# Mods for Xenoblade Chronicles X ### Battle mods - **Automatic Soul Challenges**: The Soul Challenges QTE are hidden and automatically successful (only affect ground battles, not the QTE on Skell binding and destroying). - **Enemy Statistics mod**: Apply a global percent modificator on all enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion). - **Escape distance reducer**: Reduce escape distance needed to lose aggro from enemies. - **Ground Damage multiplicator**: Increase the ground damage dealt by your team (skells not impacted). - **Overdrive unlocked**: Overdrive can be used at the beginning of the game. ### BLADE mods - **DLC quests unlocked**: DLC Support quests are unlocked and accessible as soon as you become a BLADE member. - **Gain Reward Tickets from DLC or Time Attack missions**: Add Exchange Tickets in reward of completing Blade missions. There is 2 presets: one which adds tickets to Time Attack missions (same amount that the experience) and another which adds tickets to DLC missions (amount is money divided by 100). - **Lv60 skells unlocked (+cheat)**: Unlock the post-game skells and equipment as soon as you become a BLADE member (it also considers you have a Skell Flight License). The "Cheat" preset ignores all requirements for crafting. Yes, that means you can get an Ares 90 for free, right after Chapter 2! - **More Reward Tickets**: Increase the amount of Tickets you get from Squad tasks and missions. Presets with "uncapped" means they ignore the max amount of Tickets you can have. - **Offline Squad tasks and missions**: Squad tasks and missions become available for offline play! When the game starts, a Squad quest is randomly selected (with "Random" preset) and the timer is stopped. > Other presets allow to choose a specific tasks list. (c ) stands for collectible and (t) for Tyrant. > With "Random" preset, you can change the tasks list with the main menu, Social entry and "Select Squad" entry. ### Collectibles mods - **Catch range mod**: Increase the distance from which you catch a collectible. > By default, you'll get them just when you're close enough to see the blue gem (distance increased by 40.0). There are 3 kind of distances in the game, each with a value of "Range" and "Height": "Inner" (which means when you are at foot), "Doll" (when you have a Skell at land) and "Flight" (which I believe is when you flight, generally in a Skell). All values are editable in the file patches.txt. Also note that the rarity of items is untouched. - **Ignore 100th**: Prevent from catching a collectible when you already have 99 of them, and doesn't sell it. > This is for endgame runs in which you have plenty of money, many collectibles and doesn't want to be spammed with selling messages when you walk around in the world. ### Equipment mods - **Armors can have 3 augment slots**: Using L' shop, you can have a maximum of 3 augment slots on any of your **equipped** ground or skell armor (right now this won't work on unequipped). - **Unlimited augment upgrades**: Allow you to infinitely upgrade all the augments inside a piece of equipment (as long as you have the resources of course). The "Cheat" preset ignores all requirements. > **Warning**: with low level armors the max level for augments is 17, if you try to upgrade once more you'll get back to level 1! So far I was unable to understand this strange behavior. - **Unlock all augments**: All augments are known in the BLADE shop. As usual, the "Cheat" preset ignores all requirements for crafing (useful for build testing). ### Experience mods - **Battle Points X**: Increase the battle points gained when a new level (or class level) is reached, when completing missions or when exploring. - **BLADE Points X**: Increase the Blade points gained in various situations. - **Class Exp Points X**: Increase the class experience points gained in battles, missions, quests and exploration. - **Friend Points X**: Increase the friend points gained during Soul Voice activation in battles. - **Inner Exp Points X**: Increase the experience points gained in battles, missions, quests and exploration. ### FrontierNav mods - **Miranium income frequency**: Increase the frequency of the FrontierNav Miranium. - **Miranium income quantity**: Increase the quantity of Miranium gained using FrontierNav. - **Money income frequency/quantity**: Those 2 mods do the same for money. - **Resources income frequency/quantity**: Those 2 mods do the same for the resources. ### Graphics mods - **Camera distance mod**: Allow to change the default zoom (which is reset after most cutscenes and this was boring me). - **NPC info bubbles distance mod**: Increase the distance from which NPC's yellow speech bubbles are seen. I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them. ### HUD mods - **Change time at will**: Allow to change time of the day from the eManual entry of the main menu. ### Loot mods - **Equipment - Always best quality**: Equipment looted is always at best quality ("Prime" for ground gear and "Intergalactic" for Skells gear), with "X6X" variants and has always 3 augments and 3 extra free slots. - **Equipment - Force count**: Force the number of equipments looted in silver of gold treasures. - **Equipment - Force type**: Force the type of equipment you loot. This mod is designed to make end-game equipment farming easier. **Doesn't work for Skells weapons!** - **Equipment - Ignore broken**: Get rid of those broken equipments! - **Materials - Drop ratio mod**: Set a minimum drop ratio for materials. - **Treasure Quality**: Select the treasure quality you want to loot (bronze, silver, gold or no chest at all if you just want to kill a lot of monsters quickly without loot). > You can choose between regular and "FORCED" presets. Difference between them is a bit tricky to explain, but here's how the game selects the chest quality: > 1 - Calculate luck for gold chest, if success exit with gold quality, else process next step > 2 - Calculate luck for silver chest, if success exit with silver quality, else process next step > 3 - Calculate luck for bronze chest, if success exit with bronze quality, else process next step > 4 - Bad luck, exit with no chest > Regular presets of this mod only change the last step. So even if you select the "Gold quality" preset, you'll still get a silver chest if the game succeeded the step 2. > FORCED presets bypass the entire process, so that you'll be guaranteed to get gold chests, but the downtime is that **it can break some quests** which require you to loot key items that appear only in bronze or silver treasures! > **My advice**: only use "FORCED" presets for end-game farming. ### Music mods - **No Overdrive music**: Disables the Overdrive music (after some time using Overdrive a lot during battles, I missed the other musics, especially the one from tyrants). - **No Skell Flight music**: Disables the flight music (at the beginning the music is awesome, but after some time I wanted to listen to the field musics again). ### Physics mods - **Jump to the Moon!**: Increases the horizontal and vertical velocity of the jump (vanilla values are 1.0 for both). - **Run Forrest, run!**: Increases the speed of sprinting. ### Weather mods - **Force weather**: Force selected weather. Just select a preset and unload/reload the pack. ### Requirements The most important requirement is of course cemuhook. Mods have been tested and are known to work with cemuhook **0.5.7.3**. All mods are compatibles with Xenoblade versions **1.0.1E** and **1.0.2U** (some of them with 1.0.1U), and are not supposed to impact savegames but be sure to make save backup just in case!