#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 4d3766953c3d41b4 // Used for: Fixing Nvidia ice artifacts. // Check rules.txt for documentation and when to enable. layout(binding = 1, std140) uniform uniformBlockVS1 { vec4 uf_blockVS1[1024]; }; layout(binding = 2, std140) uniform uniformBlockVS2 { vec4 uf_blockVS2[1024]; }; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem1; layout(location = 2) in uvec4 attrDataSem2; layout(location = 3) in uvec4 attrDataSem6; layout(location = 4) in uvec4 attrDataSem8; layout(location = 5) in uvec4 attrDataSem12; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 5) out vec4 passParameterSem5; layout(location = 0) out vec4 passParameterSem0; layout(location = 4) out vec4 passParameterSem4; layout(location = 2) out vec4 passParameterSem7; layout(location = 3) out vec4 passParameterSem3; layout(location = 1) out vec4 passParameterSem6; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xyzw = attrDataSem0.xyzw; attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.x = attrDataSem1.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = attrDataSem2.xyzw; if( (attrDecoder.x&0x80) != 0 ) attrDecoder.x |= 0xFFFFFF00; if( (attrDecoder.y&0x80) != 0 ) attrDecoder.y |= 0xFFFFFF00; if( (attrDecoder.z&0x80) != 0 ) attrDecoder.z |= 0xFFFFFF00; if( (attrDecoder.w&0x80) != 0 ) attrDecoder.w |= 0xFFFFFF00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/127.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/127.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/127.0,-1.0)); attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/127.0,-1.0)); R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xy = attrDataSem8.xy; attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00); attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16))); attrDecoder.zw = uvec2(0); R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem12.xyzw)/255.0); R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = uvec4(attrDataSem6.x,0,0,0); R1i = ivec4(int(attrDecoder.x), 0, 0, 1); // 0 R0i.x = 0x3f800000; R0i.y = 0x3f800000; R1i.w = 0x3f800000; R0i.z = R1i.x * 0x00000003; PS0i = R0i.z; // 1 R1i.x = PS0i + 0x00000002; R0i.w = PS0i + int(1); R10i.w = R5i.w; PS1i = R10i.w; R7i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw); R8i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw); R9i.xyzw = floatBitsToInt(uf_blockVS2[R1i.x].xyzw); // export passParameterSem5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), 1.0); // = "workaround" // export passParameterSem0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.x), intBitsToFloat(R6i.y)); // 0 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R7i.z))); PS0i = R127i.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R8i.z))); PS1i = R125i.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = tempi.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R9i.z))); PS0i = R124i.x; // 3 backupReg0i = R0i.x; backupReg1i = R127i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)),vec4(uf_blockVS1[0].x,uf_blockVS1[0].y,uf_blockVS1[0].z,uf_blockVS1[0].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg1i))); PS1i = R127i.x; // 4 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockVS1[1].x,uf_blockVS1[1].y,uf_blockVS1[1].z,uf_blockVS1[1].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.x = PV1i.x; PS0i = R2i.x; // 5 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockVS1[2].x,uf_blockVS1[2].y,uf_blockVS1[2].z,uf_blockVS1[2].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.y = PV0i.x; PS1i = R2i.y; // 6 R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R127i.x))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R8i.z))); R2i.z = PV1i.x; PV0i.z = R2i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R9i.y))); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R7i.z))); // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R0i.y)),vec4(uf_blockVS1[8].x,uf_blockVS1[8].y,uf_blockVS1[8].z,uf_blockVS1[8].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.y = tempi.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); PS1i = R127i.x; // 8 backupReg0i = R0i.y; R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockVS1[7].x,uf_blockVS1[7].y,uf_blockVS1[7].z,uf_blockVS1[7].w))); PV0i.x = R1i.x; PV0i.y = R1i.x; PV0i.z = R1i.x; PV0i.w = R1i.x; R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.w))); PS0i = R0i.x; // 9 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockVS1[9].x,uf_blockVS1[9].y,uf_blockVS1[9].z,uf_blockVS1[9].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.z = tempi.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R127i.y))); PS1i = R126i.x; // 10 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockVS1[10].x,uf_blockVS1[10].y,uf_blockVS1[10].z,uf_blockVS1[10].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.w = tempi.x; PS0i = floatBitsToInt(-(intBitsToFloat(R1i.y))); // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R125i.x),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; R6i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.x)); R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); PS1i = R6i.y; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R124i.x),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = tempi.x; R6i.z = R1i.z; PS0i = R6i.z; // 13 backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg0i))); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); R6i.w = R1i.w; R6i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R1i.w)); R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); PS1i = R6i.x; // 14 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z))); PV0i.x = R123i.x; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R0i.x))); PV0i.z = R126i.z; // 15 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.x))); PV1i.y = R123i.y; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); PS0i = floatBitsToInt(tempResultf); // 17 backupReg0i = R127i.y; backupReg1i = R127i.z; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); PV1i.z = R127i.z; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 18 backupReg0i = R126i.z; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockVS1[1].z)); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockVS1[0].z)); // 19 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PS0i),-0.0),vec4(uf_blockVS1[0].x,uf_blockVS1[0].y,1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),uf_blockVS1[1].y) + intBitsToFloat(PV0i.w))); PS1i = R122i.x; // 20 R4i.x = PV1i.x; R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),uf_blockVS1[1].x) + intBitsToFloat(PS1i))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[1].y)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), uf_blockVS1[2].z)); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockVS1[2].z)); // 21 R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PS0i),-0.0),vec4(uf_blockVS1[2].x,uf_blockVS1[2].y,1.0,0.0))); PV1i.x = R127i.x; PV1i.y = R127i.x; PV1i.z = R127i.x; PV1i.w = R127i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),uf_blockVS1[1].z) + intBitsToFloat(PV0i.z))); PS1i = R126i.x; // 22 R10i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),-0.0),vec4(uf_blockVS1[0].x,uf_blockVS1[0].y,uf_blockVS1[0].z,0.0))); PV0i.x = R10i.x; PV0i.y = R10i.x; PV0i.z = R10i.x; PV0i.w = R10i.x; R4i.y = R126i.y; PS0i = R4i.y; // 23 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),uf_blockVS1[2].y) + intBitsToFloat(R127i.w))); PV1i.x = R123i.x; R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),uf_blockVS1[1].x) + intBitsToFloat(R126i.x))); R4i.z = R127i.x; // 24 R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),uf_blockVS1[2].x) + intBitsToFloat(PV1i.x))); // export gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); // export passParameterSem4 = vec4(intBitsToFloat(R10i.x), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w)); // export passParameterSem7 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); // export passParameterSem3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); // export passParameterSem6 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); }