[Definition] titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = Resolution path = "Super Smash Bros. for Wii U/Graphics/Resolution" description = Changes the resolution of the game. Made by Slashiee. version = 4 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1920 $gameHeight = 1080 # Common HD Resolutions [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 [TextureRedefine] # Game Resolution width = 1920 height = 1088 formatsExcluded = 0x219,0x1a overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1088 [TextureRedefine] # Game Resolution width = 1920 height = 1080 formatsExcluded = 0x219,0x1a overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1080 [TextureRedefine] # Gamepad Resolution width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Gamepad Resolution width = 854 height = 480 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 960 height = 544 formatsExcluded = 0x21a overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 544 [TextureRedefine] width = 960 height = 540 formatsExcluded = 0x21a overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 540 [TextureRedefine] width = 960 height = 368 overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 960 height = 360 overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] width = 832 height = 416 overwriteWidth = ($width / $gameWidth) * 832 overwriteHeight = ($height / $gameHeight) * 416 [TextureRedefine] width = 820 height = 410 overwriteWidth = ($width / $gameWidth) * 820 overwriteHeight = ($height / $gameHeight) * 410 [TextureRedefine] width = 768 height = 368 overwriteWidth = ($width / $gameWidth) * 768 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 736 height = 368 overwriteWidth = ($width / $gameWidth) * 736 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 730 height = 365 overwriteWidth = ($width / $gameWidth) * 730 overwriteHeight = ($height / $gameHeight) * 365 [TextureRedefine] width = 512 height = 272 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] width = 480 height = 272 formatsExcluded = 0x21a,0x816 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] width = 480 height = 270 formatsExcluded = 0x21a,0x816 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 270 [TextureRedefine] width = 480 height = 192 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] width = 480 height = 180 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] width = 448 height = 224 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 224 [TextureRedefine] width = 420 height = 210 overwriteWidth = ($width / $gameWidth) * 420 overwriteHeight = ($height / $gameHeight) * 210 [TextureRedefine] width = 256 height = 256 formats = 0x5,0x19 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] width = 256 height = 144 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] width = 249 height = 250 overwriteWidth = ($width / $gameWidth) * 249 overwriteHeight = ($height / $gameHeight) * 250 [TextureRedefine] width = 240 height = 135 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 240 overwriteHeight = ($height / $gameHeight) * 135 [TextureRedefine] width = 192 height = 160 overwriteWidth = ($width / $gameWidth) * 192 overwriteHeight = ($height / $gameHeight) * 160 [TextureRedefine] width = 192 height = 144 overwriteWidth = ($width / $gameWidth) * 192 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] width = 160 height = 160 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 160 [TextureRedefine] width = 160 height = 144 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] width = 135 height = 135 overwriteWidth = ($width / $gameWidth) * 135 overwriteHeight = ($height / $gameHeight) * 135 [TextureRedefine] width = 128 height = 80 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 80 [TextureRedefine] width = 128 height = 128 formats = 0x21f,0x219,0x80e overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] width = 120 height = 67 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 120 overwriteHeight = ($height / $gameHeight) * 67 [TextureRedefine] width = 64 height = 48 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] width = 60 height = 33 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 60 overwriteHeight = ($height / $gameHeight) * 33 [TextureRedefine] width = 30 height = 16 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 30 overwriteHeight = ($height / $gameHeight) * 16 // Reduce Color Banding [TextureRedefine] # 1920x1088, f0219 width = 1920 height = 1088 formats = 0x219 overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1088 [TextureRedefine] # 1920x1088, f001a width = 1920 height = 1088 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1088 [TextureRedefine] # 1920x1080, f0219 width = 1920 height = 1080 formats = 0x219 overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1080 [TextureRedefine] # 1920x1080, f001a width = 1920 height = 1080 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1080 [TextureRedefine] # 960x544, f021a width = 960 height = 544 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 544 [TextureRedefine] # 960x540, f021a width = 960 height = 540 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 540 [TextureRedefine] # 480x272, f021a width = 480 height = 272 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] # 480x272, f0816 width = 480 height = 272 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] # 480x270, f021a width = 480 height = 270 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 270 [TextureRedefine] # 480x270, f0816 width = 480 height = 270 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 270 [TextureRedefine] # 256x144, f0816 width = 256 height = 144 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] # 240x135, f0816 width = 240 height = 135 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 240 overwriteHeight = ($height / $gameHeight) * 135 [TextureRedefine] # 128x80, f0816 width = 128 height = 80 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 80 [TextureRedefine] # 120x67, f0816 width = 120 height = 67 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 120 overwriteHeight = ($height / $gameHeight) * 67 [TextureRedefine] # 64x48, f0816 width = 64 height = 48 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] # 60x33, f0816 width = 60 height = 33 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 60 overwriteHeight = ($height / $gameHeight) * 33 [TextureRedefine] # 32x16, f0816 width = 32 height = 16 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] # 30x16, f0816 width = 30 height = 16 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 30 overwriteHeight = ($height / $gameHeight) * 16