[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 3840x2160" version = 2 [TextureRedefine] #TV width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f tileModesExcluded = 0x001 overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = 3840 overwriteHeight = 2163 [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = 3840 overwriteHeight = 1824 [TextureRedefine] #TV4 width = 1152 height = 648 overwriteWidth = 3840 #Scale to TV, not performance target overwriteHeight = 2160 [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1920 overwriteHeight = 870 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1920 overwriteHeight = 864 [TextureRedefine] #half-res4 width = 640 height = 361 overwriteWidth = 1920 overwriteHeight = 1082 [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 960 overwriteHeight = 540 #[TextureRedefine] #q-res2 #width = 320 #height = 145 #overwriteWidth = 960 #overwriteHeight = 435 #[TextureRedefine] #q-res3 #width = 320 #height = 144 #overwriteWidth = 960 #overwriteHeight = 432 [TextureRedefine] #o-res1 width = 160 height = 90 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 480 overwriteHeight = 270 [TextureRedefine] # O width = 80 height = 45 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 240 overwriteHeight = 135 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 240 overwriteHeight = 132 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 120 overwriteHeight = 60 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 2160 overwriteHeight = 1080 [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = 1920 #overwriteHeight = 1080 [TextureRedefine] #dyeing inventory width = 1280 height = 400 overwriteWidth = 3840 overwriteHeight = 1200 [TextureRedefine] #blur behind stable and shop menu width = 960 height = 540 tileModesExcluded = 0x001 #for 1080p video overwriteWidth = 2880 overwriteHeight = 1620 [TextureRedefine] #dialog box width = 612 height = 128 overwriteWidth = 1854 overwriteHeight = 384 [TextureRedefine] #campfire ui box width = 564 height = 128 overwriteWidth = 1692 overwriteHeight = 384 [TextureRedefine] #selection boxes width = 247 height = 52 overwriteWidth = 741 overwriteHeight = 156 [TextureRedefine] #new item box width = 566 height = 216 overwriteWidth = 1698 overwriteHeight = 648 [TextureRedefine] #some blur related shit width = 480 height = 270 formatsExcluded = 0x431 overwriteWidth = 1440 overwriteHeight = 810 [TextureRedefine] #divine beast 3d minimap width = 512 height = 288 overwriteWidth = 1536 overwriteHeight = 864 [TextureRedefine] #minimap width = 192 height = 192 formats = 0x019 overwriteWidth = 576 overwriteHeight = 576 [TextureRedefine] #map width = 1500 height = 720 overwriteWidth = 4500 overwriteHeight = 2160 [TextureRedefine] #hero mode path width = 1920 height = 912 overwriteWidth = 5760 overwriteHeight = 2736 [TextureRedefine] #open inventory and use weapon boxes width = 495 height = 355 overwriteWidth = 1485 overwriteHeight = 1065 [TextureRedefine] #choose weapon box width = 555 height = 355 overwriteWidth = 1665 overwriteHeight = 1065 [TextureRedefine] #choose bow box width = 675 height = 355 overwriteWidth = 2025 overwriteHeight = 1065 [TextureRedefine] #action blur width = 416 height = 233 overwriteWidth = 1248 overwriteHeight = 699 [TextureRedefine] #inventory and title menu background blur width = 320 height = 180 formats = 0x19 overwriteFormat = 0x823 overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] #title menu background bloom width = 320 height = 180 formats = 0x1a overwriteFormat = 0x823 overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] #lines on map and camera rune removal width = 13 height = 305 #overwriteFormat = 0x234 [TextureRedefine] #shadows width = 360 height = 360 formats = 0x005 overwriteWidth = 1080 overwriteHeight = 1080 [TextureRedefine] #shadows width = 720 height = 720 formats = 0x005 overwriteWidth = 2160 overwriteHeight = 2160