#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 73ac09c3fff4b657 //cut scene vert blur //redundant? const float resScale = float($height)/float($gameHeight); #ifdef VULKAN layout(set = 1, binding = 1) uniform ufBlock { uniform ivec4 uf_remappedPS[2]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[2]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem133; layout(location = 0) out vec4 passPixelColor0; // uf_fragCoordScale was moved to the ufBlock int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem133; R4f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); // 0 backupReg0f = R0f.y; R8f.x = mul_nonIEEE(R4f.w, intBitsToFloat(uf_remappedPS[0].x)/ resScale); PV0f.x = R8f.x; PV0f.y = max(R0f.x, 0.0); PV0f.z = backupReg0f + 0.0; PV0f.z = clamp(PV0f.z, 0.0, 1.0); PV0f.w = max(R4f.w, intBitsToFloat(0x3a83126f)); R127f.w = max(R0f.x, 0.0); PS0f = R127f.w; // 1 backupReg0f = R0f.x; PV1f.x = max(PV0f.z, 0.0); PV1f.y = max(backupReg0f, 0.0); R1f.z = min(PV0f.y, 1.0); R8f.w = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[1].y)/ resScale); PV1f.w = R8f.w; R8f.z = 1.0 / PV0f.w; PS1f = R8f.z; // 2 PV0f.x = R0f.y + PV1f.w; PV0f.x = clamp(PV0f.x, 0.0, 1.0); R1f.y = min(PV1f.x, 1.0); R2f.z = min(R127f.w, 1.0); R123f.w = (PV1f.w * 2.0 + R0f.y); R123f.w = clamp(R123f.w, 0.0, 1.0); PV0f.w = R123f.w; R3f.x = min(PV1f.y, 1.0); PS0f = R3f.x; // 3 backupReg0f = R0f.x; PV1f.x = max(PV0f.w, 0.0); R123f.y = (R8f.w * intBitsToFloat(0x40400000)/ + R0f.y); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; PV1f.z = max(PV0f.x, 0.0); PV1f.w = max(backupReg0f, 0.0); R127f.x = (R8f.w * 4.0 + R0f.y); R127f.x = clamp(R127f.x, 0.0, 1.0); PS1f = R127f.x; // 4 backupReg0f = R0f.x; PV0f.x = max(PV1f.y, 0.0); R2f.y = min(PV1f.z, 1.0); R3f.z = min(PV1f.x, 1.0); R3f.w = min(PV1f.w, 1.0); PS0f = max(backupReg0f, 0.0); // 5 R6f.x = min(PS0f, 1.0); R3f.y = min(PV0f.x, 1.0); R0f.z = max(R127f.x, 0.0); R0f.w = (R8f.w * intBitsToFloat(0x40a00000) + R0f.y); R0f.w = clamp(R0f.w, 0.0, 1.0); R6f.w = max(R0f.x, 0.0); PS1f = R6f.w; R1f.xyzw = (texture(textureUnitPS0, R1f.zy).xyzw); R2f.xyzw = (texture(textureUnitPS0, R2f.zy).xyzw); R5f.xyzw = (texture(textureUnitPS0, R3f.xz).xyzw); R3f.xyzw = (texture(textureUnitPS0, R3f.wy).xyzw); // 0 R127f.x = R8f.z * R5f.w; R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.y = R1f.w * R8f.z; PV0f.y = clamp(PV0f.y, 0.0, 1.0); R127f.w = R8f.z * R2f.w; R127f.w = clamp(R127f.w, 0.0, 1.0); R6f.y = min(R0f.z, 1.0); PS0f = R6f.y; // 1 R123f.x = (mul_nonIEEE(R1f.x,PV0f.y) + R4f.x); PV1f.x = R123f.x; PV1f.y = PV0f.y + 1.0; R123f.z = (mul_nonIEEE(R1f.z,PV0f.y) + R4f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R1f.y,PV0f.y) + R4f.y); PV1f.w = R123f.w; R127f.y = R8f.z * R3f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 backupReg0f = R0f.w; R123f.x = (mul_nonIEEE(R2f.z,R127f.w) + PV1f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R2f.y,R127f.w) + PV1f.w); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R2f.x,R127f.w) + PV1f.x); PV0f.z = R123f.z; PV0f.w = PV1f.y + R127f.w; R127f.z = max(backupReg0f, 0.0); PS0f = R127f.z; // 3 R123f.x = (mul_nonIEEE(R5f.z,R127f.x) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R5f.y,R127f.x) + PV0f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R5f.x,R127f.x) + PV0f.z); PV1f.z = R123f.z; PV1f.w = PV0f.w + R127f.x; R5f.x = min(R6f.w, 1.0); PS1f = R5f.x; // 4 R2f.x = (mul_nonIEEE(R3f.x,R127f.y) + PV1f.z); R2f.y = PV1f.w + R127f.y; R2f.z = (mul_nonIEEE(R3f.z,R127f.y) + PV1f.x); R3f.w = (mul_nonIEEE(R3f.y,R127f.y) + PV1f.y); R5f.y = min(R127f.z, 1.0); PS0f = R5f.y; // 5 backupReg0f = R0f.y; backupReg0f = R0f.y; R123f.x = (R8f.w * intBitsToFloat(0x40e00000) + R0f.y); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; PV1f.y = max(R0f.x, 0.0); R123f.z = (R8f.w * intBitsToFloat(0x40c00000) + backupReg0f); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; PV1f.w = max(R0f.x, 0.0); R127f.x = (R8f.w * intBitsToFloat(0x41000000) + backupReg0f); R127f.x = clamp(R127f.x, 0.0, 1.0); PS1f = R127f.x; // 6 backupReg0f = R0f.x; PV0f.x = max(PV1f.z, 0.0); PV0f.y = max(PV1f.x, 0.0); R3f.z = min(PV1f.y, 1.0); R5f.w = min(PV1f.w, 1.0); PS0f = max(backupReg0f, 0.0); // 7 R3f.x = max(R127f.x, 0.0); R3f.y = min(PV0f.x, 1.0); R5f.z = min(PV0f.y, 1.0); R0f.w = min(PS0f, 1.0); R4f.x = (R8f.w * intBitsToFloat(0x41100000) + R0f.y); R4f.x = clamp(R4f.x, 0.0, 1.0); PS1f = R4f.x; R6f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw); R1f.xyzw = (texture(textureUnitPS0, R5f.xy).xyzw); R7f.xyzw = (texture(textureUnitPS0, R3f.zy).xyzw); R5f.xyzw = (texture(textureUnitPS0, R5f.wz).xyzw); // 0 R127f.x = R8f.z * R7f.w; R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.y = R8f.z * R6f.w; PV0f.y = clamp(PV0f.y, 0.0, 1.0); R0f.z = min(R3f.x, 1.0); R127f.w = R8f.z * R1f.w; R127f.w = clamp(R127f.w, 0.0, 1.0); R126f.w = max(R0f.x, 0.0); PS0f = R126f.w; // 1 R123f.x = (mul_nonIEEE(R6f.x,PV0f.y) + R2f.x); PV1f.x = R123f.x; PV1f.y = R2f.y + PV0f.y; R123f.z = (mul_nonIEEE(R6f.z,PV0f.y) + R2f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R6f.y,PV0f.y) + R3f.w); PV1f.w = R123f.w; R127f.y = R8f.z * R5f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 R123f.x = (mul_nonIEEE(R1f.z,R127f.w) + PV1f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R1f.y,R127f.w) + PV1f.w); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R1f.x,R127f.w) + PV1f.x); PV0f.z = R123f.z; PV0f.w = PV1f.y + R127f.w; R127f.z = max(R4f.x, 0.0); PS0f = R127f.z; // 3 R123f.x = (mul_nonIEEE(R7f.z,R127f.x) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R7f.y,R127f.x) + PV0f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R7f.x,R127f.x) + PV0f.z); PV1f.z = R123f.z; PV1f.w = PV0f.w + R127f.x; R7f.x = min(R126f.w, 1.0); PS1f = R7f.x; // 4 R1f.x = (mul_nonIEEE(R5f.x,R127f.y) + PV1f.z); R1f.y = PV1f.w + R127f.y; R1f.z = (mul_nonIEEE(R5f.z,R127f.y) + PV1f.x); R5f.w = (mul_nonIEEE(R5f.y,R127f.y) + PV1f.y); R7f.y = min(R127f.z, 1.0); PS0f = R7f.y; // 5 backupReg0f = R0f.y; backupReg0f = R0f.y; R123f.x = (R8f.w * intBitsToFloat(0x41300000) + R0f.y); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; PV1f.y = max(R0f.x, 0.0); R123f.z = (R8f.w * intBitsToFloat(0x41200000) + backupReg0f); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; PV1f.w = max(R0f.x, 0.0); R127f.x = (R8f.w * intBitsToFloat(0x41400000) + backupReg0f); R127f.x = clamp(R127f.x, 0.0, 1.0); PS1f = R127f.x; // 6 backupReg0f = R0f.x; PV0f.x = max(PV1f.z, 0.0); PV0f.y = max(PV1f.x, 0.0); R5f.z = min(PV1f.y, 1.0); R7f.w = min(PV1f.w, 1.0); PS0f = max(backupReg0f, 0.0); // 7 R5f.x = max(R127f.x, 0.0); R5f.y = min(PV0f.x, 1.0); R7f.z = min(PV0f.y, 1.0); R6f.w = min(PS0f, 1.0); R6f.x = (R8f.w * intBitsToFloat(0x41500000) + R0f.y); R6f.x = clamp(R6f.x, 0.0, 1.0); PS1f = R6f.x; R4f.xyzw = (texture(textureUnitPS0, R0f.wz).xyzw); R2f.xyzw = (texture(textureUnitPS0, R7f.xy).xyzw); R3f.xyzw = (texture(textureUnitPS0, R5f.zy).xyzw); R7f.xyzw = (texture(textureUnitPS0, R7f.wz).xyzw); // 0 R127f.x = R8f.z * R3f.w; R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.y = R8f.z * R4f.w; PV0f.y = clamp(PV0f.y, 0.0, 1.0); R6f.z = min(R5f.x, 1.0); R126f.w = R8f.z * R2f.w; R126f.w = clamp(R126f.w, 0.0, 1.0); R127f.w = max(R0f.x, 0.0); PS0f = R127f.w; // 1 R123f.x = (mul_nonIEEE(R4f.x,PV0f.y) + R1f.x); PV1f.x = R123f.x; PV1f.y = R1f.y + PV0f.y; R123f.z = (mul_nonIEEE(R4f.z,PV0f.y) + R1f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R4f.y,PV0f.y) + R5f.w); PV1f.w = R123f.w; R127f.y = R8f.z * R7f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 R123f.x = (mul_nonIEEE(R2f.z,R126f.w) + PV1f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R2f.y,R126f.w) + PV1f.w); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R2f.x,R126f.w) + PV1f.x); PV0f.z = R123f.z; PV0f.w = PV1f.y + R126f.w; R127f.z = max(R6f.x, 0.0); PS0f = R127f.z; // 3 R123f.x = (mul_nonIEEE(R3f.z,R127f.x) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R3f.y,R127f.x) + PV0f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R3f.x,R127f.x) + PV0f.z); PV1f.z = R123f.z; PV1f.w = PV0f.w + R127f.x; R3f.x = min(R127f.w, 1.0); PS1f = R3f.x; // 4 R2f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.z); R2f.y = PV1f.w + R127f.y; R2f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.x); R7f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.y); R3f.y = min(R127f.z, 1.0); PS0f = R3f.y; // 5 backupReg0f = R0f.y; backupReg0f = R0f.y; R123f.x = (R8f.w * intBitsToFloat(0x41700000) + R0f.y); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; PV1f.y = max(R0f.x, 0.0); R123f.z = (R8f.w * intBitsToFloat(0x41600000) + backupReg0f); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; PV1f.w = max(R0f.x, 0.0); R127f.x = (R8f.w * intBitsToFloat(0x41800000) + backupReg0f); R127f.x = clamp(R127f.x, 0.0, 1.0); PS1f = R127f.x; // 6 backupReg0f = R0f.x; PV0f.x = max(PV1f.z, 0.0); PV0f.y = max(PV1f.x, 0.0); R7f.z = min(PV1f.y, 1.0); R3f.w = min(PV1f.w, 1.0); PS0f = max(backupReg0f, 0.0); // 7 R7f.x = max(R127f.x, 0.0); R7f.y = min(PV0f.x, 1.0); R3f.z = min(PV0f.y, 1.0); R4f.w = min(PS0f, 1.0); R4f.x = (R8f.w * intBitsToFloat(0x41880000) + R0f.y); R4f.x = clamp(R4f.x, 0.0, 1.0); PS1f = R4f.x; R6f.xyzw = (texture(textureUnitPS0, R6f.wz).xyzw); R1f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); R5f.xyzw = (texture(textureUnitPS0, R7f.zy).xyzw); R3f.xyzw = (texture(textureUnitPS0, R3f.wz).xyzw); // 0 R127f.x = R8f.z * R5f.w; R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.y = R8f.z * R6f.w; PV0f.y = clamp(PV0f.y, 0.0, 1.0); R4f.z = min(R7f.x, 1.0); R127f.w = R8f.z * R1f.w; R127f.w = clamp(R127f.w, 0.0, 1.0); R126f.w = max(R0f.x, 0.0); PS0f = R126f.w; // 1 R123f.x = (mul_nonIEEE(R6f.x,PV0f.y) + R2f.x); PV1f.x = R123f.x; PV1f.y = R2f.y + PV0f.y; R123f.z = (mul_nonIEEE(R6f.z,PV0f.y) + R2f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R6f.y,PV0f.y) + R7f.w); PV1f.w = R123f.w; R127f.y = R8f.z * R3f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 R123f.x = (mul_nonIEEE(R1f.z,R127f.w) + PV1f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R1f.y,R127f.w) + PV1f.w); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R1f.x,R127f.w) + PV1f.x); PV0f.z = R123f.z; PV0f.w = PV1f.y + R127f.w; R127f.z = max(R4f.x, 0.0); PS0f = R127f.z; // 3 R123f.x = (mul_nonIEEE(R5f.z,R127f.x) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R5f.y,R127f.x) + PV0f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R5f.x,R127f.x) + PV0f.z); PV1f.z = R123f.z; PV1f.w = PV0f.w + R127f.x; R5f.x = min(R126f.w, 1.0); PS1f = R5f.x; // 4 R1f.x = (mul_nonIEEE(R3f.x,R127f.y) + PV1f.z); R1f.y = PV1f.w + R127f.y; R1f.z = (mul_nonIEEE(R3f.z,R127f.y) + PV1f.x); R3f.w = (mul_nonIEEE(R3f.y,R127f.y) + PV1f.y); R5f.y = min(R127f.z, 1.0); PS0f = R5f.y; // 5 backupReg0f = R0f.y; backupReg0f = R0f.y; R123f.x = (R8f.w * intBitsToFloat(0x41980000) + R0f.y); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; PV1f.y = max(R0f.x, 0.0); R123f.z = (R8f.w * intBitsToFloat(0x41900000) + backupReg0f); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; PV1f.w = max(R0f.x, 0.0); R127f.x = (R8f.w * intBitsToFloat(0x41a00000) + backupReg0f); R127f.x = clamp(R127f.x, 0.0, 1.0); PS1f = R127f.x; // 6 backupReg0f = R0f.x; PV0f.x = max(PV1f.z, 0.0); PV0f.y = max(PV1f.x, 0.0); R3f.z = min(PV1f.y, 1.0); R5f.w = min(PV1f.w, 1.0); PS0f = max(backupReg0f, 0.0); // 7 R3f.x = max(R127f.x, 0.0); R3f.y = min(PV0f.x, 1.0); R5f.z = min(PV0f.y, 1.0); R6f.w = min(PS0f, 1.0); R6f.x = (R8f.w * intBitsToFloat(0x41a80000) + R0f.y); R6f.x = clamp(R6f.x, 0.0, 1.0); PS1f = R6f.x; R4f.xyzw = (texture(textureUnitPS0, R4f.wz).xyzw); R2f.xyzw = (texture(textureUnitPS0, R5f.xy).xyzw); R7f.xyzw = (texture(textureUnitPS0, R3f.zy).xyzw); R5f.xyzw = (texture(textureUnitPS0, R5f.wz).xyzw); // 0 R127f.x = R8f.z * R7f.w; R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.y = R8f.z * R4f.w; PV0f.y = clamp(PV0f.y, 0.0, 1.0); R6f.z = min(R3f.x, 1.0); R126f.w = R8f.z * R2f.w; R126f.w = clamp(R126f.w, 0.0, 1.0); R127f.w = max(R0f.x, 0.0); PS0f = R127f.w; // 1 R123f.x = (mul_nonIEEE(R4f.x,PV0f.y) + R1f.x); PV1f.x = R123f.x; PV1f.y = R1f.y + PV0f.y; R123f.z = (mul_nonIEEE(R4f.z,PV0f.y) + R1f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R4f.y,PV0f.y) + R3f.w); PV1f.w = R123f.w; R127f.y = R8f.z * R5f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 R123f.x = (mul_nonIEEE(R2f.z,R126f.w) + PV1f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R2f.y,R126f.w) + PV1f.w); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R2f.x,R126f.w) + PV1f.x); PV0f.z = R123f.z; PV0f.w = PV1f.y + R126f.w; R127f.z = max(R6f.x, 0.0); PS0f = R127f.z; // 3 R123f.x = (mul_nonIEEE(R7f.z,R127f.x) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R7f.y,R127f.x) + PV0f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R7f.x,R127f.x) + PV0f.z); PV1f.z = R123f.z; PV1f.w = PV0f.w + R127f.x; R7f.x = min(R127f.w, 1.0); PS1f = R7f.x; // 4 backupReg0f = R5f.x; backupReg1f = R5f.z; backupReg2f = R5f.y; R5f.x = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.z); R5f.y = PV1f.w + R127f.y; R5f.z = (mul_nonIEEE(backupReg1f,R127f.y) + PV1f.x); R5f.w = (mul_nonIEEE(backupReg2f,R127f.y) + PV1f.y); R7f.y = min(R127f.z, 1.0); PS0f = R7f.y; // 5 backupReg0f = R0f.y; R123f.x = (R8f.w * intBitsToFloat(0x41b80000) + R0f.y); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; PV1f.y = max(R0f.x, 0.0); R123f.z = (R8f.w * intBitsToFloat(0x41b00000) + backupReg0f); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; PV1f.w = max(R0f.x, 0.0); R1f.w = R8f.x; R1f.w *= 2.0; PS1f = R1f.w; // 6 PV0f.x = max(PV1f.z, 0.0); PV0f.y = max(PV1f.x, 0.0); R0f.z = min(PV1f.y, 1.0); R0f.w = min(PV1f.w, 1.0); // 7 R0f.x = min(PV0f.y, 1.0); R0f.y = min(PV0f.x, 1.0); R6f.xyzw = (texture(textureUnitPS0, R6f.wz).xyzw); R7f.xyzw = (texture(textureUnitPS0, R7f.xy).xyzw); R2f.xyzw = (texture(textureUnitPS0, R0f.zy).xyzw); R0f.xyzw = (texture(textureUnitPS0, R0f.wx).xyzw); // 0 R127f.x = R8f.z * R2f.w; R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.y = R8f.z * R6f.w; PV0f.y = clamp(PV0f.y, 0.0, 1.0); R127f.w = R8f.z * R7f.w; R127f.w = clamp(R127f.w, 0.0, 1.0); // 1 R123f.x = (mul_nonIEEE(R6f.x,PV0f.y) + R5f.x); PV1f.x = R123f.x; PV1f.y = R5f.y + PV0f.y; R123f.z = (mul_nonIEEE(R6f.z,PV0f.y) + R5f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R6f.y,PV0f.y) + R5f.w); PV1f.w = R123f.w; R127f.y = R8f.z * R0f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 R123f.x = (mul_nonIEEE(R7f.z,R127f.w) + PV1f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R7f.y,R127f.w) + PV1f.w); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R7f.x,R127f.w) + PV1f.x); PV0f.z = R123f.z; PV0f.w = PV1f.y + R127f.w; // 3 R123f.x = (mul_nonIEEE(R2f.z,R127f.x) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R2f.y,R127f.x) + PV0f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R2f.x,R127f.x) + PV0f.z); PV1f.z = R123f.z; PV1f.w = PV0f.w + R127f.x; // 4 backupReg0f = R0f.y; R127f.x = (mul_nonIEEE(R0f.x,R127f.y) + PV1f.z); PV0f.y = PV1f.w + R127f.y; R127f.z = (mul_nonIEEE(R0f.z,R127f.y) + PV1f.x); R127f.w = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.y); // 5 PS1f = 1.0 / PV0f.y; // 6 R1f.x = R127f.x * PS1f; R1f.y = R127f.w * PS1f; R1f.z = R127f.z * PS1f; // export passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); }