[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode" [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008,0x019 overwriteWidth = 640 overwriteHeight = 480 [TextureRedefine] #TV Filter width = 1280 height = 720 formats = 0x019 overwriteFormat = 0x00b overwriteWidth = 640 overwriteHeight = 480 [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = 640 overwriteHeight = 481 [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = 640 overwriteHeight = 405 [TextureRedefine] #TV4 width = 1152 height = 648 overwriteWidth = 576 overwriteHeight = 432 [TextureRedefine] #half-res1 width = 640 height = 360 overwriteWidth = 320 overwriteHeight = 240 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 320 overwriteHeight = 241 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 320 overwriteHeight = 203 [TextureRedefine] #half-res4 width = 576 height = 324 overwriteWidth = 288 overwriteHeight = 108 [TextureRedefine] #q-res1 width = 320 height = 180 overwriteWidth = 160 overwriteHeight = 120 [TextureRedefine] #q-res2 width = 320 height = 145 overwriteWidth = 160 overwriteHeight = 121 [TextureRedefine] #q-res3 width = 320 height = 144 overwriteWidth = 160 overwriteHeight = 102 [TextureRedefine] #q-res4 width = 288 height = 162 overwriteWidth = 144 overwriteHeight = 54 [TextureRedefine] #o-res1 width = 160 height = 90 overwriteWidth = 80 overwriteHeight = 60 [TextureRedefine] # O width = 80 height = 45 overwriteWidth = 40 overwriteHeight = 30 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 40 overwriteHeight = 29 [TextureRedefine] # F width = 40 height = 23 overwriteWidth = 20 overwriteHeight = 15 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 20 overwriteHeight = 15 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 360 overwriteHeight = 181 [TextureRedefine] #gamepad width = 854 height = 480 formatsExcluded = 0x034,0x019 overwriteWidth = 640 overwriteHeight = 480 [TextureRedefine] #Gamepad Filter width = 854 height = 480 formats = 0x019 overwriteFormat = 0x00b overwriteWidth = 640 overwriteHeight = 480 [TextureRedefine] width = 360 height = 360 formats = 0x005 overwriteWidth = 180 overwriteHeight = 180 [TextureRedefine] width = 720 height = 720 formats = 0x005 overwriteWidth = 360 overwriteHeight = 360