[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)" version = 2 [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = 3840 overwriteHeight = 2163 [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = 3840 overwriteHeight = 1824 [TextureRedefine] #TV4 width = 1152 height = 648 overwriteWidth = 3840 #Scale to TV, not performance target overwriteHeight = 2160 [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1920 overwriteHeight = 870 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1920 overwriteHeight = 864 [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 960 overwriteHeight = 540 #[TextureRedefine] #q-res2 #width = 320 #height = 145 #overwriteWidth = 960 #overwriteHeight = 435 #[TextureRedefine] #q-res3 #width = 320 #height = 144 #overwriteWidth = 960 #overwriteHeight = 432 [TextureRedefine] #o-res1 width = 160 height = 90 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 480 overwriteHeight = 270 [TextureRedefine] # O width = 80 height = 45 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 240 overwriteHeight = 135 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 240 overwriteHeight = 132 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 120 overwriteHeight = 60 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 2160 overwriteHeight = 1080