#version 430 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 408a66d9721b1cec //Lava bowser castle, point light offset // start of shader inputs/outputs, predetermined by Cemu. Do not touch #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #endif #ifdef VULKAN layout(set = 0, binding = 0) uniform ufBlock { uniform ivec4 uf_remappedVS[20]; }; #else uniform ivec4 uf_remappedVS[20]; #endif ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1; ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2; ATTR_LAYOUT(0, 3) in uvec4 attrDataSem3; ATTR_LAYOUT(0, 4) in uvec4 attrDataSem4; ATTR_LAYOUT(0, 5) in uvec4 attrDataSem5; ATTR_LAYOUT(0, 6) in uvec4 attrDataSem6; ATTR_LAYOUT(0, 7) in uvec4 attrDataSem7; ATTR_LAYOUT(0, 8) in uvec4 attrDataSem8; ATTR_LAYOUT(0, 9) in uvec4 attrDataSem9; ATTR_LAYOUT(0, 10) in uvec4 attrDataSem10; ATTR_LAYOUT(0, 11) in uvec4 attrDataSem11; ATTR_LAYOUT(0, 12) in uvec4 attrDataSem12; out gl_PerVertex { vec4 gl_Position; }; layout(location = 0) out vec4 passParameterSem0; layout(location = 1) out vec4 passParameterSem1; layout(location = 2) out vec4 passParameterSem3; layout(location = 3) out vec4 passParameterSem4; layout(location = 4) out vec4 passParameterSem6; layout(location = 5) out vec4 passParameterSem10; // end of shader inputs/outputs const float resScale = float($width)/float($gameWidth); int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[3]; bool activeMaskStackC[4]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder = attrDataSem7; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem10; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem0; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem11; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem9; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem8; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem1; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem2; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); // skipped unused attribute for r13 if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(uf_remappedVS[0].x)); PV0i.x = R127i.x; R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(uf_remappedVS[0].z)); PV0i.w = R127i.w; // 1 PV1i.x = ((-(intBitsToFloat(PV0i.x)) == 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((0.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt((0.0 > -(intBitsToFloat(PV0i.x)))?1.0:0.0); PV1i.w = floatBitsToInt((-(intBitsToFloat(PV0i.x)) > 0.0)?1.0:0.0); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 R126i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z))); PV0i.x = R126i.x; PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) * intBitsToFloat(PS1i)); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); R126i.w = ((intBitsToFloat(R127i.w) == 0.0)?int(0xFFFFFFFF):int(0x0)); R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(uf_remappedVS[1].x)); PS0i = R126i.y; // 3 PV1i.x = floatBitsToInt((intBitsToFloat(PV0i.y) > 0.0)?1.0:0.0); R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); PV1i.y = R127i.y; R125i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3fc92492)); PV1i.w = floatBitsToInt((0.0 > intBitsToFloat(PV0i.y))?1.0:0.0); PS1i = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(uf_remappedVS[1].y)); // 4 R127i.x = ((intBitsToFloat(PV1i.y) > 1.0)?int(0xFFFFFFFF):int(0x0)); PV0i.x = R127i.x; PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.w))); R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); // 5 backupReg0i = R126i.y; R123i.x = ((PV0i.x == 0)?(R127i.y):(PS0i)); PV1i.x = R123i.x; R126i.y = floatBitsToInt(((PV0i.x == 0)?(intBitsToFloat(PV0i.z)):(-(intBitsToFloat(PV0i.z))))); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3fc92492)); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); PS1i = R0i.z; // 6 PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); R127i.w = ((R127i.x == 0)?(0):(PV1i.z)); // 7 R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(1.0))); PV1i.y = R127i.y; // 8 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); PV0i.x = R127i.x; // 9 R123i.y = floatBitsToInt((intBitsToFloat(0x3d6ee04d) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x3f43b24e))); PV1i.y = R123i.y; R123i.w = floatBitsToInt((intBitsToFloat(0x3edcf805) * intBitsToFloat(PV0i.x) + 1.0)); PV1i.w = R123i.w; // 10 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + 1.0)); PV0i.x = R123i.x; R127i.z = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R127i.y)), intBitsToFloat(PV1i.w))); // 11 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 12 PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); // 13 R123i.y = ((intBitsToFloat(R127i.y) > 0.0)?(PV0i.z):(floatBitsToInt(-(intBitsToFloat(PV0i.z))))); PV1i.y = R123i.y; // 14 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.w))); PV0i.x = R127i.x; // 15 PV1i.x = floatBitsToInt((intBitsToFloat(PV0i.x) > 0.0)?1.0:0.0); PV1i.w = floatBitsToInt((0.0 > intBitsToFloat(PV0i.x))?1.0:0.0); // 16 PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.w))); // 17 PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)); // 18 PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3fc92492)); // 19 PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.w))); // 20 R123i.y = ((R126i.z == 0)?(PV1i.z):(0x40492492)); PV0i.y = R123i.y; // 21 R123i.x = ((R126i.w == 0)?(PV0i.y):(R125i.z)); PV1i.x = R123i.x; // 22 R123i.w = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.w = R123i.w; // 23 PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); // 24 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV0i.x = R123i.x; // 25 R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); PV1i.w = R126i.w; // 26 R4i.w = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); PS0i = R4i.w; // 27 R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 0.0); R0i.x = floatBitsToInt(cos((intBitsToFloat(R126i.w))/0.1591549367)); PS1i = R0i.x; // 28 R7i.z = floatBitsToInt(intBitsToFloat(PS1i) + 0.0); } if( activeMaskStackC[1] == true ) { // 0 PV0i.x = uf_remappedVS[2].x & 0x08000000; // 1 R0i.y = ((PV0i.x == 0)?(R6i.x):(R6i.y)); } if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R0i.y))); PV0i.x = R127i.x; R127i.y = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); R126i.z = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); R6i.w = 0x3f800000; PV0i.w = R6i.w; R126i.w = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); PS0i = R126i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = tempi.x; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.x))); PS1i = R127i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = PV1i.x; PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); // 3 backupReg0i = R0i.z; backupReg1i = R0i.x; PV1i.x = floatBitsToInt(0.0); R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + intBitsToFloat(PS0i))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R127i.x))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.z))); PV1i.w = R123i.w; PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); // 4 R4i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(PS1i)); R124i.w = floatBitsToInt((intBitsToFloat(R127i.x) * 0.0 + 1.0)); PS0i = R124i.w; // 5 R0i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.w)); R124i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.z)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedVS[5].w))); PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].y)); R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); PS1i = R125i.x; // 6 R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(uf_remappedVS[6].w)); PV0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].y)) + intBitsToFloat(PV1i.z)); R126i.z = ((intBitsToFloat(R5i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); R125i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); PS0i = R126i.x; // 7 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = tempi.x; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); // 8 R6i.x = ((R126i.z == 0)?(R7i.x):(R125i.x)); R127i.y = ((intBitsToFloat(R5i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); R126i.z = ((intBitsToFloat(R5i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].z)) * intBitsToFloat(PS1i)); R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R127i.w; // 9 backupReg0i = R127i.x; R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(R0i.x),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); PV1i.x = R124i.x; PV1i.y = R124i.x; PV1i.z = R124i.x; PV1i.w = R124i.x; R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); PS1i = R127i.x; // 10 PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(uf_remappedVS[6].z))); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w)); PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(uf_remappedVS[6].x))); R0i.w = ((R127i.y == 0)?(R7i.y):(R125i.w)); PS0i = ((intBitsToFloat(R5i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); // 11 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R127i.x)); PV1i.x = clampFI32(PV1i.x); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); R0i.z = ((PS0i == 0)?(R7i.y):(R125i.w)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x)); PV1i.w = clampFI32(PV1i.w); R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[7].z) + 0.5); PS1i = R125i.w; // 12 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[1].z), intBitsToFloat(PV1i.y))); R127i.y = R127i.z; R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); PV0i.z = R4i.z; R4i.w = ((R126i.z == 0)?(R7i.x):(R125i.x)); R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[7].w) + 0.5); PS0i = R126i.y; // 13 R9i.x = ((0.0 >= intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R125i.w))); R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 1.0); R125i.w = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(PV0i.x))); PV1i.w = R125i.w; R124i.x = uf_remappedVS[7].x; R124i.x = floatBitsToInt(intBitsToFloat(R124i.x) / 2.0); PS1i = R124i.x; // 14 backupReg0i = R0i.x; backupReg1i = R127i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R4i.y = tempi.x; R127i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * 0.5 + intBitsToFloat(backupReg1i))); PS0i = R127i.y; // 15 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = tempi.x; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.y))); PS1i = R125i.z; // 16 R10i.x = ((R9i.x == 0)?(PV1i.x):(PV1i.x)); R10i.y = ((R9i.x == 0)?(R4i.y):(R4i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(R125i.w) + -(intBitsToFloat(uf_remappedVS[5].y))); R124i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[7].y))); R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); R126i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 0.0 + intBitsToFloat(R125i.y))); PS0i = R126i.w; // 17 backupReg0i = R4i.x; R4i.x = 0; R0i.y = 0; R10i.z = ((R9i.x == 0)?(R125i.w):(PV0i.z)); R10i.w = ((R9i.x == 0)?(R127i.z):(R127i.z)); R11i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(backupReg0i)); PS1i = R11i.x; // 18 R11i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].y)) + intBitsToFloat(R124i.y)); R11i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].z)) + intBitsToFloat(R0i.x)); R12i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 0.0 + intBitsToFloat(R126i.z))); R12i.z = floatBitsToInt((intBitsToFloat(R4i.y) * 0.0 + intBitsToFloat(R127i.y))); PS0i = R12i.z; // 19 R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(R126i.w))); R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.z))); R11i.w = 0x3f800000; } if( activeMaskStackC[1] == true ) { // 0 R124i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].y) + intBitsToFloat(uf_remappedVS[10].z)); PS0i = int(intBitsToFloat(uf_remappedVS[10].w)); // 1 R126i.x = (PS0i == 0x00000002)?int(0xFFFFFFFF):int(0x0); PV1i.y = uf_remappedVS[2].x & 0x00000400; PV1i.w = (PS0i == int(1))?int(0xFFFFFFFF):int(0x0); PS1i = int(intBitsToFloat(uf_remappedVS[11].z)); // 2 backupReg0i = R6i.x; R6i.x = ((PV1i.w == 0)?(R5i.y):(R5i.z)); R127i.y = ((PV1i.w == 0)?(R5i.x):(R5i.y)); PV0i.y = R127i.y; R123i.z = ((PV1i.w == 0)?(R5i.z):(R5i.x)); PV0i.z = R123i.z; R125i.w = ((PV1i.y == 0)?(R7i.x):(backupReg0i)); R126i.z = floatBitsToInt(float(PS1i)); PS0i = R126i.z; // 3 R127i.x = ((R126i.x == 0)?(PV0i.y):(R5i.z)); PV1i.y = floatBitsToInt((0.0 >= abs(intBitsToFloat(PS0i)))?1.0:0.0); R123i.z = ((R126i.x == 0)?(PV0i.z):(R5i.y)); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(-(abs(intBitsToFloat(PS0i))) + 0.0); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 R125i.x = ((intBitsToFloat(PV1i.y) == 0.0)?(0):(PV1i.w)); PV0i.x = R125i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[10].z), intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); R125i.z = ((R126i.x == 0)?(R6i.x):(R5i.x)); PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * 0.0); R127i.w = uf_remappedVS[2].x & 0x00000800; PS0i = R127i.w; // 5 PV1i.x = floatBitsToInt(abs(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.x)); R124i.y = floatBitsToInt(trunc(intBitsToFloat(PV0i.w))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R124i.x)); R124i.w = ((R126i.x == 0)?(R127i.y):(R5i.x)); R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[12].z) + intBitsToFloat(uf_remappedVS[13].x)); PS1i = R126i.w; // 6 R123i.x = ((-(intBitsToFloat(R125i.x)) > 0.0)?(PV1i.x):(R125i.x)); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[13].y), intBitsToFloat(R125i.z))); R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[13].x), intBitsToFloat(R127i.x))); PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[10].x)) + intBitsToFloat(PV1i.z))); PV0i.w = R123i.w; R125i.z = ((R127i.w == 0)?(R7i.y):(R0i.w)); PS0i = R125i.z; // 7 backupReg0i = R126i.x; R126i.x = ((backupReg0i == 0)?(R6i.x):(R5i.y)); R123i.y = ((intBitsToFloat(R126i.z) == 0.0)?(0):(PV0i.x)); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[12].w) + intBitsToFloat(uf_remappedVS[13].y)); R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3e22f983) + 0.5)); PV1i.w = R123i.w; R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w)); PS1i = R125i.y; // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].z), intBitsToFloat(R124i.w))); PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + intBitsToFloat(uf_remappedVS[14].z)); R124i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)); R127i.x = int(intBitsToFloat(PV1i.y)); PS0i = R127i.x; // 9 backupReg0i = R124i.y; R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV1i.x = R123i.x; R124i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].w), intBitsToFloat(R126i.x))); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].y) + intBitsToFloat(uf_remappedVS[14].w)); R126i.x = int(intBitsToFloat(backupReg0i)); PS1i = R126i.x; // 10 backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedVS[11].x)) + -(0.5))); R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w)); R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); PV0i.z = R126i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedVS[15].w))); R125i.x = floatBitsToInt(float(backupReg0i)); PS0i = R125i.x; // 11 R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[12].y)) + intBitsToFloat(R124i.w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_remappedVS[16].w))); R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(uf_remappedVS[12].x)) + -(intBitsToFloat(R125i.y)))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); R124i.w = floatBitsToInt(sin((intBitsToFloat(PV0i.z))/0.1591549367)); PS1i = R124i.w; // 12 R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(uf_remappedVS[11].y)) + -(0.5))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x))); PV0i.z = uf_remappedVS[2].x & 0x00001000; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.z))); R125i.y = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); PS0i = R125i.y; // 13 backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[13].z)) + intBitsToFloat(R124i.y))); PV1i.y = uf_remappedVS[2].x & 0x00002000; R126i.z = ((PV0i.z == 0)?(R7i.x):(R4i.w)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(backupReg0i))); PS1i = floatBitsToInt(float(R126i.x)); // 14 backupReg0i = R124i.x; backupReg1i = R127i.z; R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[11].y)),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w))); PV0i.y = R123i.y; R127i.z = ((PV1i.y == 0)?(R7i.y):(R0i.z)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg1i))); PV0i.w = R123i.w; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[13].w)) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 15 backupReg0i = R127i.x; backupReg1i = R126i.y; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w))); R126i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R6i.x)) + intBitsToFloat(backupReg1i))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), 0.0)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(uf_remappedVS[17].x))); PS1i = R125i.y; // 16 backupReg0i = R125i.x; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedVS[17].y))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedVS[15].x))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.z)) + -(intBitsToFloat(R124i.x)))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedVS[15].y))); R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x41200000))); PS0i = R125i.z; // 17 backupReg0i = R126i.y; backupReg1i = R127i.x; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_remappedVS[16].y))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedVS[16].x))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedVS[15].z))); R125i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x41200000))); R2i.x = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.5); PS1i = R2i.x; // 18 R0i.x = ((R9i.x == 0)?(R127i.y):(R127i.y)); R2i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedVS[16].z))); R2i.w = R125i.x; R2i.z = R125i.y; PS0i = R2i.z; // 19 backupReg0i = R0i.y; R3i.x = ((R9i.x == 0)?(R126i.y):(R126i.y)); R0i.y = ((R9i.x == 0)?(R126i.w):(R126i.w)); R0i.z = ((R9i.x == 0)?(R126i.z):(R126i.z)); R0i.w = ((R9i.x == 0)?(R125i.z):(backupReg0i)); // 20 R3i.y = ((R9i.x == 0)?(R127i.x):(R127i.x)); R3i.z = ((R9i.x == 0)?(R127i.z):(R127i.z)); // 21 R3i.w = ((R9i.x == 0)?(R125i.w):(R4i.x)); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R4i.z = int(intBitsToFloat(uf_remappedVS[18].w)); PS0i = R4i.z; // 1 predResult = (R4i.z == int(1)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedVS[18].z))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedVS[19].y))); // 1 R127i.x = ((intBitsToFloat(PV0i.y) > intBitsToFloat(R8i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[18].x)) + intBitsToFloat(uf_remappedVS[18].y)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); // 2 PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(PS1i)); // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedVS[18].x)/resScale)); PV1i.x = R123i.x; // 4 R5i.z = ((R127i.x == 0)?(uf_remappedVS[18].y):(PV1i.x)); // 5 predResult = (intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.z)); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[18].y)) + intBitsToFloat(uf_remappedVS[19].x)); R127i.y = floatBitsToInt(intBitsToFloat(R8i.w) + -(intBitsToFloat(R4i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R4i.z))); // 1 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); // 2 PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(PS1i)); // 3 R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(uf_remappedVS[18].y))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R11i.w = R5i.z; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export SET_POSITION(vec4(intBitsToFloat(R10i.x), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w))); // export passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); // export passParameterSem3 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.w)); // export passParameterSem4 = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), intBitsToFloat(R12i.w)); // export passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); // export passParameterSem10 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); if( activeMaskStackC[1] == true ) { // 0 } }