#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME #I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)" [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] #TV2 width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 1824 #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1920 overwriteHeight = 870 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1920 overwriteHeight = 864 #Makes bloom look "pixelated" when scaled. #Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180 #formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] #q-res2 width = 320 height = 145 overwriteWidth = 960 overwriteHeight = 435 [TextureRedefine] #q-res3 width = 320 height = 144 overwriteWidth = 960 overwriteHeight = 432 [TextureRedefine] #o-res1 medium bloom pass width = 160 height = 90 #formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 480 overwriteHeight = 270 [TextureRedefine] # low detail bloom pass width = 40 height = 22 #formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 120 overwriteHeight = 68