[Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Shadow Resolution path = "Splatoon/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 [Preset] name = Medium (1.00x, Default) $shadowRes = 1 [Preset] name = Low (0.50x) $shadowRes = 0.5 [Preset] name = High (2.00x) $shadowRes = 2 [Preset] name = Ultra (4.00x) $shadowRes = 4 [Preset] name = Extreme (8.00x) $shadowRes = 8 [TextureRedefine] # Shadows width = 2048 height = 2048 formats = 0x5 overwriteWidth = $shadowRes * 2048 overwriteHeight = $shadowRes * 2048 [TextureRedefine] # Squid Sisters Shadows width = 1664 height = 1648 formats = 0x5 overwriteWidth = $shadowRes * 1664 overwriteHeight = $shadowRes * 1648 [TextureRedefine] # Squid Sisters Shadows width = 1640 height = 1640 formats = 0x5 overwriteWidth = $shadowRes * 1640 overwriteHeight = $shadowRes * 1640 [TextureRedefine] # Performance Shadows width = 1024 height = 1024 formats = 0x5 overwriteWidth = $shadowRes * 1024 overwriteHeight = $shadowRes * 1024