[Definition] titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = "Super Smash Bros. for Wii U - " version = 2 [TextureRedefine] # tv width = 1920 height = 1080 overwriteWidth = overwriteHeight = [TextureRedefine] # half-res width = 960 height = 540 overwriteWidth = overwriteHeight = [TextureRedefine] width = 960 height = 360 overwriteWidth = overwriteHeight = [TextureRedefine] # q-res width = 480 height = 270 overwriteWidth = overwriteHeight = [TextureRedefine] width = 480 height = 180 overwriteWidth = overwriteHeight = [TextureRedefine] # o-res width = 240 height = 135 overwriteWidth = overwriteHeight = [TextureRedefine] # half-res 2 width = 120 height = 67 overwriteWidth = overwriteHeight = [TextureRedefine] # q-res 2 width = 60 height = 33 overwriteWidth = overwriteHeight = [TextureRedefine] # o-res 2 width = 30 height = 16 overwriteWidth = overwriteHeight = [TextureRedefine] # o-res 3 width = 8 height = 1 overwriteWidth = overwriteHeight = [TextureRedefine] # 2nd width = 820 height = 410 overwriteWidth = overwriteHeight = [TextureRedefine] # 3rd width = 730 height = 365 overwriteWidth = overwriteHeight = [TextureRedefine] # 4th width = 420 height = 210 overwriteWidth = overwriteHeight = [TextureRedefine] width = 249 height = 250 overwriteWidth = overwriteHeight = [TextureRedefine] width = 160 height = 160 overwriteWidth = overwriteHeight = [TextureRedefine] width = 135 height = 135 overwriteWidth = overwriteHeight = [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = #overwriteHeight =