<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010180600,0005000010180700,0005000010180500 name = "Captain Toad: Treasure Tracker - <?=$title?>" version = 2 [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # zoomed in width = 1128 height = 720 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # zoom transition width = 1000 height = 600 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # zoom transition 2 width = 1000 height = 720 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # half-res (zoomed in) width = 564 height = 360 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # half-res (zoom transition) width = 500 height = 300 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # half-res (zoom transition 2) width = 500 height = 360 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # quarter-res alpha width = 320 height = 180 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # q-res (zoomed in) width = 282 height = 180 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # q-res (zoom transition) width = 250 height = 150 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # q-res (zoom transition 2) width = 250 height = 180 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res (gamepad) width = 427 height = 240 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # q-res (gamepad) width = 214 height = 120 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?>