[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Shadow Resolution path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 [Preset] name = Medium (1.00x, Default) $shadowRes = 1 [Preset] name = Low (0.50x) $shadowRes = 0.5 [Preset] name = High (2.00x) $shadowRes = 2 [Preset] name = Ultra (4.00x) $shadowRes = 4 [Preset] name = Extreme (8.00x) $shadowRes = 8 # Uniform shadow maps [TextureRedefine] width = 768 height = 720 formats = 0x005 overwriteWidth = $shadowRes * 768 overwriteHeight = $shadowRes * 720 [TextureRedefine] width = 720 height = 720 formats = 0x005 overwriteWidth = $shadowRes * 720 overwriteHeight = $shadowRes * 720 [TextureRedefine] width = 384 height = 368 formats = 0x005 overwriteWidth = $shadowRes * 384 overwriteHeight = $shadowRes * 368 [TextureRedefine] width = 384 height = 360 formats = 0x005 overwriteWidth = $shadowRes * 384 overwriteHeight = $shadowRes * 360 [TextureRedefine] width = 360 height = 360 formats = 0x005 overwriteWidth = $shadowRes * 360 overwriteHeight = $shadowRes * 360