Re-adds custom shaders removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions and Intel GPUs
To-do Detecting res from shader instead of variables and new shader
dumps
Baseline is: Works on nvidia. Intel/AMD/3dfx/Integrated GPUs, not my
problem.
Re-adds custom shaders removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions.
Will need further fixes detecting res from shader instead of variables
and new shader dumps
Baseline is: Works on nvidia. Intel/AMD/3dfx someone else will need to
fix
Now makes API calls, there's a fallback to the latest known release at the time of building of the site (so basically the second latest release) for slow internet users or browsers that don't have fetch.
White balance better matched to actual histogram.
*Neutral closer to original look, jwhite balanced bloom
*Cold, tweaked to be neutral cold , not just blue shadows
Thanks getdls for your rulesGen program, it helped a lot with this
There are still a few issues left with the stage such as effects like bloom suddenly dissapearing, but now the stage should look a lot better
i really broke the colors when trying to port over the latest clarity version to it and thus it really does not look good. if it were to be brought back, it should have the clarity shader from botw properly ported
* Update and rename Resolutions/TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt
Fixed up game name
* Rename Resolutions/TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt
fixed up game name
* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt
name fix
* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt
name fix
* Update rules.txt
Korok Forest Hetsu Menu Fix
* Update rules.txt
Korok Hetsu Menu Fix
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Inventory aa slight upgrade
* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
small fix up
* Rename Enhancements/TropicalFreeze_!AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt
name fix
* Rename Enhancements/TropicalFreeze_!AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt
name fix
* Rename Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt
name fix
* Rename Enhancements/TropicalFreeze_!AARemoval/rules.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/rules.txt
name fix
* Delete 497a209b49886520_0000000000000000_vs.txt
not needed hopefully
* Update and rename Enhancements/XenobladeX_!AARemoval/59df1c7e1806366c_00000000000003c9_ps.txt to Enhancements/XenobladeX_AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt
Proper Native AA and FXAA
* Update and rename Enhancements/XenobladeX_!AARemoval/rules.txt to Enhancements/XenobladeX_AntiAliasing/rules.txt
presets yeah baby
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version.
Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it.
If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix.
Didn’t realize that VS uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime
This is just using the values from the old pack. from what i can tell, most of the pack does the job anyway; adding this preset ends up making the game a little darker
Also made some bug fixes with it.
Only works on the latest game version for now!
It's a completely new FPS averaging implementation from the one Xalphenos posted on the Cemu forum, but they do pretty much the same thing. This version has some added things like being able to change the amount of frames it averages in the rules.txt. It's also relatively faster then Xalphenos implementation... but it's not noticeable in any way.
I've ported over his comments and shared some of the info I've learned from looking at his code and formatted it a little bit.
P.S. Xalphenos also suggested a change to the low FPS limiter. This might fix weird physics when < 15FPS (see things like guardians).
P.P.S. The cheats got removed since we've got them in separate packs.
It seems that best fence skip has been broken for a while now, on both versions. I apparently seemed to have fixed it in the last update for the latest BotW update, but hadn't done so for 1.4.0 and 1.4.1.
(Also, it seems that I forgot to change this variable to be actually correct when pushing all these addresses, whoops)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Small improvement to fxaa inventory.
* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
Major Update to World FXAA. Super Smooth.
* Update rules.txt
Slight changes.