#version 400 #extension GL_ARB_texture_gather : enable const float overwriteWidth = 1920.0; //overwidth value.0 const float overwriteHeight = 1080.0; // shader ec892debcac98ee8 // night water, roller coaster and war water uniform ivec4 uf_remappedPS[12]; uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 uniform sampler2D textureUnitPS1;// Tex1 addr 0x36d08000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 uniform sampler2D textureUnitPS2;// Tex2 addr 0x380d0000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 uniform sampler2D textureUnitPS3;// Tex3 addr 0x1e0a0000 res 128x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x30746000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 in vec4 passParameter0; in vec4 passParameter1; in vec4 passParameter2; in vec4 passParameter3; in vec4 passParameter4; in vec4 passParameter5; in vec4 passParameter6; layout(location = 0) out vec4 passPixelColor0; void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex4 = 0.0; R6f = gl_FragCoord.xyzw; R0f = passParameter1; R1f = passParameter2; R2f = passParameter3; R3f = passParameter4; R4f = passParameter5; R5f = passParameter6; vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); R6f.xy = R6f.xy / scaleFactor; R7f.xy = (texture(textureUnitPS1, R4f.xy).xy); R4f.xy = (texture(textureUnitPS2, R4f.zw).xy); R10f.xyz = (texture(textureUnitPS3, R5f.xy).xyz); // 0 R11f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x)); PV0f.x = R11f.x; R11f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y)); PV0f.y = R11f.y; R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0)); PV0f.z = R123f.z; R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0)); PV0f.w = R123f.w; R127f.x = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0)); PS0f = R127f.x; // 1 R123f.x = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0)); PV1f.x = R123f.x; PV1f.y = mul_nonIEEE(PV0f.w, PV0f.w); R5f.z = PV0f.z + PV0f.w; PV1f.z = R5f.z; PV1f.w = mul_nonIEEE(PV0f.z, PV0f.z); R127f.z = 1.0 / R1f.z; PS1f = R127f.z; // 2 R5f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); PV0f.x = R5f.x; R4f.y = R127f.x + PV1f.x; PV0f.y = R4f.y; R123f.z = (R127f.x * R127f.x + PV1f.w); R123f.z = clamp(R123f.z, 0.0, 1.0); PV0f.z = R123f.z; R123f.w = (PV1f.x * PV1f.x + PV1f.y); R123f.w = clamp(R123f.w, 0.0, 1.0); PV0f.w = R123f.w; R6f.z = R1f.y * PS1f; PS0f = R6f.z; // 3 backupReg0f = R127f.z; R8f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); PV1f.x = R8f.x; PV1f.y = -(PV0f.z) + 1.0; R127f.z = -(PV0f.w) + 1.0; PV1f.z = R127f.z; R4f.w = R1f.x * backupReg0f; PV1f.w = R4f.w; R126f.w = max(R11f.x, -(R11f.x)); R126f.w /= 2.0; PS1f = R126f.w; // 4 backupReg0f = R0f.x; backupReg0f = R0f.x; backupReg1f = R0f.y; backupReg1f = R0f.y; tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + R0f.z * R0f.z + intBitsToFloat(0x80000000) * 0.0; PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R126f.z = tempf.x; R127f.w = sqrt(PV1f.y); PS0f = R127f.w; // 5 R4f.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0; PV1f.x = R4f.x; PV1f.y = R4f.x; PV1f.z = R4f.x; PV1f.w = R4f.x; PS1f = sqrt(R127f.z); // 6 R9f.x = R126f.w + -(intBitsToFloat(0x3ee66666)); PV0f.x = R9f.x; R6f.y = max(R11f.y, -(R11f.y)); R6f.y /= 2.0; PV0f.y = R6f.y; R4f.z = R127f.w + PS1f; PV0f.z = R4f.z; R2f.w = R10f.x + 0.0; PV0f.w = R2f.w; tempResultf = 1.0 / sqrt(R126f.z); R6f.x = tempResultf; PS0f = R6f.x; R7f.x = (texture(textureUnitPS0, R11f.xy).x); // 0 tempf.x = R5f.z * R5f.z + R4f.y * R4f.y + R4f.z * R4f.z + intBitsToFloat(0x80000000) * 0.0; PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; tempResultf = 1.0 / sqrt(R4f.x); R127f.y = tempResultf; PS0f = R127f.y; // 1 R125f.x = mul_nonIEEE(R2f.z, PS0f); PV1f.x = R125f.x; R125f.y = mul_nonIEEE(R0f.x, R6f.x); PV1f.y = R125f.y; R124f.z = mul_nonIEEE(R0f.z, R6f.x); PV1f.z = R124f.z; R0f.w = mul_nonIEEE(R0f.y, R6f.x); PV1f.w = R0f.w; tempResultf = 1.0 / sqrt(PV0f.x); R126f.y = tempResultf; PS1f = R126f.y; // 2 R127f.x = mul_nonIEEE(R4f.z, PS1f); PV0f.x = R127f.x; PV0f.y = mul_nonIEEE(PV1f.w, PV1f.x); R127f.z = mul_nonIEEE(R2f.y, R127f.y); PV0f.z = R127f.z; R126f.w = mul_nonIEEE(R2f.x, R127f.y); PV0f.w = R126f.w; R126f.x = mul_nonIEEE(R4f.y, PS1f); PS0f = R126f.x; // 3 R123f.x = (-(PV0f.z) * R124f.z + PV0f.y); PV1f.x = R123f.x; PV1f.y = mul_nonIEEE(R125f.y, PV0f.x); R126f.z = mul_nonIEEE(R125f.y, PV0f.z); PV1f.z = R126f.z; R127f.w = mul_nonIEEE(R124f.z, PV0f.w); PV1f.w = R127f.w; R125f.z = mul_nonIEEE(R5f.z, R126f.y); PS1f = R125f.z; // 4 tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0; PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R125f.w = (R126f.x * PV1f.x + PV1f.y); PS0f = R125f.w; // 5 R123f.x = (-(R126f.w) * R0f.w + R126f.z); PV1f.x = R123f.x; PV1f.y = mul_nonIEEE(R124f.z, R127f.x); PV1f.z = mul_nonIEEE(R0f.w, R127f.x); R123f.w = (-(R125f.x) * R125f.y + R127f.w); PV1f.w = R123f.w; tempResultf = 1.0 / sqrt(PV0f.x); R127f.x = tempResultf; PS1f = R127f.x; // 6 backupReg0f = R126f.x; backupReg0f = R126f.x; R126f.x = (R125f.z * R126f.w + R125f.w); PV0f.x = R126f.x; R123f.y = (backupReg0f * PV1f.w + PV1f.z); PV0f.y = R123f.y; R123f.z = (backupReg0f * PV1f.x + PV1f.y); PV0f.z = R123f.z; R127f.w = mul_nonIEEE(R3f.x, PS1f); PV0f.w = R127f.w; R126f.y = (R7f.x * intBitsToFloat(0x40000000) + -(1.0)); PS0f = R126f.y; // 7 backupReg0f = R127f.z; PV1f.x = mul_nonIEEE(PV0f.x, PV0f.w); R127f.y = (R125f.z * R125f.x + PV0f.z); PV1f.y = R127f.y; R127f.z = mul_nonIEEE(R3f.y, R127f.x); PV1f.z = R127f.z; R124f.w = (R125f.z * backupReg0f + PV0f.y); PV1f.w = R124f.w; R122f.x = (PS0f * intBitsToFloat(uf_remappedPS[2].w) + R5f.x); PS1f = R122f.x; // 8 R123f.x = (R6f.z * intBitsToFloat(uf_remappedPS[3].w) + PS1f); PV0f.x = R123f.x; R124f.y = mul_nonIEEE(R3f.z, R127f.x); PV0f.y = R124f.y; R123f.z = (R126f.y * intBitsToFloat(uf_remappedPS[2].z) + R8f.x); PV0f.z = R123f.z; R123f.w = (PV1f.w * PV1f.z + PV1f.x); PV0f.w = R123f.w; PS0f = R6f.y + -(intBitsToFloat(0x3ee66666)); // 9 R123f.x = (R6f.z * intBitsToFloat(uf_remappedPS[3].z) + PV0f.z); PV1f.x = R123f.x; R123f.y = (R4f.w * intBitsToFloat(uf_remappedPS[4].w) + PV0f.x); PV1f.y = R123f.y; R123f.z = (R127f.y * PV0f.y + PV0f.w)*2.0; PV1f.z = R123f.z; R126f.w = R9f.x * intBitsToFloat(0x41a00000); R126f.w = clamp(R126f.w, 0.0, 1.0); PV1f.w = R126f.w; R126f.y = PS0f * intBitsToFloat(0x41a00000); R126f.y = clamp(R126f.y, 0.0, 1.0); PS1f = R126f.y; // 10 R127f.x = (-(R124f.w) * PV1f.z + R127f.z); PV0f.x = R127f.x; R123f.y = (-(R126f.x) * PV1f.z + R127f.w); PV0f.y = R123f.y; R123f.z = (R4f.w * intBitsToFloat(uf_remappedPS[4].z) + PV1f.x); PV0f.z = R123f.z; R125f.w = (-(R127f.y) * PV1f.z + R124f.y); PV0f.w = R125f.w; PS0f = 1.0 / PV1f.y; // 11 backupReg0f = R126f.w; PV1f.x = mul_nonIEEE(PV0f.y, intBitsToFloat(uf_remappedPS[5].y)); PV1f.y = mul_nonIEEE(PV0f.y, intBitsToFloat(uf_remappedPS[5].z)); PV1f.z = mul_nonIEEE(PV0f.y, intBitsToFloat(uf_remappedPS[5].x)); R126f.w = PV0f.z * PS0f; PV1f.w = R126f.w; R125f.x = -(backupReg0f) + 1.0; PS1f = R125f.x; // 12 R123f.x = (R127f.x * intBitsToFloat(uf_remappedPS[6].z) + PV1f.y); PV0f.x = R123f.x; R123f.y = (R127f.x * intBitsToFloat(uf_remappedPS[6].x) + PV1f.z); PV0f.y = R123f.y; R125f.z = -(R126f.y) + 1.0; PV0f.z = R125f.z; R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[6].y) + PV1f.x); PV0f.w = R123f.w; R127f.x = 1.0 / -(PV1f.w); PS0f = R127f.x; // 13 backupReg0f = R127f.w; R123f.x = (R125f.w * intBitsToFloat(uf_remappedPS[7].x) + PV0f.y); PV1f.x = R123f.x; R123f.y = (R125f.w * intBitsToFloat(uf_remappedPS[7].y) + PV0f.w); PV1f.y = R123f.y; R123f.z = (R125f.w * intBitsToFloat(uf_remappedPS[7].z) + PV0f.x); PV1f.z = R123f.z; R127f.w = mul_nonIEEE(R125f.y, backupReg0f); PV1f.w = R127f.w; R126f.z = R10f.y + 0.0; PS1f = R126f.z; // 14 redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId); R4f.x = cubeMapSTM.x; R4f.y = cubeMapSTM.y; R4f.z = cubeMapSTM.z; R4f.w = intBitsToFloat(cubeMapFaceId); PV0f.x = R4f.x; PV0f.y = R4f.y; PV0f.z = R4f.z; PV0f.w = R4f.w; PS0f = intBitsToFloat(uf_remappedPS[0].z) * R127f.x; // 15 PV1f.x = mul_nonIEEE(R124f.w, PS0f); R123f.y = (R0f.w * R127f.z + R127f.w); PV1f.y = R123f.y; R127f.z = R10f.z + 0.0; PV1f.z = R127f.z; PV1f.w = mul_nonIEEE(R126f.x, PS0f); R127f.w = 1.0 / abs(PV0f.z); PS1f = R127f.w; // 16 backupReg0f = R11f.x; backupReg1f = R11f.y; backupReg2f = R2f.w; backupReg3f = R4f.x; R11f.x = (R125f.x * PV1f.w + backupReg0f); PV0f.x = R11f.x; R11f.y = (R125f.z * PV1f.x + backupReg1f); PV0f.y = R11f.y; R123f.z = (R124f.z * R124f.y + PV1f.y); PV0f.z = R123f.z; R2f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), backupReg2f); PV0f.w = R2f.w; R4f.x = (backupReg3f * PS1f + intBitsToFloat(0x3fc00000)); PS0f = R4f.x; // 17 backupReg0f = R4f.y; backupReg1f = R1f.w; R10f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), R126f.z); PV1f.x = R10f.x; R4f.y = (backupReg0f * R127f.w + intBitsToFloat(0x3fc00000)); PV1f.y = R4f.y; R1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), R127f.z); PV1f.z = R1f.z; R1f.w = max(PV0f.z, -(PV0f.z)); R1f.w = clamp(R1f.w, 0.0, 1.0); PV1f.w = R1f.w; R1f.x = -(backupReg1f) + -(R126f.w); PS1f = R1f.x; R4f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R4f.yx,floatBitsToInt(R4f.w)),cubeMapArrayIndex4)).xyzw); R11f.xyz = (texture(textureUnitPS5, R11f.xy).xyz); // 0 R125f.x = (R4f.y * intBitsToFloat(uf_remappedPS[9].y) + -(R11f.y)); PV0f.x = R125f.x; R124f.y = (R4f.x * intBitsToFloat(uf_remappedPS[9].x) + -(R11f.x)); PV0f.y = R124f.y; PV0f.z = -(R1f.w) + 1.0; R127f.w = (R4f.z * intBitsToFloat(uf_remappedPS[9].z) + -(R11f.z)); PV0f.w = R127f.w; // 1 R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), R1f.x); R0f.w = clamp(R0f.w, 0.0, 1.0); PV1f.w = R0f.w; tempResultf = log2(PV0f.z); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1f = tempResultf; // 2 PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y), PS1f); // 3 PS1f = exp2(PV0f.x); // 4 PV0f.z = intBitsToFloat(uf_remappedPS[10].x) + PS1f; PV0f.z = clamp(PV0f.z, 0.0, 1.0); // 5 R123f.x = (R127f.w * PV0f.z + R11f.z); PV1f.x = R123f.x; R123f.y = (R125f.x * PV0f.z + R11f.y); PV1f.y = R123f.y; R123f.z = (R124f.y * PV0f.z + R11f.x); PV1f.z = R123f.z; // 6 R123f.y = (R1f.z * PV1f.x + 0.0); PV0f.y = R123f.y; R123f.z = (R10f.x * PV1f.y + 0.0); PV0f.z = R123f.z; R123f.w = (R2f.w * PV1f.z + 0.0); PV0f.w = R123f.w; // 7 R0f.x = (intBitsToFloat(uf_remappedPS[11].x) * R4f.w + PV0f.w); PV1f.x = R0f.x; R0f.y = (intBitsToFloat(uf_remappedPS[11].y) * R4f.w + PV0f.z); PV1f.y = R0f.y; R0f.z = (intBitsToFloat(uf_remappedPS[11].z) * R4f.w + PV0f.y); PV1f.z = R0f.z; // export passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); }