[Definition] titleIds = 0005000010143400,0005000010143600,0005000010143500 name = Resolution path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 // Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 $gameHeight = 1080 // Quality [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1920 $gameHeight = 1080 [TextureRedefine] width = 1920 height = 1088 #formats = 0x80e,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 #formatsExcluded = 0x41A overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] #Shadows width = 1024 height = 1024 formats = 0x005 #,0x034,0x431,0x034 overwriteWidth = ($height/$gameHeight) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] #Shadows width = 1024 height = 544 #formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 544 [TextureRedefine] width = 960 height = 540 #formats = 0x816,0x806,0x019,0x01a overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 [TextureRedefine] width = 960 height = 544 #formats = 0x816,0x806,0x019,0x01a overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 [TextureRedefine] width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 512 height = 512 formats = 0x806,0x019,0x01a overwriteWidth = ($height/$gameHeight) * 512 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] width = 480 height = 272 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 270 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 #[TextureRedefine] #width = 360 #height = 346 ##formats = #overwriteWidth = ($width/$gameWidth) * 360 #overwriteHeight = ($height/$gameHeight) * 346 [TextureRedefine] width = 256 height = 144 #formats = 0x816 #formatsExcluded = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 144 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 240 height = 135 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] width = 128 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 80 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 120 height = 67 #formats = overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 64 height = 64 formats = 0x816 overwriteWidth = ($height/$gameHeight) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 60 height = 33 #formats = overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33