#version 400 #extension GL_ARB_texture_gather : enable //water 1.2 opening const float overwriteWidth = 2560.0; //overwidth value.0 const float overwriteHeight = 1440.0; // shader 1bfa8cd906df24d9 uniform ivec4 uf_remappedPS[14]; uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 in vec4 passParameter0; in vec4 passParameter1; in vec4 passParameter2; in vec4 passParameter3; in vec4 passParameter4; in vec4 passParameter5; in vec4 passParameter6; layout(location = 0) out vec4 passPixelColor0; void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; int loopStuckCounter = 0; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex4 = 0.0; R6i = floatBitsToInt(gl_FragCoord.xyzw); R0i = floatBitsToInt(passParameter1); R1i = floatBitsToInt(passParameter2); R2i = floatBitsToInt(passParameter3); R3i = floatBitsToInt(passParameter4); R4i = floatBitsToInt(passParameter5); R5i = floatBitsToInt(passParameter6); R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); // 0 vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); PV0i.x = R9i.x; R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); PV0i.y = R9i.y; R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); PV0i.w = R123i.w; R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); PS0i = R127i.w; // 1 R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); PV1i.x = R6i.x; R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); PS1i = R126i.w; // 2 R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); PV0i.x = R4i.x; R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); R123i.y = clampFI32(R123i.y); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); R123i.z = clampFI32(R123i.z); PV0i.z = R123i.z; R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); PV0i.w = R4i.w; R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); PS0i = R5i.z; // 3 R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); PV1i.x = R127i.x; R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); PV1i.y = R7i.y; R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); PV1i.z = R6i.z; PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); PS1i = R127i.y; // 4 backupReg0i = R0i.y; backupReg0i = R0i.y; backupReg1i = R0i.z; backupReg1i = R0i.z; R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); PS0i = R127i.z; // 5 tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.y = tempi.x; PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); // 6 R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); PV0i.x = R5i.x; R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); PV0i.y = R5i.y; R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); PV0i.z = R4i.z; R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); PV0i.w = R0i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); R6i.y = floatBitsToInt(tempResultf); PS0i = R6i.y; R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); // 0 tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); R126i.w = floatBitsToInt(tempResultf); PS0i = R126i.w; // 1 backupReg0i = R0i.x; R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); PV1i.x = R0i.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); PV1i.y = R125i.y; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); PV1i.z = R125i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); PV1i.w = R125i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); R127i.z = floatBitsToInt(tempResultf); PS1i = R127i.z; // 2 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); PV0i.x = R126i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); PV0i.y = R127i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); PV0i.z = R126i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); PS0i = R127i.w; // 3 backupReg0i = R0i.x; backupReg0i = R0i.x; backupReg1i = R127i.z; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); PV1i.y = R123i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); PV1i.z = R127i.z; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); PV1i.w = R126i.w; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); PS1i = R127i.x; // 4 tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); PS0i = R126i.y; // 5 backupReg0i = R0i.x; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); PV1i.w = R123i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); R126i.w = floatBitsToInt(tempResultf); PS1i = R126i.w; // 6 R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); PV0i.x = R124i.x; R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); PV0i.z = R123i.z; R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); PV0i.w = R127i.w; R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); PS0i = R125i.x; // 7 backupReg0i = R127i.x; backupReg0i = R127i.x; backupReg1i = R125i.y; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); PV1i.x = R127i.x; R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); PV1i.y = R125i.y; R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); PV1i.z = R126i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); PS1i = R122i.x; // 8 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); PV0i.x = R126i.x; R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); PV0i.w = R123i.w; PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); // 9 R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); PV1i.y = R123i.y; R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); R127i.z = clampFI32(R127i.z); PV1i.z = R127i.z; R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); PV1i.w = R123i.w; R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); R125i.x = clampFI32(R125i.x); PS1i = R125i.x; // 10 backupReg0i = R126i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); PV0i.z = R126i.z; R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); PV0i.w = R126i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); // 11 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); PV1i.z = R6i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); PS1i = R124i.z; // 12 R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); PV0i.z = R123i.z; R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); PV0i.w = R126i.w; R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); PS0i = R127i.z; // 13 backupReg0i = R125i.w; R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); PV1i.w = R125i.w; R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); PS1i = R126i.y; // 14 redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); R5i.x = floatBitsToInt(cubeMapSTM.x); R5i.y = floatBitsToInt(cubeMapSTM.y); R5i.z = floatBitsToInt(cubeMapSTM.z); R5i.w = cubeMapFaceId; PV0i.x = R5i.x; PV0i.y = R5i.y; PV0i.z = R5i.z; PV0i.w = R5i.w; PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); // 15 backupReg0i = R127i.x; backupReg1i = R125i.y; R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); PV1i.x = R127i.x; R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); PV1i.y = R125i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); PS1i = R127i.w; // 16 backupReg0i = R9i.x; backupReg1i = R9i.y; backupReg2i = R0i.w; backupReg3i = R5i.x; R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); PV0i.x = R9i.x; R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); PV0i.y = R9i.y; R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); PV0i.z = R8i.z; R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); PV0i.w = R0i.w; R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); PS0i = R5i.x; // 17 backupReg0i = R5i.y; backupReg1i = R1i.w; R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); PV1i.x = R1i.x; R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); PV1i.y = R5i.y; R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); R1i.z = clampFI32(R1i.z); PV1i.z = R1i.z; R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); PV1i.w = R1i.w; R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); PS1i = R0i.x; R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); PV0i.x = R127i.x; R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); PV0i.y = R125i.y; PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); PV0i.z = clampFI32(PV0i.z); R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); PV0i.w = R127i.w; // 1 PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); R6i.w = clampFI32(R6i.w); PV1i.w = R6i.w; // 2 tempResultf = log2(intBitsToFloat(PV1i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 3 PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); // 4 PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); // 5 PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); PV1i.y = clampFI32(PV1i.y); // 6 R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); PV0i.y = R123i.y; R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); PV0i.w = R123i.w; // 7 R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); PV1i.z = R123i.z; // 8 R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); PV0i.y = R125i.y; R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); PV0i.z = R124i.z; R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); PV0i.w = R127i.w; // 9 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); // 10 R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); PV0i.x = R6i.x; R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); PV0i.y = R6i.y; R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); PV0i.z = R6i.z; // export passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); }