#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME #I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 900p" [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1600 overwriteHeight = 900 [TextureRedefine] #TV2 width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1600 overwriteHeight = 760 #Breaks lighting effects when scaled. #Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 overwriteHeight = 800 overwriteHeight = 450 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 800 overwriteHeight = 363 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 800 overwriteHeight = 360 #Makes bloom look "pixelated" when scaled. #Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 overwriteWidth = 400 overwriteHeight = 225 [TextureRedefine] #q-res2 width = 320 height = 145 overwriteWidth = 400 overwriteHeight = 181 [TextureRedefine] #q-res3 width = 320 height = 144 overwriteWidth = 400 overwriteHeight = 180 [TextureRedefine] #o-res1 width = 160 height = 90 overwriteWidth = 200 overwriteHeight = 113