[Definition] titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00 name = Resolution path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution" description = Changes the resolution of the game. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 # ----------------------------------------------------------------------------------------------------------------------------------------------- # All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806 # 0x001=(Color-Red8) # 0x011=(Color-Red32F) # 0x011d=(Depth24_Stencil8) # 0x01a=(Normals/Color-RGBA8) # 0x41a=(Color-SRGBA8) # 0x816=(RGB11F) # 0x80e=(Depth32) # 0x81e=(RedGreen32F) # 0x820=(RGBA16) # Depth/Geometry/Shading Rendering [TextureRedefine] width = 1280 height = 720 formats = 0x001,0x011,0x01a,0x41a,0x816 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Gamepad - background [TextureRedefine] width = 864 height = 480 formats = 0x41a overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 # Gamepad - game render size [TextureRedefine] width = 854 height = 480 formats = 0x41a overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 # ----------------------------------------------------------------------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------------------------------------------------------------------- # 1/2 - Resolutions [TextureRedefine] width = 640 height = 368 formats = 0x011,0x01a,0x41a,0x816,0x820 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 # 1/2 - Resolutions [TextureRedefine] width = 640 height = 360 formats = 0x011,0x01a,0x41a,0x816,0x820 formatsExcluded = 0x007 # For Video Playback overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 # 1/4 - Resolutions [TextureRedefine] width = 320 height = 192 formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # 1/4 Resolutions [TextureRedefine] width = 320 height = 180 formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # Depth [TextureRedefine] width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 1024 # Depth [TextureRedefine] width = 1024 height = 2048 formats = 0x005 overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 2048 # Probably not needed [TextureRedefine] width = 96 height = 48 formats = 0x816,0x81e overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 # 816s [TextureRedefine] width = 160 height = 96 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 80 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32