[Definition] titleIds = 000500301001200A,000500301001210A,000500301001220A name = App Resolution path = "Wii U/Internet Browser/Graphics" description = Changes the resolution of the application.||Made by M&&M. version = 7 [Default] $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Resolution [Preset] category = Resolution name = 640x360 $width = 640 $height = 360 [Preset] category = Resolution name = 960x540 $width = 960 $height = 540 [Preset] category = Resolution name = 1280x720 (Default) default = 1 [Preset] category = Resolution name = 1600x900 $width = 1600 $height = 900 [Preset] category = Resolution name = 1920x1080 $width = 1920 $height = 1080 [Preset] category = Resolution name = 2560x1440 $width = 2560 $height = 1440 [Preset] category = Resolution name = 3200x1800 $width = 3200 $height = 1800 [Preset] category = Resolution name = 3840x2160 $width = 3840 $height = 2160 [Preset] category = Resolution name = 5120x2880 $width = 5120 $height = 2880 [Preset] category = Resolution name = 7680x4320 $width = 7680 $height = 4320 # Texture Redefines [TextureRedefine] width = 1280 height = 720 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 896 height = 480 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480