Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Fixed previous low radius
+ Added support for all resolutions by using general blur fix
+ Details: Used Horizontal&Vertical blur, 2 shaders added
- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Details: Used Horizontal&Vertical blur, 2 shaders added
* Update patches.txt
Edits aspect ratio a different way. Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio. Though the latter was close enough that most people probably didn't notice.
* Update patches.txt
Edits aspect ratio a different way. Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio. Though the latter was close enough that most people probably didn't notice.
* Update patches.txt
Separating 4.1 from 4.0 just in case the changed rodata constant causes problems.
* Update patches.txt
Separating v4.1 from v4 just in case the changed rodata constant causes issues.