Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.
Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.
**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
* Delete 42f0844ab0996fe2_0000000000000079_ps.txt
This shader allows for changing of the color for the pixel-mess texture and or making it transparent/opaque. However its also responsible for the Cursor Text in selection screen. So messing with this Shader also messes with the Cursor text. The best way to hide the pixel-mess is to do it the old "version 2" way.
* Update rules.txt
The best way to hide the pixel-mess is to do it the old "version 2" way. Messing with shaders also affects the cursor in selection screen.
* Update 315d61ad21f97614_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Update 4b92e636153d6b54_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Delete 1ed6dd85057f3924_0000000000000000_vs.txt
It is not needed as editing this shader won't fix the issue.
* Add files via upload
Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.
* Update rules.txt
Presets to load hide the pixel mess broken effect and set it back to original behavior.