[Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX" description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. version = 3 [Preset] # Gaussian blur w correct scaling name = Light blur - 1080p 8 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 1 [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error name = ~1440p 8 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.25 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 1 [Preset] # gaussian blur w correct scaling and an additional 4 passes name = 2160p 12 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 1 $enableBlur:int = 1 [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error name = ~2160p+ 12 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.25 $internalRes = 1 $presetPass:int = 1 $enableBlur:int = 1 [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error name = ~4320p 16 pass $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 3.0 $internalRes = 1 $presetPass:int = 2 $enableBlur:int = 1 [Preset] # name = Disable extra blur, keep other tweaks active $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 1 $presetPass:int = 0 $enableBlur:int = 0 #[Preset] # Tanks performance, debug merge w res file. #name = +1 Blur pass and defocus. #$dither = 0.2 #$scaleShader = 1.0 #$scaleBlur = 1.5 #$internalRes = 1 #$presetPass:int = 1 #$enableBlur:int = 1 [TextureRedefine] #Double shadow res width = 384 height = 384 ###formatsExcluded = overwriteWidth = 768 overwriteHeight = 768 ## 1a -> 1f #De-banding [TextureRedefine] width = 1920 height = 1088 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 1920 height = 1080 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f #[TextureRedefine] # spider web break #width = 1024 #height = 1024 #formats = 0x01a #overwriteFormat = 0x01f #[TextureRedefine] # clouds #width = 1024 #height = 512 #formats = 0x01a #overwriteFormat = 0x01f # #[TextureRedefine] # clouds #width = 1024 #height = 256 #formats = 0x01a #overwriteFormat = 0x01f #[TextureRedefine] # confirmation dialog not x8 #width = 1024 #height = 449 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] #viewport 0.5 width = 960 height = 544 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 960 height = 540 formats = 0x01a overwriteFormat = 0x01f #[TextureRedefine] # #width = 512 #height = 512 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] # bloom n cutscene width = 480 height = 272 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # x8 width = 480 height = 270 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # x8 width = 448 height = 384 formats = 0x01a overwriteFormat = 0x01f #[TextureRedefine] # pad map bg #width = 427 #height = 480 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] # width = 384 height = 384 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 320 height = 288 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # width = 320 height = 180 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # map xp width = 448 height = 384 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # Map xp width = 442 height = 383 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # mini map, all projections must be same overwriteFormat or break. width = 435 height = 381 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # mini map, all projections must be same overwriteFormat or break. width = 290 height = 280 formats = 0x01a overwriteFormat = 0x01f #[TextureRedefine] #pro contr #width = 263 #height = 191 #formats = 0x01a #overwriteFormat = 0x01f #[TextureRedefine] # eyes #width = 256 #height = 256 #formats = 0x01a #overwriteFormat = 0x01f ## 7->f [TextureRedefine] #viewport width = 960 height = 544 formats = 0x007 overwriteFormat = 0x00f [TextureRedefine] width = 960 height = 540 formats = 0x007 overwriteFormat = 0x00f #[TextureRedefine] #cloud #width = 1024 #height = 512 #formats = 0x007 #overwriteFormat = 0x00f #[TextureRedefine] #fix godray, break drooling plant #width = 256 #height = 256 #formats = 0x007 #overwriteFormat = 0x00f #[TextureRedefine] #dust #width = 128 #height = 128 #formats = 0x007 #overwriteFormat = 0x00f #[TextureRedefine] #dust #width = 64 #height = 64 #formats = 0x007 #overwriteFormat = 0x00f #[TextureRedefine] #dust? #width = 32 #height = 32 #formats = 0x007 #overwriteFormat = 0x00f #[TextureRedefine] #Gradient gui? removed until verified #width = 8 #height = 64 #formats = 0x007 #overwriteFormat = 0x00f #[TextureRedefine] #haze breaks #width = 32 #height = 32 #formats = 0x002 #overwriteFormat = 0x007 #[TextureRedefine] #formats = 0x001 #overwriteFormat = 0x005 #[TextureRedefine] #fix godrays, breaks fog #width = 256 #height = 256 #formats = 0x001 #overwriteFormat = 0x005 #[TextureRedefine] #toxic mist breaks #width = 128 #height = 128 #formats = 0x001 #overwriteFormat = 0x005 #[TextureRedefine] #toxic mist, air fog breaks #width = 64 #height = 64 #formats = 0x001 #overwriteFormat = 0x005 #[TextureRedefine] #breaks #width = 32 #height = 32 #formats = 0x001 #overwriteFormat = 0x005 ##1 -> 5 [TextureRedefine] # width = 1280 height = 720 formats = 0x001 overwriteFormat = 0x005 #[TextureRedefine] # #width = 1024 #height = 1024 #formats = 0x001 #overwriteFormat = 0x005 #[TextureRedefine] # castle intro #width = 1024 #height = 256 #formats = 0x001 #overwriteFormat = 0x005 # 8 -> 1f #[TextureRedefine] #menu bg breaks do not use fmt 8 #width = 960 #height = 540 #formats = 0x008 #overwriteFormat = 0x01f #Res/formats not BC # #1280x720x1,0x001 #1024x1024x1,0x001 #1024x512x1,0x007 #1024x256x1,0x007 #1024x256x1,0x001 #960x544x1,0x007 #960x540x1,0x008 #512x1024x1,0x001 #512x512x1,0x001 #416x278x1,0x001 #256x256x1,0x007 #256x256x1,0x001 #140x140x1,0x001 #128x256x1,0x001 #128x128x1,0x007 #128x128x1,0x002 #128x128x1,0x001 #128x117x1,0x007 #128x96x1,0x001 #128x77x1,0x001 #128x64x1,0x001 #128x32x1,0x001 #112x146x1,0x001 #112x112x1,0x007 #96x96x1,0x001 #90x82x1,0x007 #90x80x1,0x007 #88x88x1,0x007 #83x83x1,0x007 #64x512x1,0x001 #64x128x1,0x007 #64x64x1,0x007 #64x64x1,0x002 #64x64x1,0x001 #64x48x1,0x816 #64x32x1,0x001 #64x8x1,0x007 #64x8x1,0x001 #56x56x1,0x001 #56x32x1,0x001 #51x51x1,0x007 #50x50x1,0x007 #48x48x1,0x823 #48x48x1,0x816 #48x48x1,0x001 #42x16x1,0x001 #40x118x1,0x002 #40x44x1,0x007 #40x40x1,0x001 #32x64x1,0x001 #32x32x1,0x007 #32x32x1,0x002 #32x32x1,0x001 #25x50x1,0x007 #24x24x1,0x008 #16x128x1,0x001 #16x16x1,0x008 #16x16x1,0x001 #16x4x1,0x001 #8x146x1,0x001 #8x128x1,0x001 #8x50x1,0x007 #8x16x1,0x002 #8x8x1,0x007 #8x8x1,0x002 #8x8x1,0x001 #2048x512x1,0x01a #Title nope #1920x1088x1,0x01a #1920x1080x1,0x01a #1280x720x1,0x01a #1024x449x1,0x01a #1024x223x1,0x01a #960x544x1,0x01a #960x540x1,0x01a #958x1024x1,0x01a #900x367x1,0x01a #864x480x1,0x01a #861x437x1,0x01a #854x480x1,0x01a #839x27x1,0x01a #832x720x1,0x01a #818x168x1,0x01a #813x718x1,0x01a #788x336x1,0x01a #640x368x1,0x01a #640x360x1,0x01a #607x418x1,0x01a #567x89x1,0x01a #560x95x1,0x01a #512x1024x1,0x01a #512x512x1,0x01a #512x256x1,0x01a #480x272x1,0x01a #480x270x1,0x01a #470x119x1,0x01a #450x165x1,0x01a #448x384x1,0x01a #442x383x1,0x01a #427x480x1,0x01a #397x85x1,0x01a #393x231x1,0x01a #384x384x1,0x01a #384x320x1,0x01a #362x319x1,0x01a #320x288x1,0x01a #290x280x1,0x01a #263x191x1,0x01a #262x140x1,0x01a #256x512x1,0x01a #256x256x1,0x01a #256x128x1,0x01a #236x86x1,0x01a #236x50x1,0x01a #234x133x1,0x01a #227x64x1,0x01a #211x50x1,0x01a #204x91x1,0x01a #192x512x1,0x01a #155x128x1,0x01a #150x150x1,0x01a #128x2048x1,0x01a #128x256x1,0x01a #128x128x1,0x01a #116x198x1,0x01a #100x105x1,0x01a #90x90x1,0x01a #90x70x1,0x01a #88x88x1,0x01a #85x170x1,0x01a #85x165x1,0x01a #83x83x1,0x01a #80x128x1,0x01a #80x80x1,0x01a #73x74x1,0x01a #64x1024x1,0x01a #64x512x1,0x01a #64x64x1,0x01a #60x60x1,0x01a #56x140x1,0x01a #55x55x1,0x01a #42x47x1,0x01a #40x40x1,0x01a #37x35x1,0x01a #30x30x1,0x01a #16x32x1,0x01a #10x10x1,0x01a #8x256x1,0x01a #8x8x1,0x01a #4x4x1,0x01a #3x30x1,0x01a