[Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Shadow Resolution path = "Super Mario 3D World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 4 [Preset] name = Medium (100%, Default) $shadowRes = 1 [Preset] name = Low (50%) $shadowRes = 0.5 [Preset] name = High (200%) $shadowRes = 2 [Preset] name = Ultra (300%) $shadowRes = 3 [Preset] name = Extreme (400%, Unstable) $shadowRes = 4 [TextureRedefine] # Shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = $shadowRes * 1024 overwriteHeight = $shadowRes * 1024