Fixed Blur of various levels, mainly made for Captain Toad Treasure Tracker which had various issues like having weird issues with light dots having a grid of dots around it.
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Fixed previous low radius
+ Added support for all resolutions by using general blur fix
+ Details: Used Horizontal&Vertical blur, 2 shaders added
- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Details: Used Horizontal&Vertical blur, 2 shaders added
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
* [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res
* forgot to add rule
* double offset to get similar blur
more powah
* move into every res pack (excepth res<= 720)
credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
* [BOTW] FXAA (#88)
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Fix some pixelated blur in high res
* forgot to add rule
* double offset to get similar blur
more powah
* move into every res pack (excepth res<= 720)
credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
* Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
Because currently upscaling BoTW breaks AA I'm merging AA removal and contrastry (can be turned on in shader f14bb57cd5c9cb77) with quality and enthusiast packs
* [BOTW] Update quality packs
Updated BOTW graphic packs, list of fixes:
-resolution is now upscaled in:
• dyeing ingredients inventory
• blur behind stable and shop menu
• dialog box
• campfire ui box
• selection boxes
• new item box
• some blur related shit (visible in some menus)
• 3d minimap model of divine beasts and hyrule castle
• hero's path mode
• tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality
Gallery of changes: https://imgur.com/a/XNYb4
* [BOTW] Update Enthusiast packs
list of fixes:
-resolution is now upscaled in:
• dyeing ingredients inventory
• blur behind stable and shop menu
• dialog box
• campfire ui box
• selection boxes
• new item box
• some blur related shit (visible in some menus)
• 3d minimap model of divine beasts and hyrule castle
• hero's path mode
• tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality
Gallery of changes: https://imgur.com/a/XNYb4
* Update rules.txt
* [BOTW] removed unnecessary empy lines from gamepad rules
* [BOTW] Fixed texture format overwrite
* Update patches.txt
Edits aspect ratio a different way. Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio. Though the latter was close enough that most people probably didn't notice.
* Update patches.txt
Edits aspect ratio a different way. Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio. Though the latter was close enough that most people probably didn't notice.
* Update patches.txt
Separating 4.1 from 4.0 just in case the changed rodata constant causes problems.
* Update patches.txt
Separating v4.1 from v4 just in case the changed rodata constant causes issues.
Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..