 2018-03-18 17:54:08 +01:00
getdls
58b37a6798 [XCX] scaling test 3, to be reverted 2018-03-18 17:07:18 +01:00
getdls
c49b9a0953 Revert "[XCX] Test, to be reverted"
This reverts commit 9ba1afe0fa.
2018-03-18 16:55:14 +01:00
getdls
b41e4133cd Revert "[XCX] to be reverted 2..."
This reverts commit c21653bdc9.
2018-03-18 16:54:17 +01:00
getdls
c21653bdc9 [XCX] to be reverted 2... 2018-03-18 16:45:36 +01:00
getdls
9ba1afe0fa [XCX] Test, to be reverted 2018-03-18 16:42:26 +01:00
getdls
8fa52937c9 [XCX] Alignment cleanup + 8k fix inital commit
Fixes alignment drifting on higher resolutions.  By replacing with fixes
earlier in the rendering pipe.
This should also improve a lot of light leaking, but full res tweak will
be in upcoming commits.

As this is the initial commit, skell view may still be off and some
specific shadow fixes will probably be retired.
2018-03-18 12:22:26 +01:00
getdls
f7ef21ef54 [XCX] Improve point light scaling
One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
bd40700371 [XCX] Shadow scaling - Indoor point lights 2018-03-14 23:44:26 +01:00
getdls
9a06175208 [XCX] Adjustable brightness - added glare reduction as separate shader 2018-03-14 19:30:27 +01:00