#version 420 #extension GL_ARB_texture_gather : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cbbcf83b05c6d921 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 { vec4 uf_blockPS1[1024]; }; UNIFORM_BUFFER_LAYOUT(38, 1, 8) uniform uniformBlockPS6 { vec4 uf_blockPS6[1024]; }; UNIFORM_BUFFER_LAYOUT(42, 1, 9) uniform uniformBlockPS10 { vec4 uf_blockPS10[1024]; }; TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2; TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3; TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6; TEXTURE_LAYOUT(7, 1, 4) uniform sampler2DArray textureUnitPS7; TEXTURE_LAYOUT(14, 1, 5) uniform sampler2D textureUnitPS14; layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem5; layout(location = 2) in vec4 passParameterSem6; layout(location = 5) out vec4 passPixelColor5; #ifdef VULKAN layout(set = 1, binding = 6) uniform ufBlock { uniform vec4 uf_fragCoordScale; }; #else uniform vec2 uf_fragCoordScale; #endif int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } float textureShadow_1(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_2(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_3(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_4(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem5); R2i = floatBitsToInt(passParameterSem6); if( activeMaskStackC[1] == true ) { R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); R6i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); R6i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.zw)).x); R6i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); R2i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).w); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R4i.z; R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x)); PV0i.x = R123i.x; R124i.y = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); R4i.z = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); PV0i.w = R123i.w; R3i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0))); PS0i = R3i.z; // 1 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x)); PV1i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x)); R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); PS1i = R9i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloat(R3i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.z = tempi.x; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV1i.z)))); PS0i = R126i.w; // 3 backupReg0i = R127i.z; backupReg1i = R127i.w; backupReg1i = R127i.w; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.w)))); R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i)))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(backupReg1i)))); R125i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i))); PS1i = R125i.z; // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.z = tempi.x; R126i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x437f0000)); PS0i = R126i.y; // 5 R126i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.z)); R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.w)); R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R127i.x)); PV1i.z = R127i.z; R126i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.y)); PV1i.w = R126i.w; R125i.x = floatBitsToInt(sqrt(intBitsToFloat(R126i.z))); PS1i = R125i.x; // 6 R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.z)); PV0i.x = R127i.x; R127i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.w)); PV0i.y = R127i.y; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[43].x)); R125i.w = floatBitsToInt(sqrt(intBitsToFloat(R124i.z))); PS0i = R125i.w; // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[45].x)); R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.w))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x))); R127i.w = int(intBitsToFloat(R126i.y)); PS1i = R127i.w; // 8 backupReg0i = R126i.x; R126i.x = PS1i & 0x0000001c; R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.z))); R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.y))); PV0i.w = R123i.w; R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w))); PS0i = R0i.x; // 9 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[43].z) + intBitsToFloat(R124i.z))); R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) * intBitsToFloat(0x3d4ccccd)); PV1i.y = R127i.y; R127i.z = R127i.w & 0x00000002; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[45].z) + intBitsToFloat(PV0i.w))); R2i.w = 0x3f800000; PS1i = R2i.w; // 10 backupReg0i = R0i.y; backupReg0i = R0i.y; backupReg1i = R0i.z; backupReg1i = R0i.z; R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R0i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),-0.0),vec4(-(intBitsToFloat(R0i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),0.0))); PV0i.x = R124i.x; PV0i.y = R124i.x; PV0i.z = R124i.x; PV0i.w = R124i.x; R1i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.y))); R1i.x = clampFI32(R1i.x); PS0i = R1i.x; // 11 R9i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R127i.x)); R10i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R127i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.x)); // 12 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); PV0i.x = R2i.x; R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); PV0i.y = R1i.y; R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i))); R11i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.y))); R11i.w = clampFI32(R11i.w); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); // 13 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); PV1i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i))); PV1i.y = R127i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); R125i.w = PV0i.x; R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); R124i.z = PV0i.y; R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); PS1i = R124i.z; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(float(R126i.x)); // 15 backupReg0i = R127i.y; R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.x))); R127i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925)); R10i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); R10i.w = clampFI32(R10i.w); R9i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(backupReg0i))); PS1i = R9i.y; // 16 PS0i = floatBitsToInt(float(R127i.z)); PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); // 17 R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(PS0i))) + intBitsToFloat(R127i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); R2i.z = floatBitsToInt(tempResultf); PS1i = R2i.z; } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); PV0i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0); // 1 R8i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); PV1i.z = R8i.z; R1i.w = 0; PV1i.w = R1i.w; R9i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.z)); R9i.w = clampFI32(R9i.w); PS1i = R9i.w; // 2 R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(PV1i.w))))); PV0i.x = R1i.x; PV0i.y = R1i.x; PV0i.z = R1i.x; PV0i.w = R1i.x; // 3 predResult = (1.0 > intBitsToFloat(R11i.w)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); R127i.y = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) * 1.5); PV0i.w = floatBitsToInt(intBitsToFloat(R1i.y) * 1.5); PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * 1.5); // 1 backupReg0i = R2i.z; backupReg1i = R1i.x; R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w))); R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i))); PV1i.w = PV0i.x & int(1); PS1i = ((intBitsToFloat(0x3eb33333) > intBitsToFloat(backupReg1i))?int(0xFFFFFFFF):int(0x0)); // 2 R2i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6))); R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),uf_blockPS1[17].y) + 1.0)); PV0i.z = PV1i.w - R127i.y; R1i.w = ((PS1i == 0)?(0x3f800000):(0)); R2i.w = 0x3f000000; PS0i = R2i.w; // 3 PV1i.x = PV0i.z << 0x00000002; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.z))); R127i.w = floatBitsToInt(float(PV0i.z)); PS1i = R127i.w; // 4 R0i.x = PV1i.x + 0x0000002d; R0i.y = PV1i.x + 0x0000002c; R0i.z = PV1i.x + 0x0000002b; R0i.w = PV1i.x + 0x0000002a; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y))); PS0i = R122i.x; // 5 R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS0i))); R6i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.w))); PS1i = R6i.z; } if( activeMaskStackC[2] == true ) { R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); } if( activeMaskStackC[2] == true ) { // 0 R126i.y = floatBitsToInt(uf_blockPS6[53].y); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); PV0i.y = R126i.y; R126i.z = floatBitsToInt(uf_blockPS6[53].x); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.z)); PS0i = floatBitsToInt(tempResultf); // 1 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); PV1i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); PV1i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); PV1i.z = R127i.z; R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); R7i.z = R6i.z; PS1i = R7i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.y = floatBitsToInt(-(intBitsToFloat(R126i.z))); PS0i = R125i.y; // 3 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); PV1i.w = R123i.w; R8i.z = R6i.z; PS1i = R8i.z; // 4 backupReg0i = R126i.y; R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3b449ba7)); R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3b449ba7)); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba7)); R126i.x = backupReg0i; PS0i = R126i.x; // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.y))); R1i.z = R6i.z; // 6 backupReg0i = R127i.w; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R9i.z))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y))); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x))); PV0i.w = R127i.w; // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R3i.x))); // 8 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.w))); PV0i.z = R123i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R0i.x))); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.y)) + intBitsToFloat(PV0i.w))); PV1i.z = R123i.z; // 10 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.y)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(R126i.y))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.z))); PV0i.z = R123i.z; R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)); // 11 PV1i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 12 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); PV0i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PV0i.z = R127i.z; // 13 R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x)); R127i.x = clampFI32(R127i.x); PV1i.x = R127i.x; R6i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV0i.y))); R6i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z))); PS1i = R6i.x; // 14 R7i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); R7i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w)); R6i.w = PV1i.x; R7i.w = PV1i.x; PS0i = R7i.w; // 15 R8i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R125i.y)); R8i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.x)); R8i.w = R127i.x; R1i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z))); PS1i = R1i.x; // 16 R1i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.y))); R1i.w = R127i.x; } if( activeMaskStackC[2] == true ) { R6i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)))); R7i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); R8i.w = floatBitsToInt(textureShadow_3(textureUnitPS7, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); R1i.z = floatBitsToInt(textureShadow_4(textureUnitPS7, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)))); } if( activeMaskStackC[2] == true ) { // 0 PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(R7i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); // 1 R123i.z = floatBitsToInt((intBitsToFloat(R8i.w) * 0.5 + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; // 2 R127i.y = floatBitsToInt((intBitsToFloat(R1i.z) * 0.5 + intBitsToFloat(PV1i.z))/2.0); PV0i.y = R127i.y; // 3 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); // 4 R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R11i.w)) + intBitsToFloat(R127i.y))); } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R0i.w = R2i.w; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R0i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x38d1b717) + 0.5)); R0i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3903126f) + 0.5)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.y))); PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); PV0i.w = R10i.x; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); R2i.z = R2i.w; PS0i = R2i.z; // 1 R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); R2i.w = 0x3f800000; } if( activeMaskStackC[1] == true ) { R0i.xyz = floatBitsToInt(textureLod(textureUnitPS14, intBitsToFloat(R0i.xy),0.0).xyz); R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R10i.w))) + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); // 2 R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); PV0i.z = R127i.z; // 3 PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV0i.z))); // 4 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.z))); PV0i.x = R123i.x; // 5 R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + uf_blockPS10[1].y); R2i.x = clampFI32(R2i.x); } // export passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); }