#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader ad50629df039e45f layout(binding = 33, std140) uniform uniformBlockPS1 { vec4 uf_blockPS1[1024]; }; layout(binding = 38, std140) uniform uniformBlockPS6 { vec4 uf_blockPS6[1024]; }; layout(binding = 40, std140) uniform uniformBlockPS8 { vec4 uf_blockPS8[1024]; }; layout(binding = 42, std140) uniform uniformBlockPS10 { vec4 uf_blockPS10[1024]; }; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x236b9000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 1 layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1;// Tex1 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler1 ClampX/Y/Z: 6 6 2 border: 2 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3cfaa000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xac20b000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 1 1 1 border: 1 layout(binding = 7) uniform sampler3D textureUnitPS7;// Tex7 addr 0x3d464000 res 32x32x32 dim 2 tm: 7 format 0034 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler7 ClampX/Y/Z: 0 0 0 border: 1 layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xac455000 res 1024x1024x83 dim 5 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x53) Sampler8 ClampX/Y/Z: 0 0 0 border: 1 layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xaff7a000 res 8x8x1 dim 1 tm: 2 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0xaff7a000 res 8x8x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xaff7a000 res 8x8x1 dim 1 tm: 2 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 0 0 2 border: 0 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem2; layout(location = 2) in vec4 passParameterSem4; layout(location = 3) in vec4 passParameterSem5; layout(location = 4) in vec4 passParameterSem7; layout(location = 5) in vec4 passParameterSem8; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem2); R2i = floatBitsToInt(passParameterSem4); R3i = floatBitsToInt(passParameterSem5); R4i = floatBitsToInt(passParameterSem7); R5i = floatBitsToInt(passParameterSem8); if( activeMaskStackC[1] == true ) { R6i.xy = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xy); R9i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R0i.xy)).xyz); R6i.w = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R0i.xy)).x); } if( activeMaskStackC[1] == true ) { // 0 R125i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); PV0i.x = R125i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R3i.z))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R3i.x))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R3i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R5i.w)); // 1 backupReg0i = R5i.x; backupReg1i = R5i.y; R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); R123i.z = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.y))); PS1i = R126i.z; // 2 R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(R2i.y)) + intBitsToFloat(R127i.w))); R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.z))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w))); R123i.z = clampFI32(R123i.z); PV0i.z = R123i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.z))); R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS6[44].x)); PS0i = R126i.x; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R5i.w = tempi.x; R6i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); PS1i = R6i.x; // 4 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS6[43].x)); R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS6[44].y) + intBitsToFloat(R126i.x))); PS0i = R2i.w; // 5 backupReg0i = R3i.y; backupReg1i = R3i.x; R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.z))); R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.x))); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS6[45].x)); R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.w))); PS1i = R6i.y; } if( activeMaskStackC[1] == true ) { R10i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R5i.xy)).xy); } if( activeMaskStackC[1] == true ) { // 0 R8i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); PV0i.x = R8i.x; R5i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); PV0i.y = R5i.y; R5i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) * intBitsToFloat(0x3d4ccccd)); R7i.w = 0x3f800000; R9i.w = 0; PS0i = R9i.w; // 1 R5i.x = PV0i.x; R11i.y = R10i.x; R11i.y = clampFI32(R11i.y); R0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); PV1i.z = R0i.z; R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); R0i.w = 0; PS1i = R0i.w; // 2 R7i.y = PV1i.z; R6i.z = 0; PS0i = floatBitsToInt(sqrt(intBitsToFloat(R5i.w))); // 3 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i))); PV0i.y = R12i.y; R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); PS0i = floatBitsToInt(sqrt(intBitsToFloat(R6i.x))); // 5 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R3i.w))); PV1i.x = R127i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R3i.y))); PV1i.y = R127i.y; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R3i.x))); PV1i.z = R126i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); PV1i.w = R123i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); R125i.x = floatBitsToInt(tempResultf); PS1i = R125i.x; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.w = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); PS0i = floatBitsToInt(tempResultf); // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R11i.z),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R0i.z))); R10i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); PS0i = floatBitsToInt(tempResultf); // 9 R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); PV1i.x = R11i.x; R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); PV1i.y = R13i.y; R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); PV1i.z = R12i.z; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x))); PS1i = R122i.x; // 10 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R8i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R0i.w))),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R8i.w = tempi.x; R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS1i))); PS0i = R6i.z; // 11 R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R13i.y),intBitsToFloat(R12i.z),0.0))); PV1i.x = R2i.x; PV1i.y = R2i.x; PV1i.z = R2i.x; PV1i.w = R2i.x; } if( activeMaskStackC[1] == true ) { // 0 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),uf_blockPS6[44].z) + intBitsToFloat(R2i.w))); PV0i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS6[45].y) + intBitsToFloat(R3i.z))); // 1 R14i.y = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(PV0i.z)); R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),uf_blockPS6[43].z) + intBitsToFloat(R6i.y))); // 2 backupReg0i = R127i.w; PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R4i.z)), uf_blockPS1[17].y)); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),uf_blockPS6[45].z) + intBitsToFloat(backupReg0i))); // 3 R12i.x = floatBitsToInt(uf_blockPS1[0].y); R15i.y = floatBitsToInt(uf_blockPS1[1].y); R8i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R8i.z; // 4 R6i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.z)); R8i.y = R14i.y; R13i.z = floatBitsToInt(uf_blockPS1[2].y); // 5 R10i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R127i.w)); R0i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R5i.z))); R0i.w = clampFI32(R0i.w); R14i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R5i.z))); R14i.z = clampFI32(R14i.z); PS1i = R14i.z; } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R2i.y = floatBitsToInt(fract(uf_blockPS8[36].w)); // 1 predResult = (intBitsToFloat(R2i.y) > 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R0i.z = floatBitsToInt(floor(uf_blockPS8[36].w)); PV0i.z = R0i.z; // 1 R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z))); } if( activeMaskStackC[2] == true ) { R0i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.x; PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R0i.y)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R0i.z)); // 1 backupReg0i = R9i.x; backupReg1i = R9i.y; backupReg2i = R9i.z; R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(backupReg0i))); R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.y)) + intBitsToFloat(backupReg1i))); R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.y)) + intBitsToFloat(backupReg2i))); // 2 R2i.w = R9i.w; } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R2i.w = R7i.w; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 predResult = (uf_blockPS8[33].w > 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R0i.z = 0; } if( activeMaskStackC[2] == true ) { R0i.z = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R0i.z),intBitsToFloat(R0i.z),intBitsToFloat(R0i.z))).x); } if( activeMaskStackC[2] == true ) { // 0 R127i.x = floatBitsToInt(intBitsToFloat(R2i.x) + 1.0); R127i.x = clampFI32(R127i.x); PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0); R9i.w = 0x3e99999a; PS0i = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3dea4a8c)); // 1 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0))); PV1i.x = R126i.x; PV1i.y = R126i.x; PV1i.z = R126i.x; PV1i.w = R126i.x; tempResultf = log2(intBitsToFloat(PV0i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 2 backupReg0i = R127i.x; R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd))); PV0i.x = R127i.x; R127i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd))); PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666)); tempResultf = log2(intBitsToFloat(backupReg0i)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 3 backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a)); R127i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333))); PV1i.y = R127i.y; PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40200000)); PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); // 4 PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25); PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(0x3e851eb8)); PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); // 5 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.z))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); PV1i.w = R123i.w; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); PV0i.x = clampFI32(PV0i.x); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); PV0i.y = clampFI32(PV0i.y); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); PV0i.w = clampFI32(PV0i.w); // 7 PV1i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.w)); PV1i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.x)); PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y)); // 8 backupReg0i = R9i.x; backupReg1i = R9i.y; backupReg2i = R9i.z; R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),uf_blockPS8[33].w) + intBitsToFloat(backupReg0i))); R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),uf_blockPS8[33].w) + intBitsToFloat(backupReg1i))); R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS8[33].w) + intBitsToFloat(backupReg2i))); // 9 R2i.w = R7i.w; // 10 R6i.w = R7i.w; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); // 1 R16i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + intBitsToFloat(PV0i.x)); R16i.y = clampFI32(R16i.y); // 2 predResult = (1.0 > intBitsToFloat(R14i.z)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.x = ((-(intBitsToFloat(R4i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); R6i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6))); PV0i.w = ((-(intBitsToFloat(R4i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); // 1 PV1i.y = PV0i.w & int(1); // 2 PV0i.z = PV1i.y - R127i.x; // 3 PV1i.w = PV0i.z << 0x00000002; PS1i = floatBitsToInt(float(PV0i.z)); // 4 R0i.x = PV1i.w + 0x0000002c; R0i.y = PV1i.w + 0x0000002a; R0i.z = PV1i.w + 0x0000002b; R0i.w = PV1i.w + 0x0000002d; R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); PS0i = R7i.z; } if( activeMaskStackC[2] == true ) { R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R3i.x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R2i.x))); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R5i.x))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R0i.x))); // 2 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.z))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); PV0i.w = R123i.w; // 3 R127i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.y)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV0i.z))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); // 5 R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R7i.y; // 6 R127i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.y)); PV0i.w = R127i.w; // 7 PV1i.x = ((intBitsToFloat(0x3727c5ac) > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); // 8 R123i.y = ((PV1i.x == 0)?(R127i.w):(0x3727c5ac)); PV0i.y = R123i.y; // 9 R7i.w = PV0i.y; R7i.w = clampFI32(R7i.w); } if( activeMaskStackC[2] == true ) { R7i.y = floatBitsToInt(texture(textureUnitPS1, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); // 1 R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R14i.z)) + intBitsToFloat(R7i.y))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R0i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x38d1b717) + 0.5)); R0i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3903126f) + 0.5)); R125i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) * intBitsToFloat(0x3ba3d70a)); PV0i.z = R125i.z; R0i.w = 0x3f800000; PV0i.w = R0i.w; R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); R126i.z = clampFI32(R126i.z); PS0i = R126i.z; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.y),intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.w = PV0i.z; PS1i = R2i.w; // 2 backupReg0i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.y),intBitsToFloat(R10i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R127i.z; // 3 backupReg0i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.y),intBitsToFloat(R10i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R2i.x; // 4 R127i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); PV0i.x = R127i.x; R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); R0i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(0x3a83126f)); R0i.w = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3a83126f)); R127i.y = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); PS0i = R127i.y; // 5 R7i.x = floatBitsToInt(-(intBitsToFloat(R8i.x)) * 1.5); R5i.y = 0x3f19999a; PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) + -(intBitsToFloat(R10i.w))); R4i.w = floatBitsToInt(1.0); tempResultf = log2(intBitsToFloat(PV0i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 6 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w))); PV0i.x = R6i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R10i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); R123i.z = clampFI32(R123i.z); PV0i.z = R123i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS1i))); R126i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(PS1i))); PS0i = R126i.y; // 7 PV1i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), intBitsToFloat(0xbf7d70a4))); PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000)); R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a)); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); // 8 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3fb8aa3b)); R8i.y = R1i.w; R8i.y = clampFI32(R8i.y); R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); PV0i.z = R126i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + uf_blockPS6[27].w)/2.0); PV0i.w = R123i.w; tempResultf = log2(intBitsToFloat(PV1i.w)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 9 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); R3i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); R123i.z = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); PV1i.z = R123i.z; R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(PS0i))); R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); PS1i = R5i.w; // 10 R5i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); R5i.x = clampFI32(R5i.x); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(0xbe593484))); PV0i.y = R123i.y; R5i.z = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R10i.y) + 1.0)); R6i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x40200001)); R6i.w = clampFI32(R6i.w); PV0i.w = R6i.w; PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 11 PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983)); R6i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3dcccccd)); R123i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3dcccccd) + 1.0)); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(0x3fc90da4))); PV1i.w = R123i.w; PS1i = floatBitsToInt(exp2(intBitsToFloat(R126i.y))); // 12 R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0)); R7i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(0xbfe66666)); R2i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42960000)); R3i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(PS1i))) + uf_blockPS6[27].z)); R8i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.w))); PS0i = R8i.x; } if( activeMaskStackC[1] == true ) { R4i.xyz = floatBitsToInt(textureLod(textureUnitPS6, intBitsToFloat(R0i.xy),0.0).xyz); R2i.x = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.w)).x); R0i.w = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R0i.zw),0.0).x); R3i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.xy)).xyz); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R122i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0))); PS0i = R122i.x; // 1 R127i.x = floatBitsToInt(intBitsToFloat(R2i.x) + uf_blockPS10[1].z); R127i.x = clampFI32(R127i.x); R126i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x41c80000) + intBitsToFloat(R14i.y))); R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R5i.z))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); tempResultf = log2(intBitsToFloat(R5i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R3i.w = floatBitsToInt(tempResultf); PS1i = R3i.w; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.w),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.w),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); PS0i = R125i.z; // 3 PV1i.x = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(PS0i))); R4i.y = floatBitsToInt(-(intBitsToFloat(R126i.y)) + uf_blockPS6[52].x); R126i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(0x41000000)); R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[3].z, intBitsToFloat(R127i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 4 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); PV0i.z = PS1i; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R16i.y)) + intBitsToFloat(R125i.z))); PV0i.w = R123i.w; R126i.w = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(0x3f666666)); R126i.w = clampFI32(R126i.w); PS0i = R126i.w; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R13i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + uf_blockPS10[1].y); R127i.x = clampFI32(R127i.x); PS1i = R127i.x; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R15i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = log2(intBitsToFloat(PV1i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 7 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0xbecccccd)); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i))); R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R7i.y)) + intBitsToFloat(R7i.y))); R125i.z = clampFI32(R125i.z); R5i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); tempResultf = log2(intBitsToFloat(PV0i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R4i.z = floatBitsToInt(tempResultf); PS1i = R4i.z; // 8 R7i.x = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3f4ccccd)); R6i.y = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3f4ccccd)); R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3f4ccccd)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41200000)); PV0i.w = clampFI32(PV0i.w); PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); // 9 R127i.x = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R125i.z))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbba3d70a)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w))); PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbe0f5c29)); // 10 R126i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42c80000)); R126i.x = clampFI32(R126i.x); R7i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); R7i.y = clampFI32(R7i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x428c0000)); PV0i.z = clampFI32(PV0i.z); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); // 11 R2i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R2i.x = clampFI32(R2i.x); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R11i.y)) + intBitsToFloat(R127i.x))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R8i.y)) + 1.0)); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e99999a)); R4i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R4i.w = clampFI32(R4i.w); PS1i = R4i.w; // 12 backupReg0i = R3i.x; backupReg1i = R3i.y; backupReg2i = R3i.z; R3i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.z) + 0.5)); PV0i.x = R3i.x; R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); R123i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(PV1i.w))); R123i.z = clampFI32(R123i.z); PV0i.z = R123i.z; R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.y))); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.y))); PS0i = R3i.z; // 13 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.w))); R7i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R7i.z = clampFI32(R7i.z); // 14 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); R6i.x = clampFI32(R6i.x); } if( activeMaskStackC[1] == true ) { // 0 R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(R3i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(R4i.z))); // 1 tempi.x = floatBitsToInt(dot(vec4(uf_blockPS6[4].x,uf_blockPS6[4].y,uf_blockPS6[4].z,-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R13i.y),intBitsToFloat(R12i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); // 2 PV0i.x = floatBitsToInt(uf_blockPS6[5].x + -(intBitsToFloat(R6i.y))); PV0i.y = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); PV0i.z = floatBitsToInt(uf_blockPS6[5].y + -(intBitsToFloat(R7i.x))); R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0)); PV0i.w = R123i.w; R126i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); PS0i = R126i.y; // 3 PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS6[15].x) + uf_blockPS6[14].w)); R123i.y = clampFI32(R123i.y); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); PV1i.z = R123i.z; R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.y)) + intBitsToFloat(R6i.y))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R7i.y)) + intBitsToFloat(R7i.x))); PS1i = R127i.y; // 4 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS6[13].w)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS6[30].w)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0xbecccccd)); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), uf_blockPS6[16].w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.z))); PV1i.y = R125i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.z))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.z))); PV1i.w = clampFI32(PV1i.w); PS1i = floatBitsToInt(uf_blockPS6[5].z + -(intBitsToFloat(R0i.z))); // 6 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R7i.y)) + intBitsToFloat(R0i.z))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R5i.w)) + intBitsToFloat(R5i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R9i.w))); R123i.z = clampFI32(R123i.z); PV0i.z = R123i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PV1i.x))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS10[0].y)); PS0i = R125i.z; // 7 backupReg0i = R126i.w; R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PV1i.x = R126i.x; R127i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40400000) + intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[0].x)); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].z)); PS1i = R126i.y; // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV1i.z))); R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV1i.z))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); PV0i.w = R125i.w; R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R6i.z))); PS0i = R124i.w; // 9 backupReg0i = R127i.w; PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].w, intBitsToFloat(R127i.y))); R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.x))); R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); // 10 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.z))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.z))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.x))); PV0i.w = R123i.w; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(PV1i.z))); PS0i = R126i.z; // 11 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(R127i.y))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.w))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R7i.z))); PS1i = R124i.w; // 12 backupReg0i = R125i.y; backupReg0i = R125i.y; backupReg0i = R125i.y; R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV0i.x = R123i.x; R125i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.z))); PV0i.w = R123i.w; R122i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS0i = R122i.x; // 13 R123i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.x = R123i.x; R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + intBitsToFloat(PV0i.z))); PV1i.y = R1i.y; R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); PV1i.z = R3i.z; // 14 R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.y))); PV0i.x = R2i.x; PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) * 0.25); PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) * 0.25); // 15 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3fb8aa3b)); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 0.25); R126i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3fb8aa3b)); // 16 R126i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3fb8aa3b)); PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); // 17 R7i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); PS1i = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); // 18 R3i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) * 4.0); PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); // 19 R1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 4.0); } if( activeMaskStackC[1] == true ) { // 0 PV0i.w = ((1.0 > uf_blockPS8[37].x)?int(0xFFFFFFFF):int(0x0)); R4i.w = floatBitsToInt(uf_blockPS8[37].x); PS0i = R4i.w; // 1 R4i.x = ((PV0i.w == 0)?(R3i.z):(R7i.z)); R4i.y = ((PV0i.w == 0)?(R1i.y):(R3i.y)); R4i.z = ((PV0i.w == 0)?(R2i.x):(R1i.x)); } // export passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); passPixelColor0.rgb = vec3(luma); }