[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 640x360"
version = 2

[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360

[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = 322
overwriteHeight = 182

[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 161
overwriteHeight = 91

[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 512
overwriteHeight = 360

[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

[TextureRedefine] # Fog
width =	426
height = 240
overwriteWidth = 213
overwriteHeight = 120

// vvvv credits to Getdls & GITech vvvv //

[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width =	512
height = 288
overwriteWidth = 258
overwriteHeight = 146

[TextureRedefine] # "God rays" size (not quality), lens reflections.
width =	256
height = 144
overwriteWidth = 123
overwriteHeight = 72

#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816  #fix probe glow
#overwriteWidth = 82
#overwriteHeight = 48
	
#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816  #fix probe glow
#overwriteWidth = 41
#overwriteHeight = 24