[Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Add FXAA (OpenGL) path = "Mario Kart 8/Enhancements/Add FXAA (OpenGL)" description = Adds FXAA to Mario Kart 8 which doesn't have any kind of anti-aliasing normally. Will fix jagged edges but might make the game look softer. Can only be used with OpenGL. version = 4 rendererFilter = opengl [OutputShader] upscaleMagFilter = Linear downscaleMagFilter = Linear [Preset] name = Fast default ET 0.45 FX 11 $Subpix:float = 0.5 $EdgeThreshold:float = 0.45 $EdgeThresholdMin:float = 0.05 $FXAA_QUALITY_PRESET:int = 11 [Preset] name = Fastest ET 0.75 FX 10 $Subpix:float = 0.75 $EdgeThreshold:float = 0.75 $EdgeThresholdMin:float = 0.1 $FXAA_QUALITY_PRESET:int = 10 [Preset] name = More edges and smearing ET 0.25 FX 11 $Subpix:float = 0.75 $EdgeThreshold:float = 0.25 $EdgeThresholdMin:float = 0.05 $FXAA_QUALITY_PRESET:int = 11 [Preset] name = Slower bit better quality ET 0.4 FX 15 $Subpix:float = 0.75 $EdgeThreshold:float = 0.4 $EdgeThresholdMin:float = 0.05 $FXAA_QUALITY_PRESET:int = 15 [Preset] name = Much slower bit better quality ET 0.4 FX 25 $Subpix:float = 0.75 $EdgeThreshold:float = 0.4 $EdgeThresholdMin:float = 0.05 $FXAA_QUALITY_PRESET:int = 25 [Preset] name = Test process everything ET 0.05 FX 39 $Subpix:float = 0.5 $EdgeThreshold:float = 0.05 $EdgeThresholdMin:float = 0.003 $FXAA_QUALITY_PRESET:int = 39 #We don't have access to alpha or depth, just contrast detection with green channel as alpha substitute #Since games have different styles there are no "correct" values. #3200x1800 looks a lot worse than 3840x2160. Maybe N x 16 res is preferable? #FXAA_QUALITY_PRESET # 10 to 15 - default medium dither (10=fastest, 15=highest quality) //mostly relevant for Cemu # 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) # 39 - no dither, very expensive //maybe for memory constrained scenarios? # [0.000 to 1.000] #Subpix:0.01 slowest -> 0.9 fastest - ?? -> More #EdgeThreshold contrast cut off: 0.01 slowest -> 0.9 fastest - More edges processing -> Less #EdgeThresholdMin black cut off: 0.01 slowest -> 0.9 fastest - Don't process below. Note green cutoff, as we don't have alpha #Cheers Skalfate, I'd prob never would have done this without your Xeno AA port.