[Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x1080 (21:9 HD) $width = 2560 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) [Preset] name = 5760x1080 (48:9 HD) $width = 5760 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (48.0/9.0) [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) [Preset] name = 7680x1440 (48:9) $width = 7680 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.70 $aspectRatio = (48.0/9.0) [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x2160 (4k - Native x2) $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.75 $internalRes = 0.75 $aspectRatio = (16.0/9.0) [Preset] name = 5120x2160 (4k 21:9) $width = 5120 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (64.0 / 27.0) [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (16.0/9.0) // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.5 $aspectRatio = (16.0/9.0) [Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering name = ---- Custom res - SSAA Tweaks ---- $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x2160 (Vertical x2 $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x2880 (Vertical x2 - 0.75 sub scaling) $width = 2560 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.75 $aspectRatio = (16.0/9.0) [Preset] # name = 3840x4320 (Vertical x2 - 0.75 sub scaling) $width = 3840 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (16.0/9.0) [TextureRedefine] width = 1920 height = 1088 #formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 #formats = overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 960 height = 544 #formats = 0x01a,0x011 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes) #[TextureRedefine] #width = 864 #height = 480 ##formats = #overwriteWidth = ($width/$gameWidth) * 864 #overwriteHeight = ($height/$gameHeight) * 480 # #[TextureRedefine] #width = 854 #height = 480 ##formats = #overwriteWidth = ($width/$gameWidth) * 854 #overwriteHeight = ($height/$gameHeight) * 480 # #[TextureRedefine] #shadows horsie #width = 768 #height = 768 #formatsExcluded = #overwriteWidth = ($width/$gameWidth) * 768 #overwriteHeight = ($height/$gameHeight) * 768 # [TextureRedefine] # bloom n cutscene width = 480 height = 272 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteHeight = ($height/$gameHeight) * (272*$internalRes) [TextureRedefine] # bloom n cutscene width = 480 height = 270 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteHeight = ($height/$gameHeight) * (270*$internalRes) # ##[TextureRedefine] #Dont scale ##width = 448 ##height = 384 ###formats = ##overwriteWidth = ($width/$gameWidth) * 448 ##overwriteHeight = ($height/$gameHeight) * 384 # ##[TextureRedefine] # Dont scale ##width = 435 ##height = 381 ###formats = ##overwriteWidth = ($width/$gameWidth) * 435 ##overwriteHeight = ($height/$gameHeight) * 381 # #[TextureRedefine] #Wolf shadows #width = 384 #height = 384 ####formatsExcluded = #overwriteWidth = ($width/$gameWidth) * 384 #overwriteHeight = ($height/$gameHeight) * 384 # ##[TextureRedefine] #Dont scale ##width = 320 ##height = 288 ###formats = 0x01a ##overwriteWidth = ($width/$gameWidth) * 320 ##overwriteHeight = ($height/$gameHeight) * 288 # ##[TextureRedefine] #Dont scale ##width = 290 ##height = 280 ###formats = ##overwriteWidth = ($width/$gameWidth) * 290 ##overwriteHeight = ($height/$gameHeight) * 280 # ##[TextureRedefine] # Dont scale ##width = 282 ##height = 272 ###formats = ##overwriteWidth = ($width/$gameWidth) * 282 ##overwriteHeight = ($height/$gameHeight) * 272